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  #1  
Old 06-10-2013, 03:17 AM
Korisek Korisek is offline
Kobold


Join Date: Oct 2011
Posts: 119
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The things I miss most from Live are AAs (dat Pally mount) and Iksars being capable of wearing plate armor.

But I think the final straw for me were the Drakken. I was cool with new classes and races up until that point because at least with the Vah Shir and Frogloks it looked like SOME effort was taken into their modelling and texturing. But then they added in the dracogackts with their world-destroying Crescent Reach and I just felt there was no point to it anymore.
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Irving, Human Paladin of Karana
Korisek, Iksar Warrior of Cazic-Thule
And 5 others.

I don't like empty character slots that much.
  #2  
Old 06-10-2013, 12:18 PM
Droog007 Droog007 is offline
Fire Giant


Join Date: Aug 2012
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Quote:
Originally Posted by Korisek [You must be logged in to view images. Log in or Register.]
But I think the final straw for me were the Drakken. I was cool with new classes and races up until that point because at least with the Vah Shir and Frogloks it looked like SOME effort was taken into their modelling and texturing. But then they added in the dracogackts with their world-destroying Crescent Reach and I just felt there was no point to it anymore.
I thought the Drakken (along with a scant few of the Luclin models, like perhaps the human female) were actually modeled pretty well. Their animations, however, were terrible.

How did Crescent Reach destroy the world? It was a extremely convenient place to do tradeskills, granted... but the precedent had already been set.

Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Also, [EQ2] character models looked like Plasticine.
With few exceptions (horses, ogres), I thought EQ2 was gorgeous - at least with settings on high. Dumbed down to where you could play it on an affordable machine - yes, it could look pretty sucky sometimes.
  #3  
Old 06-10-2013, 12:44 PM
Korisek Korisek is offline
Kobold


Join Date: Oct 2011
Posts: 119
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
How did Crescent Reach destroy the world? It was a extremely convenient place to do tradeskills, granted... but the precedent had already been set.
The thing is, the PoK and Gloomingdeep DID shrink the world significantly and DID make all the old systems surrounding faction and the ways characters were forced to interact with the world around them less significant, but in the end the PoK still required players to have at least visited their character's non-homogenous home cities at least once in their lives, and gloomingdeep dumped players off in their home cities just a little bit richer/more experienced than if they hadn't done the "tutorial." But Crescent Reach finally did away with home cities by allowing EVERYONE to start there, and every new alt did.

The individual, varied, and quite frankly very colorful home cities of all of the races of norrath, from the fairly austere Freeport and Qeynos to the majestic Erud to the ramshackle Grobb, were the biggest draws to me as a player. Different players got different starts and different beginner experiences through those opening cities, and often got relatively unique items from the quests in those areas. It helped make the world feel more... well, like a world.

I could grok the Nexus, the PoK, and Gloomingdeep because those zones didn't do what Crescent Reach did, in my opinion, to the largest sources of individual race lore in the whole game.

Also, I think the Drakken were just horridly ugly and generic-looking and I would have vastly preferred playable gnolls or orcs over them, because at least those had precedence. I would vote frogloks as the well-modeled new player race, personally.
__________________
Irving, Human Paladin of Karana
Korisek, Iksar Warrior of Cazic-Thule
And 5 others.

I don't like empty character slots that much.
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