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  #161  
Old 08-14-2013, 07:15 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by a_desert_madman_01 [You must be logged in to view images. Log in or Register.]
The Nexus, the Bazaar, PoK, stat inflation, loss of friends and job, etc. None of this killed EverQuest for me. I was okay with every bit of it. What killed it for me was the revamp to the Commonlands, Freeport and the deserts. My heart wept and my soul died a bit when the realization set in that I would never see that blocky EC tunnel ever again. My time at T1 was done.

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I would totally agree with that statement. [You must be logged in to view images. Log in or Register.]
  #162  
Old 08-14-2013, 11:55 PM
Zuranthium Zuranthium is offline
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That's a huge thing modern MMO's are getting wrong with their design - overly pristine/crisp visuals. The sense of foreboding and/or character created by so much of the classic Everquest World has been completely unmatched for 12 years. You need more deep shadows, more rough edges, and more ambiguity to truly engage a person's imagination. Until we get technology that fully places our entire senses and personage within an alternate World, ala Inception, then games are always going to need to follow a lot of the same visual principles as painting/photography/film. There's a huge difference between the typical car commercial and art. Right now, MMO's are aiming for car commercial.
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  #163  
Old 08-15-2013, 12:00 AM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
That's a huge thing modern MMO's are getting wrong with their design - overly pristine/crisp visuals. The sense of foreboding and/or character created by so much of the classic Everquest World has been completely unmatched for 12 years. You need more deep shadows, more rough edges, and more ambiguity to truly engage a person's imagination. Until we get technology that fully places our entire senses and personage within an alternate World, ala Inception, then games are always going to need to follow a lot of the same visual principles as painting/photography/film. There's a huge difference between the typical car commercial and art. Right now, MMO's are aiming for car commercial.
  #164  
Old 08-15-2013, 12:49 AM
mwatt mwatt is offline
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(Quote taken from Pasi's post about G.O.D.)

"The majority of the playerbase was basically confined to a few really shitty instances simply because they didn't have the gear to progress. If you look back at this time, you'll see most of the 'old uber' guilds died off around this time and there was a changing of the guard of top dog guilds."

^ This, especially the italics (I added). This is what caused the "death" of the game: bifurcation of the player-base. The problem was initiated in PoP, with all the keying and locking of casuals out of many many zones that they helped pay for, and with all the loss of equipment that went hand in hand.
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  #165  
Old 08-15-2013, 10:54 AM
SCB SCB is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The sense of foreboding and/or character created by so much of the classic Everquest World has been completely unmatched for 12 years.
Disagree 100%. I don't see what anyone thinks is special or unique about EQ classic's "art". All posts like this just read like nostalgic bullshit to me.
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  #166  
Old 08-15-2013, 11:13 AM
Millburn Millburn is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Disagree 100%. I don't see what anyone thinks is special or unique about EQ classic's "art". All posts like this just read like nostalgic bullshit to me.
To me it's a lot like the differences between a book and a movie. You need ambiguity to allow your imagination to go wild. Does that make sense? If not then look no further than lingerie.
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  #167  
Old 08-15-2013, 11:18 AM
SCB SCB is offline
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Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
To me it's a lot like the differences between a book and a movie. You need ambiguity to allow your imagination to go wild. Does that make sense? If not then look no further than lingerie.
To be honest this is the first time I've ever even begun to understand why people feel this way. I still disagree, but at least now I don't think it's just pure nostalgia.

Good comparison man.
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  #168  
Old 08-15-2013, 11:48 AM
spoils spoils is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Casino should be put in~
YES, cause i want just a small chance at winning a guise! should only have tickets that can possibly redeem nodrop only items...
  #169  
Old 08-15-2013, 12:37 PM
Quylein Quylein is offline
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I think there is more to the imagination in Everquest
  #170  
Old 08-15-2013, 12:48 PM
Borador Borador is offline
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First, maybe I missed it in a previous post, but WORLD OF WARCRAFT!!!! 2004, right after GoD, it took a LOT of people from EQ. It also provided the first real competition to EQ from a game design standpoint. In an effort to fix EQ issues it created other issues. You then have this back and forth about what is good and what is bad. People like to look in game, but you also have to look at what is happening in the real world. Five years is a long time to do anything, let alone play a video game. Some people are just not wired to stick around, no matter what changes were or were not made. Graduation, wife, girlfriend, kids, job? EQ wasn't "best" at any certain time in game, it was best when I could play til 4am or skip classes to stay at home and level.

Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
To me it's a lot like the differences between a book and a movie. You need ambiguity to allow your imagination to go wild. Does that make sense? If not then look no further than lingerie.
Agreed. The only thing I'd add is that by lacking in certain areas, it allowed the brain to focus more on other things which enhanced different aspects of the game.
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