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  #11  
Old 06-16-2013, 08:55 AM
Toodles Toodles is offline
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You noticed in 55+ scenarios though, say Crypt; groups are asking Enchanter's to pacify line mobs, rather than pull with AE Mez.
  #12  
Old 06-16-2013, 09:17 AM
Tecmos Deception Tecmos Deception is offline
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The mobs you would lull in crypt are 51 or under.

I guess my stance on lulls currently is that they are convenient but not overpowered (or at least not any more overpowered than all the other shit chanters do). They usually save you the mana and effort of CCing a multi-mob pull while your group/pet picks them off one at at time. But they also force you to move through things more slowly than if you just CCed and charged in, and a failure with lulls is usually more dangerous than just leading off with an AE mez (imo).
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  #13  
Old 06-16-2013, 12:25 PM
Splorf22 Splorf22 is offline
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OK the way Lull works on 1999 is that it has a resist bonus, i.e. it's easy to resist. So on (say) a L55 mob which will resist your spells maybe 40% of the time at 60 Lull will land maybe 20% of the time. So as long as you are lulling mobs that are decently below you in level, you can split most reasonable camps, although every now and then things get real ugly.

I am not sure how classic this is: Xornn thinks it's worthless but there are also some posts saying that Lull should be extremely badass (you can dig them up by searching the forums). And as Tecmos says it's not clear whether these enchanters were running around with 255 charisma; Xornn in particular charm soloed with 120 or something. Part of what makes lull so OP is that most of us just cap out when we get a critical resist solo instead of eating a nasty CR. Note that Bard Lull is even better - it does not seem to have the resist penalty.

From an absolute balance perspective, I agree with Thott: Lull is about 1000X more balanced than Feign Death. FD works on any number of mobs regardless of level and is unresistable (or I suppose has a 2% or whatnot chance to resist). Lull is practically limited to L55 - I tried to split the spore king away from his guards and gave up after 25 straight resists by a myconid reaver.
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  #14  
Old 06-16-2013, 12:49 PM
Rhuma7 Rhuma7 is offline
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Almost makes you want to play an enchanter.

Then you realize theres already too many groupies [You must be logged in to view images. Log in or Register.]
  #15  
Old 06-16-2013, 06:49 PM
Pint Pint is offline
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can you post those velious magelos
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  #16  
Old 06-17-2013, 06:21 AM
Toodles Toodles is offline
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Sounds like this is more of a level based issue, particularly post 50.
Maybe the better question is whether these comments are accurate pre 50.
  #17  
Old 06-17-2013, 07:50 AM
falkun falkun is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Note that Bard Lull is even better - it does not seem to have the resist penalty.
Having a 60 bard and a 35 PAL (with lull/soothe), my paladin gets many more lull resists than my bard did at his level (anecdotal). I don't stack CHA on either character, but the bard is usually around 143CHA while the pally is at 94. I pull often on both characters, and at least while leveling, I was much more confident lulling an even con on the bard than I am on the paladin.

The thing about bard lull is how well documented it is:http://www.afterlifeguild.org/Thott/Lament.php

Even just taking the 2000-2001 data, bard lull resist rates were small (<10%) against even-cons.

Anyways, thanks for the guide Loraen. After the paladin, the next in line is my enchanter (and my first non-hybrid!).
  #18  
Old 06-17-2013, 11:38 AM
Splorf22 Splorf22 is offline
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Pint: The velious magelos are on the enc guide in the gear section or under the guild "Loraen's enchanter guide".

Deajay: FWIW I don't think Bard lull is OP - it only lasts 18 seconds. If it had the same resist rate as enchanter lull you would barely be able to lull 1 mob. Given your link to Thott's stuff I think its pretty likely that enchanter/bard lulls are both pretty close to classic.

Toodles: I used lull all the time leveling up (most recently as an enchanter on the PVP server in guktop and mistmoore) and it works fine, so I'm not sure what Tecmos is talking about.
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