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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1111  
Old 10-12-2012, 10:08 PM
Rogean Rogean is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
We are discussing the VP No Staff Involvement Rules internally but have not reached a decision yet.
And to elaborate, we probably won't make any changes before the changes in the OP get implemented.. and if we only do repops for raid mobs, VP will not be included unless it is an entire server repop as being discussed. Reasoning for this is that this entire change is to benefit the smaller guilds, which I don't see affecting VP in it's current state.
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Last edited by Rogean; 10-12-2012 at 10:12 PM..
  #1112  
Old 10-12-2012, 10:17 PM
Rogean Rogean is offline
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Originally Posted by Xanthias [You must be logged in to view images. Log in or Register.]
Is there a way to code it so when the FTE hits a /who is done at the same time.
Just as a way to prevent FTE sniping from taking place.

If Guild A has 40 in zone and going for Trak, Guild B's ranger fires an arrow just as Guild A is about to engage. Guild B gets FTE, but they have no one in zone cept the sad lil ranger. Guild A kills gets loot because they killed the mob, but the FTE log will show they didn't have FTE even though the other guild didn't have a kill force.
http://www.project1999.org/forums/sh...237#post744237
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  #1113  
Old 10-12-2012, 10:19 PM
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Ok and the last 4 or 5 pages here seem to be guild dickwaving so I'll just pass by that.. hey look I'm caught up now.
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  #1114  
Old 10-12-2012, 10:21 PM
Rogean Rogean is offline
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Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
Stuff about tokens.
Isn't this exactly what Sleeper is doing? See this: http://www.project1999.org/forums/sh...428#post728428
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  #1115  
Old 10-12-2012, 10:26 PM
Autotune Autotune is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Ok and the last 4 or 5 pages here seem to be guild dickwaving so I'll just pass by that.. hey look I'm caught up now.
What do you think about grouping the mobs and putting them in tiers (so to speak) and allowing a guild 1 target per group or so many per tier. This way the repops can include VP and allow other guilds into VP.

Just make it so once your guild kills a target in VP you have to leave and put a 24hr timer before the repop'd VP dragons become FFA.
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  #1116  
Old 10-12-2012, 10:26 PM
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I'm rethinking my Classic position on boss spawn rates. I think such frequent resets could be very positive for the current state of the server even though it's not as Classic as something slightly less so. It would be helpful to reverse some of the damage that concentrating loot in the hands of a few has done. Affirmative Action.
Last edited by Slave; 10-12-2012 at 10:28 PM..
  #1117  
Old 10-12-2012, 10:27 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is how the system was originally designed - only raid mobs. However I'm considering applying it to everything, but if that was the case there would be safeguards put in, such as automatically porting everyone to the zone in, or only if they were in aggro range of a mob that spawned, etc. There are systems that can be designed to prevent that, and trust me I think of all these things whenever considering something like that.. we aren't that narrow minded. [You must be logged in to view images. Log in or Register.]
i wouldnt go so far as to add in stuff like ports to zone out, sounds like it would be a more of a headache then its worth. if its going to be a full repop then just give enough prior notice for people to get out of harms way and then hold to the 20 minute to reclaim camp rule. i think the better solution would be to keep it to just raid mobs but dont announce it ahead of time. this might not be best case scenario for smaller guilds but it still provides an incentive to keep track of whats dying and "compete."
  #1118  
Old 10-12-2012, 10:27 PM
Slave Slave is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
What do you think about grouping the mobs and putting them in tiers (so to speak) and allowing only 1 guild 1 target per group or so many per tier. This way the repops can include VP and allow other guilds into VP.

Just make it so once your guild kills a target in VP you have to leave and put a 24hr timer before the repop'd VP dragons become FFA.
That seems like nuking a cockroach when all you need is a hammer...

Why don't we see how much the proposed changes actually help the server endgame first before doing something so drastic?
  #1119  
Old 10-12-2012, 10:35 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
i wouldnt go so far as to add in stuff like ports to zone out, sounds like it would be a more of a headache then its worth. if its going to be a full repop then just give enough prior notice for people to get out of harms way and then hold to the 20 minute to reclaim camp rule. i think the better solution would be to keep it to just raid mobs but dont announce it ahead of time. this might not be best case scenario for smaller guilds but it still provides an incentive to keep track of whats dying and "compete."
Wouldn't be a headache at all, relatively easy actually to port everyone - unless you're talking about a headache for the players.

The 20 minute reclaim rule still applying was a given; I was saying that regardless of that, you'll still run into a lot of petitions because players will steal mobs anyways (whether intentionally or not).
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  #1120  
Old 10-12-2012, 10:37 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
That seems like nuking a cockroach when all you need is a hammer...

Why don't we see how much the proposed changes actually help the server endgame first before doing something so drastic?
if the repops are to help the lower guilds like Rogean suggests, the best way is to limit how much TMO can get with a handicap.

TMO still gets mobs, more than what they normally get, they also have half the tracking time as before. So they are definitely gaining more than what they already have.

This will also handicap BDA and allow other guilds to grow as well. There is no down side to what I mentioned that I can tell. Guilds can easily track this themselves and report guilds for punishment. Just make the punishment really harsh for breaking the rules or lawyering them (like forming guilds for targets to bypass which can be checked by IPs/GMs).
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