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  #11  
Old 06-25-2013, 07:15 PM
TarukShmaruk TarukShmaruk is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
That patch went in almost 2 years ago (Sept. 2011)

The hooping of most raid bosses, and it doesn't exist today because the hoop was nerfed. If it was unnerfed though usage of hoops would return because it is simply too easy.

Devs are of the opinion that the lifetaps are appropriately balanced versus raid bosses at this time.
If we're going to rebalance classic be damned, why not just fix Rangers while we're at it?
  #12  
Old 06-25-2013, 07:47 PM
Swish Swish is offline
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How often does she spawn? Hard to find any reliable info [You must be logged in to view images. Log in or Register.]
  #13  
Old 06-25-2013, 08:02 PM
Freakish Freakish is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
To address the original point:

If Rubies are ~125p each, and the average price of the hoop is ~2500p, you'll break even at 20 turn-ins. If you sell the axe/mallets, you'll make out even better. But you'll have to deal with tracking down the turn-in troll when she is up and dealing with selling the lore axe/mallet.
Let's say Rubies are 125p each. It's not as simple as 20 turn ins, because you get plat back from vendoring the lore axe/mallet.
You vendor the axe/mallet, and don't bother hitting up ec to make a profit. They vendor around 75p each, so each hoop failure costs you 50p. As long as you get a hoop within 50 rubies, you've spent less than or equal to buying it in EC.
  #14  
Old 06-25-2013, 08:05 PM
Swish Swish is offline
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Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
Let's say Rubies are 125p each. It's not as simple as 20 turn ins, because you get plat back from vendoring the lore axe/mallet.
You vendor the axe/mallet, and don't bother hitting up ec to make a profit. They vendor around 75p each, so each hoop failure costs you 50p. As long as you get a hoop within 50 rubies, you've spent less than or equal to buying it in EC.
If people have the patience to vendor ~30 axes individually I'd be surprised
  #15  
Old 06-25-2013, 08:15 PM
Freakish Freakish is offline
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It's not very difficult if you just snare the troll next to the vendor and walk 10 feet back and forth. Or charm and stand next to the vendor.
  #16  
Old 06-25-2013, 10:54 PM
Swish Swish is offline
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Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
It's not very difficult if you just snare the troll next to the vendor and walk 10 feet back and forth. Or charm and stand next to the vendor.
If you happen to be an enchanter or snare class, that's a good idea [You must be logged in to view images. Log in or Register.] ...just don't go too near the guards, they'll slay her in about 5 seconds.
  #17  
Old 06-26-2013, 08:36 AM
thieros thieros is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
To address the original point:

and dealing with selling the lore axe/mallet.

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
To address the original point:

lore axe/mallet.

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
To address the original point:

lorax!!!!
  #18  
Old 06-26-2013, 12:48 PM
nilbog nilbog is offline
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Quote:
Originally Posted by TarukShmaruk [You must be logged in to view images. Log in or Register.]
wtf?

Why on earth would they need to go this heavy-handed?

If people are hooping the shit out of 32k hp mobs, can't they just address the hoop itself rather than globally fuck necros?

I'm curious if you can tell me what warranted such a change and if it still exists today.
Fixed a variety of things with the changes of that patch. Ivandyr's Hoop was ktfo-ed though, certainly. You see, Lynuga had not been despawning. That combined with vendor recharging led to raids geared out with hoops. What I personally would have wanted: all Ivandyr's Hoops, Midnight Mallets, and Brutechoppers removed from the game for a clean slate. Fix Lynuga spawn, respawn, and custom nerf the buyback price of the Hoop. Then, see what happens. If it was still an issue, block spirit tap from the Hoop in certain areas.

Since that patch, people assume and ask why were necros nerfed? They weren't custom nerfed. It is a misconception that lifetaps should work on all raid npcs. Lifetaps were given a resist mod, like they should have.

For additional reading :
http://web.archive.org/web/200101231...ML/000930.html
http://web.archive.org/web/200101271...ML/001495.html

To make sure I'm still up to date with lifetaps, I just went to Sebilis and chain lifetapped a juggernaut with level 1 lifetap. Worked fine.
  #19  
Old 06-26-2013, 01:49 PM
TarukShmaruk TarukShmaruk is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Fixed a variety of things with the changes of that patch. Ivandyr's Hoop was ktfo-ed though, certainly. You see, Lynuga had not been despawning. That combined with vendor recharging led to raids geared out with hoops. What I personally would have wanted: all Ivandyr's Hoops, Midnight Mallets, and Brutechoppers removed from the game for a clean slate. Fix Lynuga spawn, respawn, and custom nerf the buyback price of the Hoop. Then, see what happens. If it was still an issue, block spirit tap from the Hoop in certain areas.

Since that patch, people assume and ask why were necros nerfed? They weren't custom nerfed. It is a misconception that lifetaps should work on all raid npcs. Lifetaps were given a resist mod, like they should have.

For additional reading :
http://web.archive.org/web/200101231...ML/000930.html
http://web.archive.org/web/200101271...ML/001495.html

To make sure I'm still up to date with lifetaps, I just went to Sebilis and chain lifetapped a juggernaut with level 1 lifetap. Worked fine.
Thanks so much for the response. This makes sense.
  #20  
Old 06-26-2013, 01:52 PM
Wotsirb401 Wotsirb401 is offline
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I think she spawns every like 5 hours or something, number could be off by a few hours
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