![]() |
#91
|
|||
|
![]() RnF was a cancer on that server for sure but I have a hard time saying if it was a symptom or a cause.
__________________
![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
|
#92
|
|||
|
![]() Refer a friend not rants and flames =)
| ||
|
#93
|
|||
|
![]() Well I stand by my statement damnit! Haha
Refer a friend allowed for the crazy XP gain right?
__________________
![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
|
#94
|
|||
|
![]() Yes and further encouraged people to 6 box
| ||
|
#95
|
||||
|
![]() The simple reality is that blue is overcrowded. No criticism of Nilbog intended, but the biggest problem we have is the slow pace of releases. Kunark has been out for 2.5 years! On live Velious would have been released, then Luclin, and we would be closing in on the Planes of Power. No one would be bitching about TMO cockblocking VP because they would be busy cockblocking FE over Luclin content.
I have been on record as suggesting simultaneous repops and I think they would be fantastic for the server. But even that won't totally open up the endgame; last repop there were 300+ people online. Velious would open up a huge amount of additional content and would help greatly . . . except that I guarantee a whole fuckton of players who aren't playing now will come back for it. Ultimately instances probably are the only way to inflate the content to match the players (and allow all the guilds to progress all the way through Kunark without going nuts tracking/batphoning), but that's very far from the spirit of classic eq. Again, we just have too many players for the amount of content we have. The staff has chosen to have players compete rather than enforce rotations, and they have selected tracking/batphoning as that method. You can either accept this and play around it (see: The A-Team) or drive yourself nuts making posts on the forums (well, I've done that too).
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||
Last edited by Splorf22; 05-20-2013 at 06:33 PM..
|
|
#96
|
|||
|
![]() Plan on doing whatever you want to do. Want to raid? Raid.. Kinda like that game called real life, you know?
| ||
|
#97
|
|||
|
![]() Zephany still mad he got rejected because everyone fucking hated him.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
|
#98
|
||||
|
![]() Quote:
Fippy died to platinum inflation via exploitation thru 1) fire opals 2) eggs 3) alchemy recipes I reported the fire opal exploit myself. Eggs was widespread as well. Alchemy was the best kept secret and was the true killer. I knew several people who pumped 10+ million into the server. To give you reference, I was the richest person on Fippy pre-exploits, or, without using exploits. My mount of cash at the peak was something like 500kpp in 2 months, which is absurd. When that exploitation went wild my pile went to near useless as it suffered a degradation of a full order of magnitude of buying power. THAT is what killed Fippy. The fact that sony's server's got hacked and kept people from logging in for several weeks was the final straw. Fippy death had absolutely nothing to do with the raid scene, at all. | |||
|
#99
|
||||
|
![]() Quote:
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
|
#100
|
||||
|
![]() Quote:
That's the difference between then and now, knowledge. People playing here are not casual in the same standard as casual people were back then, simply because they read these forums, know about such things as rotations and respawn time, heck they have more 60s than most raiding guilds did back then. Every casual raiding guild here could probably kill anything short of Gore and a few VP dragons given the uncontested opportunity, it's only logical for high end guilds to not want to risk it. Not to mention that back then, encounters were actually "hard", fourteen years later the strats are widely known and mostly obsolete, as rushing 5 times the amount of players at a monster than the encounter was designed for will trivialize anything. On live my guild didn't have a raid roster like what we see on p99 until Ssra, and were considered a "zerg" guild. So today the only challenge that remains, what top guilds are looking for, is actually the race. But yeah, that's just my experience on one of the 40 servers back on live. | |||
|
![]() |
|
|