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Old 06-04-2011, 09:17 AM
Rogean Rogean is offline
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Well his fix wouldn't have any impact on the server list, and unlikely that it would have any affect on zoning or logging in. Just the random crashes that were happening while in zone.
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  #2  
Old 06-04-2011, 09:18 AM
Ripp Ripp is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Well his fix wouldn't have any impact on the server list, and unlikely that it would have any affect on zoning or logging in. Just the random crashes that were happening while in zone.
Ahh, well I dunno but something was fixed for me somehow. [You must be logged in to view images. Log in or Register.]
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Old 06-04-2011, 09:20 AM
Darula Darula is offline
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please remove dot nerf it didnt last long in live...
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Old 06-04-2011, 10:48 AM
mropey mropey is offline
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Please fix procs and warrior aggro!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Rogues with non proccing weapons are stealing warrior aggro.. and maintaining it through out the fight ( yes... like.. w/o backstabbing it anymore from 70% ). This is turdtastic.
Last edited by mropey; 06-04-2011 at 11:52 AM..
  #5  
Old 07-18-2011, 04:56 PM
Atarius Atarius is offline
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Hey i'm just coming back to p99 and loaded the files the way I used to. By dragging and dropping them in the appropriate files and replacing them etc... I also tried that EQ launcher linked in this thread and it still says my spells are out of date. Despite when I logged into the server it downloaded a spell file etc.
  #6  
Old 06-01-2011, 08:56 AM
Aadill Aadill is offline
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Quote:
Originally Posted by modiken [You must be logged in to view images. Log in or Register.]
Thank you for sharing. good work.
Spam bot or not I agree with this guy, Kanras. That's some damn fine info! I take that it means that it's fairly linear so your chances go up with each point of DEX?
  #7  
Old 06-01-2011, 10:14 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Spam bot or not I agree with this guy, Kanras. That's some damn fine info! I take that it means that it's fairly linear so your chances go up with each point of DEX?
Shouldn't be. It was well known via parsing back in the day that incremental increases in DEX were useless for crit % and proc rate until you got to the next "plateau"
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Old 06-01-2011, 10:17 AM
Aadill Aadill is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Shouldn't be. It was well known via parsing back in the day that incremental increases in DEX were useless for crit % and proc rate until you got to the next "plateau"
My question, then, is it implemented that way? [You must be logged in to view images. Log in or Register.] Meaning was the scale implemented as a discrete mechanic or did they have an ever increasing percentage?
  #9  
Old 06-01-2011, 10:50 AM
Tenudil Tenudil is offline
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Default Melee hate

Kanras since you seem to be working on hate generated by melee attacks lately I was curious how much different the code on P1999 is from the standard emu code right now. I found a couple of threads that seem to have pretty good evidence/parses that show hate by regular melee attacks was simply (DB + base weapon damage) or DB + base weapon damage +1) for mainhand attacks and just base weapon damage or base weapon damage +1 for offhand attacks.

http://www.thesteelwarrior.org/forum...ead.php?t=3789
They use a shadownight spell with a known hate value and compare the number of swings to gain agro here. They don't actually come to the correct conclusion here because unknown to the parsers and hidden in a post half way through the thread the spell doesn't add hate when not in melee range. If you correct the number of casts of Terror of Terris with this information it comes very close to (DB + base weapon dmg) from above.


http://forums.station.sony.com/eq/po...opic_id=110464

Melee end up generating less hate per damage for the same reason that spell crits don't add hate. Hate is based on the base damage of the attack. Melee end up adding a massive amount of damage onto the base damage of the weapon with each hit, but the aggro they generate is based on that base weapon damage (and any base damage bonuses that apply).

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  #10  
Old 06-01-2011, 02:46 PM
kanras kanras is offline
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Quote:
Originally Posted by Tenudil [You must be logged in to view images. Log in or Register.]
I found a couple of threads that seem to have pretty good evidence/parses that show hate by regular melee attacks was simply (DB + base weapon damage) or DB + base weapon damage +1) for mainhand attacks and just base weapon damage or base weapon damage +1 for offhand attacks.
That equation has been in place for quite some time now. I don't remember how generic emu code calculates hate.

Quote:
Shouldn't be. It was well known via parsing back in the day that incremental increases in DEX were useless for crit % and proc rate until you got to the next "plateau"
It's linear right now, so every point of dex is equivalent to the next. If you have evidence otherwise, please make a bug thread and post it.

Quote:
Seeing as those posts you are referring to came way after the 99/2000 period i don't see how they should be applied here. By that point gear and AA's were implemented that greatly affected the game mechanics differently aside from just expansions/patches.
I couldn't find any evidence of a proc rate nerf any time between classic and the posting of those parses. If you can, please post it.
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