Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 06-09-2013, 11:40 PM
Myth Myth is offline
Kobold


Join Date: Jan 2010
Posts: 119
Default

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
One area in EQ that I disagree wiht is the notion that players have to run several zones after death to get back to their corpse. I think there should be more shortcuts that players can learn to speed up their travels. Clever zone design and bind features could have allowed for this. I think that an expansive array of options could have both made travel feel challenging and at the same time it would have kept travel minimal when you master it. This is another way of saying that travel should not be slow and tedious once you've learned everything. Slow and tedious travel should only happen when you're new and don't know about the shortcuts and/or consistently make bad choices due to crappy attention span. I really do not feel any remorse or sympathy for people who play bad or want to be rewarded for doing nothing.
I like the idea of clever zone design. Take it a step further and place a locked door and an NPC that sells a 1 time use no drop key to open said door (plat sink). Upon opening the door it would lead to a passage that would safely take you to the other side of the zone. Toss some lore in there like its a dwarven tunnel or some shit (yay lore), and you're golden. The catch? Make the NPC a 20+ minute spawn and put a decent rare in its loot table (pixels). Put the NPC on a faction that was shared with other "tunnel wardens" so if you did decide to kill them you forfeit your privlege of using the tunnel (risk vs reward). If someone was camping the spawn you would have to wait for it to respawn. Meanwhile you sit there, much like waiting for the boat, chatting with like minded players (+community). If you wanted to save time you could traverse the zone. Lastly, make rogues happy and make the door pickable. Win across the board!
  #92  
Old 06-10-2013, 12:30 AM
susvain0362 susvain0362 is offline
Banned


Join Date: May 2013
Location: In Bruges
Posts: 352
Default

Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I liked the #YOLO I couldn't stop laughing when I saw it while sleep deprived as all hell this morning.
The Grand Marshal in Alterac Valley is named like....GRand Marshal Afrasiabi. the dude the horde has to kill to win. It's either this guy or the guy in Ironforge/Stormwind you talk to for que'ing battlegrounds. My memorys off...but in classic a very important/badass NPC for Alliance is GM Afrasiabi. Also in WPL/EPL the quest " The Great Fras Siabi". and in Stratholme there is a sign for a blacksmith shop called something like "Tugole and Forors Smithing Shop". theres a handful of Furor references and a couple tigole.
  #93  
Old 06-10-2013, 01:14 AM
t0lkien t0lkien is offline
Fire Giant

t0lkien's Avatar

Join Date: Nov 2010
Posts: 606
Default

Quote:
Originally Posted by Myth [You must be logged in to view images. Log in or Register.]
I like the idea of clever zone design. Take it a step further and place a locked door and an NPC that sells a 1 time use no drop key to open said door (plat sink). Upon opening the door it would lead to a passage that would safely take you to the other side of the zone. Toss some lore in there like its a dwarven tunnel or some shit (yay lore), and you're golden. The catch? Make the NPC a 20+ minute spawn and put a decent rare in its loot table (pixels). Put the NPC on a faction that was shared with other "tunnel wardens" so if you did decide to kill them you forfeit your privlege of using the tunnel (risk vs reward). If someone was camping the spawn you would have to wait for it to respawn. Meanwhile you sit there, much like waiting for the boat, chatting with like minded players (+community). If you wanted to save time you could traverse the zone. Lastly, make rogues happy and make the door pickable. Win across the board!
Thankfully none of these horrid world-reducing ideas will make it anywhere near p99. There are just so many games to play if you want insta-porting and click travel. And they are so much less epic for it.

I'd go on about how reducing the pain of travel undermines class defining abilities, and inevitably makes the world smaller and poorer, but others have done it in posts before this.

P.S. It's ironic, you know, that the same people who want fast travel features are the first to complain that the game has "lost something" once they get them. The two things are intimately connected. I could never understand why so many people didn't understand that (and still don't) - not just players, but devs.
__________________
Last edited by t0lkien; 06-10-2013 at 02:55 AM..
  #94  
Old 06-10-2013, 01:37 AM
Kagatob Kagatob is offline
Banned


Join Date: Jan 2013
Location: Gensokyo
Posts: 792
Default

Quote:
Originally Posted by susvain0362 [You must be logged in to view images. Log in or Register.]
The Grand Marshal in Alterac Valley is named like....GRand Marshal Afrasiabi. the dude the horde has to kill to win. It's either this guy or the guy in Ironforge/Stormwind you talk to for que'ing battlegrounds. My memorys off...but in classic a very important/badass NPC for Alliance is GM Afrasiabi. Also in WPL/EPL the quest " The Great Fras Siabi". and in Stratholme there is a sign for a blacksmith shop called something like "Tugole and Forors Smithing Shop". theres a handful of Furor references and a couple tigole.
Why did you quote me?
  #95  
Old 06-12-2013, 03:55 PM
Ganjar Ganjar is offline
Kobold

Ganjar's Avatar

Join Date: Oct 2010
Location: From parts unknown...
Posts: 199
Default

Lol kunark ain't desert it's jungle. Trololo
  #96  
Old 06-12-2013, 04:08 PM
AdamM01 AdamM01 is offline
Scrawny Gnoll


Join Date: May 2013
Posts: 25
Default

Quote:
Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
Hmm, I really hadn't noticed the pattern but their next expansion is "Shadows of Moo Kin" so it can't just be a coincidence.
Lol, this just made me laugh so I had to quote.

Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Thankfully none of these horrid world-reducing ideas will make it anywhere near p99. There are just so many games to play if you want insta-porting and click travel. And they are so much less epic for it.

I'd go on about how reducing the pain of travel undermines class defining abilities, and inevitably makes the world smaller and poorer, but others have done it in posts before this.

P.S. It's ironic, you know, that the same people who want fast travel features are the first to complain that the game has "lost something" once they get them. The two things are intimately connected. I could never understand why so many people didn't understand that (and still don't) - not just players, but devs.
I couldn't agree more. I started to dislike EQ once PoK came into play. Porting to every zone you needed was crap, completely destroyed the usefulness of a wizard/druid port to a zone you wanted to get to. The traveling part, although shitty, was one of the great parts of the game. It allowed you to explore zones that you would otherwise not have probably seen, and really get a feel of the world you are playing in. Plus who didn't like searching for a wizard/druid to port them somewhere and donate 20+pp [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:25 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.