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  #1  
Old 12-05-2013, 02:11 PM
Nirgon Nirgon is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Yeah, it's not this. There is a cap on initial aggro here. I can pull an unaggrod mob with tash in HS, for example, and my charmed pet will pull it off of me instantly like 90% of the time. But if my pet engages something first and then I tash, I'll pull aggro HARD. As in, even if my charmed pet had HT up and blasts the enemy for 500+a round of melee, tash will still pull it off.
Well, as long as they are getting threat per swing... get used to your pet not being like having a dragon hasted, dual stun proccing warrior. That isn't what they are supposed to be.
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  #2  
Old 12-05-2013, 10:45 PM
Iumuno Iumuno is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Well, as long as they are getting threat per swing... get used to your pet not being like having a dragon hasted, dual stun proccing warrior. That isn't what they are supposed to be.
What is being said in this thread, is that 1 pt of damage from a pet isn't close to 1 pt of damage from a player threat wise. And that's very easy to test.
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  #3  
Old 12-05-2013, 11:07 PM
Buellen Buellen is offline
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from hersey and word of mouth the current state of pet agro is a direct result of player base abusing pet agro in its original form.

the story i was told was that mages /necro pets were tanking raid bosses in sky and other areas, because pet agro generation was better.




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Last edited by Buellen; 12-05-2013 at 11:16 PM..
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  #4  
Old 12-06-2013, 12:32 PM
Velerin Velerin is offline
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Quote:
Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
What is being said in this thread, is that 1 pt of damage from a pet isn't close to 1 pt of damage from a player threat wise. And that's very easy to test.
Yeah, I think it's pretty much this. And it doesn't help that they cast less here than live (another thread tested this).

The raid boss thing wasn't because they tank or aggro better than a player, but that if you have enough pet classes you just keep chaining pets and it'll die eventually and the mages will never get summoned.

This really effects mages the worst since they have no other way to mitigate it (rather than kiting a lot or praying for rare procs from earth pet) I understand theres got to be a way to stop people from petting down raid mobs but seems there's got to be another way to do this.

Anyone that says pet aggro is fine here I guarantee does not play a high lvl mage.
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  #5  
Old 12-05-2013, 05:24 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Initial cast aggro i think should be the culprit here. There is a ceiling of hate you should gain on the mob on the first spell/attack done to it. This means you pull with a spell as the first entity on its hate list. NOT just the first spell each person casts on it.

Case 1: shaman pulls with slow (it lands!) sends pet, pet gets aggro quickly.
Case 2: shaman pulls with malise, sends pet which gets aggro, slows mob.. mob does not come off easily whatsoever

Do with this as you wish.
I take advantage of this "feature" constantly
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  #6  
Old 09-03-2013, 12:21 PM
Nirgon Nirgon is offline
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To test this here I will need a 24 dark elf necro with shock of poison and researched pet. Camped at Travis Two Tone.

I will also call in an expert on the matter to cross examine my claims.

(I still have to parse live guards with my wizard too)
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  #7  
Old 09-11-2013, 01:30 PM
Rhun Rhun is offline
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I agree with OP.
I have another example:
In Warsliks Woods in the giant fort, I sick my level 29 fire pet (highest one) on a giant. It does 40-60% damage alone, without me doing anything except pulling with a level 1 DD (Im not even healing). I then cast a spell that does around 20% damage to the giant, and it goes instantly for me and completely ignores the pet, that did more than twice or three times the damage I did.
I played a mage before on live, around the same time P99 is now patch-wise, and I remember very well that pets actually held aggro very well. I only played with the water pet back then, because they held aggro so well.

So I am saying that I think the spells right now have a fixed amount of aggro. Thats normal with spells like slow, mez, stun DDs, etc, but not for pure DDs. I am pretty sure back then DDs only pulled as much aggro as they did damage. For example, right now, if your spell gets partly resisted and only does only like 10% of its max damage the mob will aggro as if the full damage hit. Even a full resist will do that. That is not how it was on live
Last edited by Rhun; 09-11-2013 at 03:31 PM..
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  #8  
Old 09-12-2013, 10:05 AM
Acrux Bcrux Acrux Bcrux is offline
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If this got fixed bards would probably be able to swarm kite (not aoe kite even though everyone on this server calls aoe kiting swarm kiting because theyre retarded) and that would be fucking amazing. Went from like 52 - 55 on my bard on live in 2 days solo swarm kiting (yea the one where you charm a mob, not aoe kiting fuckers)
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  #9  
Old 09-12-2013, 02:45 PM
Velerin Velerin is offline
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Pets need to generate more aggro please.
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  #10  
Old 09-27-2013, 03:27 PM
Velerin Velerin is offline
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Level 34 pet needs 2-3 rounds of combat to outaggro a 5 point level 1 nuke. Give Jobarer a little love please.
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