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#1
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#2
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#3
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from hersey and word of mouth the current state of pet agro is a direct result of player base abusing pet agro in its original form.
the story i was told was that mages /necro pets were tanking raid bosses in sky and other areas, because pet agro generation was better. Garue 49th Half Elf Warrior // Buskier 34th Level Human cleric // Shoul 32nd level human monk. | ||
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Last edited by Buellen; 12-05-2013 at 11:16 PM..
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#4
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The raid boss thing wasn't because they tank or aggro better than a player, but that if you have enough pet classes you just keep chaining pets and it'll die eventually and the mages will never get summoned. This really effects mages the worst since they have no other way to mitigate it (rather than kiting a lot or praying for rare procs from earth pet) I understand theres got to be a way to stop people from petting down raid mobs but seems there's got to be another way to do this. Anyone that says pet aggro is fine here I guarantee does not play a high lvl mage. | |||
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#5
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__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#6
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To test this here I will need a 24 dark elf necro with shock of poison and researched pet. Camped at Travis Two Tone.
I will also call in an expert on the matter to cross examine my claims. (I still have to parse live guards with my wizard too) | ||
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#7
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I agree with OP.
I have another example: In Warsliks Woods in the giant fort, I sick my level 29 fire pet (highest one) on a giant. It does 40-60% damage alone, without me doing anything except pulling with a level 1 DD (Im not even healing). I then cast a spell that does around 20% damage to the giant, and it goes instantly for me and completely ignores the pet, that did more than twice or three times the damage I did. I played a mage before on live, around the same time P99 is now patch-wise, and I remember very well that pets actually held aggro very well. I only played with the water pet back then, because they held aggro so well. So I am saying that I think the spells right now have a fixed amount of aggro. Thats normal with spells like slow, mez, stun DDs, etc, but not for pure DDs. I am pretty sure back then DDs only pulled as much aggro as they did damage. For example, right now, if your spell gets partly resisted and only does only like 10% of its max damage the mob will aggro as if the full damage hit. Even a full resist will do that. That is not how it was on live | ||
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Last edited by Rhun; 09-11-2013 at 03:31 PM..
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#8
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If this got fixed bards would probably be able to swarm kite (not aoe kite even though everyone on this server calls aoe kiting swarm kiting because theyre retarded) and that would be fucking amazing. Went from like 52 - 55 on my bard on live in 2 days solo swarm kiting (yea the one where you charm a mob, not aoe kiting fuckers)
__________________
B]
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#9
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Pets need to generate more aggro please.
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#10
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Level 34 pet needs 2-3 rounds of combat to outaggro a 5 point level 1 nuke. Give Jobarer a little love please.
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