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Old 04-03-2013, 12:40 PM
fugazi fugazi is offline
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Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
Group of 6 wizard before level 29 would be ugghh. Maybe not bad after that.
Boring for sure, but with 6 members every wizard only has to cast his best nuke once for a kill hahaha.
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Old 04-03-2013, 12:57 PM
Lojik Lojik is offline
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I actually think any of these setups would be pretty tedious. I find exp in full groups only to be good with a well balanced group and a good camp site. Otherwise 2 or 3 man groups are usually more efficient, as it can be tough to find enough mobs to pull
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Old 04-03-2013, 01:24 PM
Splorf22 Splorf22 is offline
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IMO 6 warriors are worse than 6 rogues. In fact a 6 rogue group wouldn't be too bad once they all got the epic, which would probably happen in the low 50s. An unhasted epic rogue is probably 50 dps, so you'll drop stuff pretty fast, and then at 50+ you can bind wound up to 70%. Unhasted warriors with the Staff of Battle (and remember that the Rogue epic is 40% haste, good luck on getting your warriors a CoF) are more like 20 dps.
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Old 04-03-2013, 01:25 PM
pharmakos pharmakos is offline
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i have often dreamed of an all warrior group.

with the right combinations of proccing weapons they could own up.

2-3 truncheons of doom are a must have

and a lot of bandages
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Old 04-03-2013, 01:30 PM
Splorf22 Splorf22 is offline
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Actually thinking about this I would say, in a group of 6:

warriors < paladins < rogues < shadowknights < monks < rangers < bards (w/out kiting) < wizards < clerics < druids < necros < shamans < enchanters < magicians
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  #6  
Old 04-07-2013, 12:47 AM
Alanus Alanus is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Actually thinking about this I would say, in a group of 6:

warriors < paladins < rogues < shadowknights < monks < rangers < bards (w/out kiting) < wizards < clerics < druids < necros < shamans < enchanters < magicians
A group of 6 paladins should probably be between cleric and druid.

After 22, paladins can CC (root), they can heal, they can obviously tank. Their DPS sucks, but even a terrible pull would probably not wipe the group.
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Old 04-08-2013, 02:35 PM
falkun falkun is offline
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Quote:
Originally Posted by Alanus [You must be logged in to view images. Log in or Register.]
After 22, paladins can CC (root), they can heal, they can obviously tank. Their DPS sucks, but even a terrible pull would probably not wipe the group.
How do you have a "terrible pull" with soothe and root?
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Old 04-08-2013, 06:27 PM
Aviann Aviann is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
How do you have a "terrible pull" with soothe and root?
Pally soothe and root
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Old 04-08-2013, 06:47 PM
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wtb 6 paladin group, pm me
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  #10  
Old 04-03-2013, 01:36 PM
fugazi fugazi is offline
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You rate clerics higher than wizard? Well I suppose you can favor them because of lull, buffs, healing, DA and undead nukes, but once the wizards reach 29 and get an aoe snare.

The reason I put warriors over rogues is because they're naturally more tanky than rogues and until the gear gap is crossed, they'll have an edge over the rogues.
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