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  #151  
Old 08-13-2013, 04:02 PM
kaev kaev is offline
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Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Now do iksar, which is much better (minus swimming change).

Or human, half-elf, any elf-based model, or barbarians. All significantly better. Short races, ogres, and trolls get kind of boned, but hey you can leave classic models on for them.
Half-elf had a pretty good plate helm model replaced by painfully stupid-looking dildo hat, that alone was/is enough to nix luclin models for me.
  #152  
Old 08-13-2013, 04:08 PM
SCB SCB is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Half-elf had a pretty good plate helm model replaced by painfully stupid-looking dildo hat, that alone was/is enough to nix luclin models for me.
Everything about half-elves other than their awesome plate helm looks absolutely retarded on the classic model. It's a good thing every half-elf is a bard, so no one has to see how amazingly stupid they look in chain. It's lambent/ss as far as the eye can see.
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  #153  
Old 08-13-2013, 04:12 PM
Raavak Raavak is offline
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Casino should be put in~
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  #154  
Old 08-13-2013, 04:24 PM
kaev kaev is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Everything about half-elves other than their awesome plate helm looks absolutely retarded on the classic model. It's a good thing every half-elf is a bard, so no one has to see how amazingly stupid they look in chain. It's lambent/ss as far as the eye can see.
lol, Half-elf chain is cool except the hat, which still isn't half as fugly as the luclin plate hat. Also, any Half-elf Paladin or Warrior is much cooler than any of the 63000000 fotm Half-elf bards littering this server.
  #155  
Old 08-13-2013, 04:56 PM
Leddy Leddy is offline
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Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Casino should be put in~
this 1,000 times over
  #156  
Old 08-13-2013, 09:46 PM
t0lkien t0lkien is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Now do iksar, which is much better (minus swimming change).

Or human, half-elf, any elf-based model, or barbarians. All significantly better. Short races, ogres, and trolls get kind of boned, but hey you can leave classic models on for them.
This just proves to me again how subjective art is. All of those models are horrid IMO - so bad it's cringe worthy. And the animations on them? Have you played a HE, or a WE? Argh.
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  #157  
Old 08-13-2013, 11:21 PM
planeofdreams planeofdreams is offline
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I think if Classic was the golden age then Luclin and PoP were certainly the silver. I disagree where the progression server voted to stop at GoD, they should have stopped at PoP.

When Luclin dropped, I admit I was excited to get a computer that could run the new models but today I prefer the classic ones. So, if I prefer the classic models now its because of hypercorrection on my part, not nostalgia.

Whether classic or improved, what's always been important to me is that I played with a consistent enough style to feel immersed. As new expansions came out and the new zones progressed in style and graphics this was all undone. Eventually the disunity of the game world is what drove me away.
Last edited by planeofdreams; 08-14-2013 at 09:15 PM..
  #158  
Old 08-14-2013, 05:18 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
It is a known fact that luclin ruins this game.

If we do anything beyond velious, it will be custom content. I could easily see the luclin era updates to zones like runnyeye happening to make those dungeons worth visiting (upgrade to ALLOY instead of iron)

and other stuff possibly taken from luclin and beyond content. This stuff could be implemented in such a way that the whole old world isn't more of a desolate wasteland than it already is.
If Luclin was so bad why is the quote from Wiki suggesting the opposite . Sure looks like somebody liked Luclin, PoP.

"Verant, from 1999 to 2001, and SOE, from 2001 to 14 January 2004, issued formal statements giving some indications of the number of EverQuest subscriptions and peak numbers of players online at any given moment.[12] These records show more than 225,000 subscriptions on 1 November 1999,[citation needed] with an increase to more than 450,000 subscriptions by 25 September 2003"
  #159  
Old 08-14-2013, 02:36 PM
thugcruncher thugcruncher is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Luclin ended up being a really solid expansion - it just sucked at first. Anyhow, long post incoming.

I'd go as far as to say the modrod change was the greatest change to raiding in EQ's history. If you have never raided Velious or Luclin before the change - you basically have magicians face a wall and throw 100s of modrods to the floor so the CHeal rotating clerics never go OOM as your DPS autoattacks whatever bad dude that can't possibly kill your tank getting CHealed every 2 seconds. Post rod change, everything got huge HP nerfs and modrods received a cooldown.

Bazaar > EC. I guess there's some people that enjoy the people aspect of EC, but I liked being able to PvP (arena in bazaar) while buying/selling. I enjoyed being able to leave a second account online selling stuff, but I'm someone who would rather play outside of EC.

The whole cats on the moon thing is overblown since Shar Vhal is way the fuck in the middle of no where. I think I went there twice over my entire course of EQ live.

The spires shrinked the world, but using them was still far less desirable than getting a port. It took up to 30 minutes to go from one limited destination to another.

Like every expansion, itemization was fucked at first, but ended up being great. The AC/HP/Mana difference between Luclin and Velious was very small, but the difference was focus effects, more available ATK gear, and more FT gear. Basically, gear became a lot more attractive for non-tanks. Contrast this to Kunark where I choose to gear my 5th alt over my main because a Crude Stein at 20pp is 95% as effective as an Insignia Protector at 150k.

The concept of elemental and bane damage is interesting, but never fully realized. Elemental damage was generally regarded as 1/3rd as effective as weapon damage; however, the aggro per swing of elemental damage is the same as weapon damage. In other words, they could have made proc-less weapons desirable by tanks but not DPS.

Luclin started to modernize raids. You started to see encounters that weren't just a hitbox with an AOE. I posted about this before, but I think the reason Velious encounters are so well received compared to the more complex Luclin encounters has to do with the NPC models being the same and the bleaker environment. If you're not sold on that idea, go look at how well Gates of Discord was received from an aesthetic standpoint.

SSra Temple was one of the better raid zones EQ ever put out. Every encounter there was quality with the exception of Xerkizh the Creator who was basically a Velious-era fight carried over.

I never did Acrylia 1.0 outside of the Ring of Fire and Burrower. Ring of Fire was an amazing fight when it actually worked. I think only Ring of Valor ever ended up doing Inner Acrylia. There was the whole Grimling War raid that never got done much until EQmac years later.

Vex Thal was a huge disappointment outside of the loot. I'll give this point up to the Luclin haters. So. much. trash. The zone was pretty, the loot was awesome, and blinding Eoms were hilarious, but still a piece of shit zone.

Toward the end of Velious, you started to see a return to groupable gear not being terrible with the revamp of Chardok. This continued in Luclin and probably culminated with the revamp of Cazic Thule. Cazic Thule post-revamp was fucking awesome as an exp zone.

AAs give people progression outside of gear (raiding).

And for the first time in EQ's history, the developers tried to give a fuck about balance. Druids become ok again, rangers stop sucking, paladins get something to do on raids, mages stop being vending machines, necros become a real DPS class, wizards stop sucking in sustained fights, etc.

Luclin, fuck yeah.
you're beginning to sell me on luclin
  #160  
Old 08-14-2013, 05:41 PM
a_desert_madman_01 a_desert_madman_01 is offline
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The Nexus, the Bazaar, PoK, stat inflation, loss of friends and job, etc. None of this killed EverQuest for me. I was okay with every bit of it. What killed it for me was the revamp to the Commonlands, Freeport and the deserts. My heart wept and my soul died a bit when the realization set in that I would never see that blocky EC tunnel ever again. My time at T1 was done.

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