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#161
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#162
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![]() That's a huge thing modern MMO's are getting wrong with their design - overly pristine/crisp visuals. The sense of foreboding and/or character created by so much of the classic Everquest World has been completely unmatched for 12 years. You need more deep shadows, more rough edges, and more ambiguity to truly engage a person's imagination. Until we get technology that fully places our entire senses and personage within an alternate World, ala Inception, then games are always going to need to follow a lot of the same visual principles as painting/photography/film. There's a huge difference between the typical car commercial and art. Right now, MMO's are aiming for car commercial.
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#163
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#164
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![]() (Quote taken from Pasi's post about G.O.D.)
"The majority of the playerbase was basically confined to a few really shitty instances simply because they didn't have the gear to progress. If you look back at this time, you'll see most of the 'old uber' guilds died off around this time and there was a changing of the guard of top dog guilds." ^ This, especially the italics (I added). This is what caused the "death" of the game: bifurcation of the player-base. The problem was initiated in PoP, with all the keying and locking of casuals out of many many zones that they helped pay for, and with all the loss of equipment that went hand in hand.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#165
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Fairiedust Freesyourmind, Enchanter
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#166
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![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | |||
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#167
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Good comparison man.
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Fairiedust Freesyourmind, Enchanter
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#169
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![]() I think there is more to the imagination in Everquest
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#170
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![]() First, maybe I missed it in a previous post, but WORLD OF WARCRAFT!!!! 2004, right after GoD, it took a LOT of people from EQ. It also provided the first real competition to EQ from a game design standpoint. In an effort to fix EQ issues it created other issues. You then have this back and forth about what is good and what is bad. People like to look in game, but you also have to look at what is happening in the real world. Five years is a long time to do anything, let alone play a video game. Some people are just not wired to stick around, no matter what changes were or were not made. Graduation, wife, girlfriend, kids, job? EQ wasn't "best" at any certain time in game, it was best when I could play til 4am or skip classes to stay at home and level.
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