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#1
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Well his fix wouldn't have any impact on the server list, and unlikely that it would have any affect on zoning or logging in. Just the random crashes that were happening while in zone.
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#2
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#3
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please remove dot nerf it didnt last long in live...
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#4
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Please fix procs and warrior aggro!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Rogues with non proccing weapons are stealing warrior aggro.. and maintaining it through out the fight ( yes... like.. w/o backstabbing it anymore from 70% ). This is turdtastic.
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Last edited by mropey; 06-04-2011 at 11:52 AM..
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#5
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Hey i'm just coming back to p99 and loaded the files the way I used to. By dragging and dropping them in the appropriate files and replacing them etc... I also tried that EQ launcher linked in this thread and it still says my spells are out of date. Despite when I logged into the server it downloaded a spell file etc.
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#6
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#7
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#8
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#9
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Kanras since you seem to be working on hate generated by melee attacks lately I was curious how much different the code on P1999 is from the standard emu code right now. I found a couple of threads that seem to have pretty good evidence/parses that show hate by regular melee attacks was simply (DB + base weapon damage) or DB + base weapon damage +1) for mainhand attacks and just base weapon damage or base weapon damage +1 for offhand attacks.
http://www.thesteelwarrior.org/forum...ead.php?t=3789 They use a shadownight spell with a known hate value and compare the number of swings to gain agro here. They don't actually come to the correct conclusion here because unknown to the parsers and hidden in a post half way through the thread the spell doesn't add hate when not in melee range. If you correct the number of casts of Terror of Terris with this information it comes very close to (DB + base weapon dmg) from above. http://forums.station.sony.com/eq/po...opic_id=110464 Melee end up generating less hate per damage for the same reason that spell crits don't add hate. Hate is based on the base damage of the attack. Melee end up adding a massive amount of damage onto the base damage of the weapon with each hit, but the aggro they generate is based on that base weapon damage (and any base damage bonuses that apply). Rashere | ||
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#10
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