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Old 04-12-2010, 03:30 PM
Malrubius Malrubius is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Would chat channels be an acceptable replacement for /ooc and /auc, if we got them working?

Discuss.
I always thought chat channels took away some of the immersion factor and hope not to see them here.

Keeping global ooc is fine for now, and maybe revisit the idea (of global ooc) when we hit 1000 online peak (i.e. a few hundred non-peak).
  #2  
Old 04-12-2010, 03:46 PM
Thorjorkill Thorjorkill is offline
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Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
I always thought chat channels took away some of the immersion factor and hope not to see them here.

Keeping global ooc is fine for now, and maybe revisit the idea (of global ooc) when we hit 1000 online peak (i.e. a few hundred non-peak).
I would really like to know WHY we need a high peak population in order to dump OOC? More players per zone? Are you serious? Will ooc become significant if there are 300 people in LGUK?

When there is 30 in HPH?

The concern here seems to be people wanting 3 things... Auction capabilities, resses, and groups.

Auctions I can see being a legit issue. Leave an auction channel, and if people abuse it, BAN THEM (I know that has its own set of reprocussions) but seriously, this is the main bitch and worry of players.

I see that this is primarily a gear related game now, even though gear and difficulty were never really the draw of EQ. This game is relatively easy once past the learning curve, and gear, well, we could talk about gear and how some here are still obsessed with that rush of a FBSS drop, but thats a whole different topic, especially after 10 years.

This game has always been a socially based platform, a deep one at that. Driven by other factors such as gear, yep, but mostly by relationships made in game. Once again, squeezing 5 of your closest friends into a small room with 495 other people screaming for their own personal gain at the top of their lungs, is only going to generate alot of noise and frustration.

Again, here it comes "if you don't like it, turn it off" yet that presents another whole set of problems to the player. With the rest of the server using ooc as a crutch, and making it nessecary to progress, gear, and such, what happens to the player that hates it? They become the little kid sitting in the corner of the room.

You know where my vote lies on ooc.
Last edited by Thorjorkill; 04-12-2010 at 03:52 PM..
  #3  
Old 04-12-2010, 04:03 PM
Sadface Sadface is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
We're still on track to be up Friday, again as long as everything goes as planned with the setup and configuration of the server at the data center.

Additionally, we will be having a bonus XP week for 1 Week after the server comes back up. All exp gained from kills will be increased 50%.

How about making de mask attainable for this week as well. I liked that suggestion !

Give ogres/troll one last opportunity to attain something to shrink themselves ?
  #4  
Old 04-12-2010, 04:09 PM
Olorin Olorin is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Would chat channels be an acceptable replacement for /ooc and /auc, if we got them working?

Discuss.
Well, the problem is that they would have the exact same effect as the current channels do -- might as well leave them up and not waste the development effort on getting them to work properly. Also, its vague, but i seem to remember server instability related to chat channels.

More importantly, how is the server rebuild in the new datacenter coming? We still on track for friday, or maybe even a little earlier?

Inquiring minds wanna know!
  #5  
Old 04-12-2010, 04:59 PM
atvaata atvaata is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Would chat channels be an acceptable replacement for /ooc and /auc, if we got them working?

Discuss.
Yes Rogean, Chat channels would be a godsend if you all managed to get them working.

It would assist with officer talk in raid guilds for strats, a channel for raid banter (provided we could create)

and altogether wouldnt kill being able to search for a group easily (not everyone uses /lfg on) and/or auction stuff.

Its main useage would be basically officer communication and raiding imo~
  #6  
Old 04-12-2010, 02:39 PM
Finawin Finawin is offline
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Yeah, totally raging. You caught me.

But hey, if you enjoy making the same threads over and over...more power to you. Beating a dead horse sure is fun!
  #7  
Old 04-12-2010, 02:52 PM
jilena jilena is offline
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Noooooo... Nobody likes me I won't get invited to the cool kids chat channels... Now I can force them to read how much I love Jesus in /ooc.
  #8  
Old 04-12-2010, 03:10 PM
Sono_hito Sono_hito is offline
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I second that. Its a multiplayer game, but that doesnt mean i have to be social with anyone i dont want to be. (which honestly at times can mean most people)
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  #9  
Old 04-12-2010, 03:44 PM
Finawin Finawin is offline
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Yeah, I totally get no social interaction and that's why I think your argument is absolute horseshit. You're so smart. I wish I was half as intelligent as you are!

It has nothing to do with the idea that your entire argument is retarded and that the majority of the server agrees. No, it couldn't be that we've already discussed this 100 times and the general consensus was to stfu. No, none of that!
  #10  
Old 04-12-2010, 03:50 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Finawin [You must be logged in to view images. Log in or Register.]
It has nothing to do with the idea that your entire argument is retarded and that the majority of the server agrees. No, it couldn't be that we've already discussed this 100 times and the general consensus was to stfu.

Nope the general consensus was to wait until the server pop is big enough and then remove ooc. And the majority of the server agrees with our arguments if you take a look at previous ooc discussions.
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