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  #1  
Old 01-16-2014, 12:20 PM
Fysts Fysts is offline
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Quote:
Originally Posted by Sarkhan [You must be logged in to view images. Log in or Register.]
A 2 mob bag limit seems reasonable as it isn't only about "the now" situation but about implementing a raid scene that will hopefully hold up for the future. As it is the bag limit only applies to respawns which, at most, happen 4 times a month.

Maybe I'm just too passive but it doesn't seem like such a huge problem to be upset over respawns that were not even in the game before the new raid rules. Being extra mobs it makes sense to me that guilds are limited to two of them.
I do not see how it ever makes sense for any Class-C mob to bot be able to be engage by any and all guilds. That is the point of a class-c mob, that anyone can kill it. If there is any situation in which a class-c spawn will be awarded to class-r guilds without competition from class-c then the system is flawed. Class-R should be class-R engageable, FFA mobs should be engagable by any class without penalty, and class-C mobs should be open for all to engage, with the rule it moves a guild into class-c. It is that simple.
  #2  
Old 01-16-2014, 02:29 PM
Hitpoint Hitpoint is offline
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Seems to be lots of irrelevant discussion here. Lets try to get back on track.

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Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
You don't have to take every single target that is available, every single time. You are getting the lion's share. 12 of 17. 70?ish%. Is my logic flawed or is this right?
That's correct, we don't have to get every single target. But we're probably going to try to, and it would be an option if this loophole didn't exist. People quoting numbers and saying how we don't deserve so many mobs, or that the deal already favors us (yes, it OBVIOUSLY favors Class C, just like every plan has, just like they should) are all making strawman arguments. This isn't about what you think we're entitled to, the rotation is already set, and the numbers have already been agreed to. This is about a very specific loophole in a set of rules that were implemented and agreed upon by Class R , and class R only.

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Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
No your logic is perfect, tmo/fe/ib that are complaining are just greedy.
We're all greedy. But I don't think that trying to make sure you get what you're entitled to in writing, counts as greedy.

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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
1. VP... It's depressing that the strategy on this server 99% of the time is train shit and Zerg down the dragon. Most of the challenge of EQ is meant to come from the environment, in that regard it means the add/trash clears. But alas, 14 years later ain't nobody got time for that.

2. Yea I understand it is "smarter" or rather, you are more likely to get a single kill by going to where your competition isn't. But... Those who were championing the importance of competition went on and on about how fun it is and how without it they wouldn't even want to raid. In the end however they went for the path of least resistance and didn't compete on the open world dragons, disproving their previous arguments.
Clearing trash in VP is time consuming and complicated, as you are probably aware by now. It makes zero sense to kill them when you can simply move them and walk past. Class C guilds try to be efficient about most things, and that includes time. But this thread isn't about VP.

We would prefer not to waste the first mob on a repop by going where another top guild is going to be. Watch how competitive the regular spawns will be. But again, this is completely off topic.

Quote:
Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
Why don't you guys... idk... kill the trash? That's classic isn't it?? Killing trash before bosses..
See above. Endless spawning wurms, zero reason to, etc. Not to mention there are people who spent countless hours building their dragon faction. I for one would not want to kill a single trash mob in VP.

Quote:
Originally Posted by Sarkhan [You must be logged in to view images. Log in or Register.]
So C-guilds shared VP due to problems with trains and such but what I do not understand is why they felt the need to go after FFA mobs in the first place instead of heading straight for VP.

If one of those guilds decided to go for VP they could have cleaned some of those dragons without splitting loot while the other two C-guilds were busy killing lesser FFA mobs.
Just because there's a new server agreement about sharing mobs doesn't mean the class C guilds aren't going to try to get as many as they can. We leave Class R spawns alone, and the 2 FFA mobs that we were not allowed to attack due to the bag limit. That's how R benefits from this agreement. Class C guilds going to VP first is just terrible for everyone involved. They do not want to go to VP first, as it makes no sense to do so. Is there reason to? Sure, I bet any one of us would have wanted a solo PD kill. But it would mean giving up something else. If one guild went to VP first, probably the others would notice and also be forced to give up world spawn mobs. Luckily for us, that didn't happen.

I wish in general, people would stop discussing what Class C chooses to do with their time on a repop. If you think they collaborate, and for that you think they are hypocrites whatever, it doesn't matter because it's within the rules and that's not what this thread is about. There has been a few intelligent suggestions so far, thank you for those.
Last edited by Hitpoint; 01-16-2014 at 02:36 PM..
  #3  
Old 01-16-2014, 05:18 PM
Crosswind Crosswind is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
I wish in general, people would stop discussing what Class C chooses to do with their time on a repop. If you think they collaborate, and for that you think they are hypocrites whatever, it doesn't matter because it's within the rules and that's not what this thread is about. .
Hey, we've been telling you throughout the process that working together is better than competing for mobs. I, for one, appreciate that TMO/FE/IB decided to work together as a team to take down some FFA mobs instead of competing over VP. I think it's a step towards a more civilized raid scene.

Being competitive about raiding is dumb. I'm glad you chose to make deals instead of competing, and I think it'll lead to a more positive raid environment. Maybe you guys can even settle on a rotation to maximize your mobs per unit effort!
Last edited by Crosswind; 01-16-2014 at 05:22 PM..
  #4  
Old 01-14-2014, 05:53 PM
Erati Erati is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I'll be making a Class C guild once I hit 60.

No worries guys, you can all dump your alts and unwanted people into my new guild and we will clean up these left over raid targets so the casual scum won't be hovering around them.
any ideas for witty guild names?
  #5  
Old 01-14-2014, 05:57 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
any ideas for witty guild names?
< Alts and Unwanted People >
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Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #6  
Old 01-15-2014, 07:59 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
I think its funny that this ignorant hitpoint guy thinks any mobs are his.

You chose class C.

Follow the rules and quit crying like a baby about other guilds now being able to attempt to kill dragons you selfish fucking cunt.

FE and TMO tears abound.

Still talking about competition. Why don't you go ahead and remove that from your vocabulary.

THE COMPETITIVE GUILDS CAREBEAR'D IT UP IN THE "COMPETITION ZONE" (Veeshan's Peak)
They split up and killed some mobs separate but most of the dragons they killed together as an alliance and split the loot.

Tell us more about why VP mobs should be exclusive to Class Carebear?
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Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #7  
Old 01-15-2014, 11:23 PM
Elements Elements is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
If Class C had two more guilds in it, would u still bitch about poor little class C losing mobs? What if CLass C had four more guilds? Then poor class C would never lose a mob due to bag limit.

I think you would still bitch. You guys are never satisfied. You only want the bag limit to increase, so that your individual guild gets more mobs. It has nothing to do with class C guilds leaving mobs up. Those mobs will go to another guild (class R, oh no we let class R guilds get a mob, oh no). Just like they would if it were another class C guild getting it.

Fact is, it was never about anything other than you and who you represent wanting more mobs and loot for your guild while denying those mobs and loot from casual guilds.
I'd still say there is something wrong because if a guild takes 2 FFA mobs on a repp then they are all of a sudden banned from competing for the class C (competitive) mobs. Its stupid. It doesn't matter how many class C guilds there are. There should be no bag limit on class C mobs.
  #8  
Old 01-15-2014, 11:35 PM
baramur baramur is offline
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What amuses me is the raid scene was supposed to divided into 33 percent c-class, 33 percent r-class and 33 percent ffa. But, under the current raid rules this does not exist, making the repop rules awed. Even r-classes big push was equal mob chances by playstyle not guild. By making a bag limit, you have not only made r-class a rotating class you have made it impossible for c-class to compete besides vp. Ok tmo got trak and inny, lets lol about because we know they cant engage any other c-class mobs. The point is, why should any mob labeled c-class on the rotation be open to r-class on respawns. That does not represent a 1/1/1 system. It is flawed, repops should merely be keep your class mobs, race for all the ffa mobs.
  #9  
Old 01-15-2014, 11:44 PM
lazcar lazcar is offline
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Quote:
Originally Posted by baramur [You must be logged in to view images. Log in or Register.]
What amuses me is the raid scene was supposed to divided into 33 percent c-class, 33 percent r-class and 33 percent ffa. But, under the current raid rules this does not exist, making the repop rules awed. Even r-classes big push was equal mob chances by playstyle not guild. By making a bag limit, you have not only made r-class a rotating class you have made it impossible for c-class to compete besides vp. Ok tmo got trak and inny, lets lol about because we know they cant engage any other c-class mobs. The point is, why should any mob labeled c-class on the rotation be open to r-class on respawns. That does not represent a 1/1/1 system. It is flawed, repops should merely be keep your class mobs, race for all the ffa mobs.
It seems to be working perfectly.. The class c guilds must choose what to kill instead of just slaughtering everything. The proposal was not 66/33 it was 1/1/1... If you want to kill the mobs given to your class then don't kill the FFA ones. That is very simple. Also, repops are a bonus. There is no bag limit for normal spawns.

Tldr wamp more about pixels.
  #10  
Old 01-16-2014, 12:10 AM
baramur baramur is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
He wants 33% gifted hand wrapped to his class.

He wants to compete 33% against lesser guilds.

and he wants to rotate / carebear coalition and split mobs and split loots in VP (an extra 6 dragons set aside gift wrapped to them with the best loot on the server exclusively theirs).

and then he wants to bitch about it how its not fair to class C and they don't get enough loot and are not able to dominate more loot from them darn casuals who have to somehow split their class R mobs by 9 guilds with 2 spawn lockouts.

wah
I do t say this often, but luckily for me you qualify. You are a idiot. Nowhere did i say any of that. I have a solution for you, first, learn to comprehend. Second, any guild can compete in vp, all they have to do is move to c-class it is a simple choice, but the premise behind c-class was that any c-class guild could engage any c-class mob at any time, if you would shut the hell up and listen, you would understand that is not the case. C-class is a gm forced rotation, which is exactly opposite of what it was intended to be. You all bitched equality, but how well you are now preaching a different story, congrats you made master hypocrit status. And before you go calling me out, yoi shoukd, know I do not even raid on p99, but its funny to listen to r-class defend the bag limit on repop, when is does fundamentally what they kept fighting to prevent. You cannot fight for a system to create an equal playstyle raid scene, that fits both playstyles, then constrict the rules, thus making it only one playstyle on repops. If you cannot grasp this, that is ok, I do nkt expect you to. Think narrowminded and keep your tunnel vision, it has gotten yoh this far. Oh and please do add another reply filled with colorful adverbs.
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