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Old 09-22-2019, 09:36 PM
ldgo86 ldgo86 is offline
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Originally Posted by Vx36 [You must be logged in to view images. Log in or Register.]
That is the feature I want the most. Real darkness is missing in every mmo these days and it would make a whole bunch of spells (and races) more useful.
I wonder if they could do that with the titanium client. From what I understand it’s a technical issue.
  #2  
Old 09-22-2019, 09:42 PM
Rogean Rogean is offline
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Originally Posted by Vx36 [You must be logged in to view images. Log in or Register.]
That is the feature I want the most. Real darkness is missing in every mmo these days and it would make a whole bunch of spells (and races) more useful.
It's funny you bring this up.... [You must be logged in to view images. Log in or Register.]
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  #3  
Old 09-22-2019, 09:43 PM
Vx36 Vx36 is offline
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Old 09-22-2019, 09:48 PM
Fammaden Fammaden is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
It's funny you bring this up.... [You must be logged in to view images. Log in or Register.]
YESSSSSS, all those powergamers planning to be human/erudite mages for the l33tsauce Qeynos starting area will be BLIND!
Last edited by Fammaden; 09-22-2019 at 09:51 PM..
  #5  
Old 09-22-2019, 09:55 PM
pink grapefruit pink grapefruit is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
YESSSSSS, all those powergamers planning to be human/erudite mages for the l33tsauce Qeynos starting area will be BLIND!
how is qeynos a good starting area at all? i get lost trying to find anything in qeynos, even after all these years lol. and everyone knows faydwer is the best leveling continent lol.
  #6  
Old 09-25-2019, 12:46 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
It's funny you bring this up.... [You must be logged in to view images. Log in or Register.]
YES! The classic blindness is so immersive. It really felt like a boon to get infravision or ultravision. It gives a real purpose to lightsource items and the summon spells that make them will be used again!
  #7  
Old 09-22-2019, 09:09 PM
pink grapefruit pink grapefruit is offline
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The only thing that will legit trigger me is if they force us into one chat window. I enjoy EQ because it's like a crazy chatroom with stuff to do in it, and if I can't effectively chat with my groupmates because of melee spam my ability to enjoy the game tanks hard.

It would basically just result in more people using discord voice chat, anyway. Which is super not classic.
  #8  
Old 09-22-2019, 09:45 PM
El-Hefe El-Hefe is offline
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Anyone else think the server will be better if everyone talking about not playing on Green because they’re doing stuff to make it more classic? Like, what’s the downside of people not interested in classic EverQuest not playing on the classic EverQuest server?
  #9  
Old 09-22-2019, 10:11 PM
Jimjam Jimjam is offline
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Originally Posted by El-Hefe [You must be logged in to view images. Log in or Register.]
Anyone else think the server will be better if everyone talking about not playing on Green because they’re doing stuff to make it more classic? Like, what’s the downside of people not interested in classic EverQuest not playing on the classic EverQuest server?
People complaining is classic, so whether they end up playing or not either way I view it as an absolute win!
  #10  
Old 09-22-2019, 11:05 PM
Jibartik Jibartik is offline
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People complaining is classic, so whether they end up playing or not either way I view it as an absolute win!
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Topic: Necros are underpowered
Mint-Man
Station Member posted 1-27-2000 05:30 PM

I have been playing everquestquest for a long time now and I realized that the Necromancer class is way underpowered in almost every aspect. Here are some things that I think Verant should do to balance the Necromancer class.

1. Necromancers are not good at meleeing at all. Verant could fix this by making some necro only weapons that have good stats like 60dmg/10dly and proc Stun

2. Necromancer pets are way to weak. this could simply be fixed by letting the necromancer summon a hill giant or a specter at lvl 4. Once the necro gets to lvl 24 the specter or hill giant could be replaced by a dragon pet that is no less then level 60.

3. Necromancers level way to slow. Please give them a 80% exp bonus on every kill.

4. Necromancer direct damage spells aren't very powerful. please fix this by giving necromancers level 60 wizard spells at lvl 12. Thank you. and make it so that they cost low mana and they have a super fast refresh time so the necros can chain cast.

5. Necromancers regenerate mana way to slowly. You can fix this so that they can regenerate mana while fighting or sitting or being logged off at 50% faster then the normal rate.

6. Sometimes i have trouble finding monsters to kill. Necromancers should be able to make a monster suddenly appear by typing "/summon enemey."

7. I hate running to places so please make necros have permanent sow that is 2x faster then normal sow.

8. Give necromancers better healing spells then a cleric so that we will be disired in groups.

9. Make it so that necromancers have more hitpoints then a warrior and so that they can use dodge, double attack, kick ect. so that they can effectively melee.

10. I hate dying. please make it so that necromancers can do a 110% exp restoration at lvl 1 so i won't have to put up with the death penalty.

11. Please make it so that necromancers can can type /teleport <zone name> <loc> so they can instantly teleport there.

I fell that if verant makes these changes everquest will be more balanced. Thank you for reading my post.
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