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#1
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I like to think of it like legalizing marijuana- People will do it anyway, by legalizing it, you reduce the burden on those that must regulate it, reduce the incentive to obtain it illicitly, and provide financial support to the system. Of course there are downsides, but in what situation aren't there? Also, assuming you pay 10$ per 100k plat, what is that, like 1000$ for your 10 mil plat? How many people do you think would be willing to spend that much money for currency? Not enough to throw the economy into the disarray you mentioned. | |||
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#2
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This isn't even a discussion or theory. Games arent flocking to free2play with in-game shops because people dont spend money. You give a retard an opportunity to get anything he wants for a credit card # and his ass is doing it. Already seen it happen on EMULATED SERVERS for christ sake. Plus its not just a one time thing, $10 here, $50 next paycheck, $250 for little timmys birthday. plusplus You cant retire buying Marijuana and trading it for a mansion in malibu for a months work at mcdonalds. | |||
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Last edited by Rhuma7; 06-14-2013 at 04:05 AM..
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#3
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No-Drop/attuneable/bind-on-equip items are a great way to negate the effects of inflation. I can't think of a single game that doesn't embrace this. I do not understand your last sentence at all. | |||
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#4
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over a month thats only 150k. Lets say we have an ingame store that sells platinum. The entire economy is based on how much platinum people actually have and items are listed at prices people can/will buy said item. If theres an influx of 1 billion platinum on the first day, nobody but people who bought platinum will be able to afford items with this huge influx of platinum in the market. The only way to compete is to buy. Pay2win. EDIT: As far as retiring in a mansion in malibu on a mcdonalds salary. The dollar is much more valuable and a persons time is even more valuable. It only makes sense to skip being a scrub and shelling out a few bucks to completely deck out a character and within a year of having buyable currency you wont be trading with currency, it will be traded in stone of jordans. Which is a sure sign you fucked up. | |||
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Last edited by Rhuma7; 06-14-2013 at 04:31 AM..
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#5
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On live, gold memberships (which are 14.99 a month) can be sold to other players in a form of currency called Kronos (Which are sold for 17.99). These sell for 240K. There are also tradeable bags and such. This is more of what I was saying, though I did a poor job saying so. This doesn't change the amount of money in the economy, it just gives players a way to move that currency around and encourages people that would normally hoard their plat to move it around for the sake of saving some $$. It also financially supports the game. | |||
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#6
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Rhuma, what you just said... is not at all how economies work.
edit: To clarify, a select few people with massive wealth, unless intentionally maipulating prices, will not have an adverse effect on the overall economy. It's a function of supply and demand, and items will be priced at the marginal bid/ask spread. If one guy has a billion plat, and offers 10m for an item, it will definitely get sold at that price, but because no one else has that money, the next item won't sell for a billion plat, it will sell for its normal price or become illiquid to the seller. | ||
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Last edited by koros; 06-14-2013 at 05:28 AM..
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