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#11
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One thing I noticed upon playing bard is once you get running around with those drums, you'll start volunteering to run places and discover parts of zones you never knew existed. Get a pegi cloak and some drums, you won't even care when you get that travel song at 51. Bard + Peg Cloak = great fun. I've only done naggy/vox on my bard but its intense. Fuck up one resist twist and there goes the tanK!
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Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending | |||
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#12
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#13
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![]() Two small comments:
Bard resist songs are needed primarily for variance targets. If we look at the main targets of casual guilds, I can't think of a single spot where those resist songs really matter. The Queen in Chardok and the Spiroc Lord are both more or less unresistable, and the King in Chardok and the Bee Queen both have very weak effects. Although having the extra mr is nice for the single target stuns of Gorg and the Spiroc Lord. Of course if you are in a tracking/batphoning guild, then your songs are critical for Sev, Tal, Gore, Trak, VP etc. And bards are so versatile they can be extremely effective in many ways. But the resist songs aren't really so important for casual guilds in my opinion. If you are considering Warrior, I would suggest Monk instead. Monks really aren't worse tanks than warriors unless the disciplines are in play (the Adamantite Club/Stave of Shielding combo will produce as much hate as the warrior epic; they both have similar AC; and Block compensates for the lack of hitpoints). In addition Monks have a much easier epic and are less gear dependent in general. FD is obviously one of the best abilities in the game. And finally, although it seems everyone has a monk twink, there are very few really good monks on the server.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 10-25-2013 at 03:13 PM..
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#14
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So if I were you and you have a good amount of money, go monk. If not then I'd go with either a bard or enchanter to start. Or, if you really want to get crazy. Go Erudite Pally. | |||
Last edited by dancingclown22; 10-25-2013 at 03:30 PM..
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#15
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![]() Yeah, I think I am going to give bard another shot, especially with the extra XP coming up. I really dont have much at all for money, I will see how well I do with swarm kiting and grouping to see if I like bards or not. Maybe I will then finally decide if I want to stay bard or switch to monk.
Thank you all very much for the advice! Now to find some bard gear for cheap... =P
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Tibboh Oakenfold - 10 year old still not 60 Hobbit Druid
Boogermeister Meisterbooger - Ogre Shaman | ||
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#16
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![]() does server allow using macro mice and keyboards for skills?
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#17
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![]() I'm surprised nobody has mentioned enchanter yet, seems to fit your criteria. Bard is a solid option I just see a lot of them, but if resists are important to an encounter you pretty much need one in each group...outside of cleric there probably isn't a class you need more of for certain encounters.
I've been playing a shaman and they fit pretty well too, although 1-24 is pretty rough until you get regen/canni and a decent poison DoT. 25-33 is medium rough but doable, at 34 it starts to ease up quite a bit. I'm 40 now all solo and it hasn't really been bad overall and I fit well as a healer/slower/buffer in groups. Not sure why people keep making out monks to be tanks. They can tank ok but a min/maxing group isn't going to want to roll a monk tank because of a complete lack of snap agro. You're going to be relying on DPS (ramp up time) or procs (unpredictable) to hold agro, or people keeping stuff rooted. Warriors have the same problem and are highly gear dependent, although as it has been mentioned you can find decent weapons for cheap. SK/Pal are the best low level tanks due to insta agro capabilities with taunt and debuffs like darkness and blind. As you mentioned necro/druids are pretty bad for full groups because of reliance on DoT damage (mobs die too fast) and limited buffing/utility in a combat situation. However, in a 3 person group those classes can be really nice (basically, if you're killing mobs slow enough that their best DoTs can run near max duration consistently). Too many damn rogues already due to epic easiness, but an epic rogue does some whoopass DPS. Intimidate works better here than I ever remember it working on live, rogues can legitimately fear kite with jboots or a snare proc weapon. That applies to monks as well I guess, which are the best solo pure melee imo due to mend and FD plus a better HP and AC level then rogues. I probably wouldn't consider wiz/mage with your criteria. Cleric obviously is a big grouping class, but they are rough as hell to solo with. That being said, pretty much any class will jump at the chance to duo with one so it is probably the easiest class to actually use to get into a group in the first place. So I guess after all my rambling the TLDR version: Bard (melee), Enchanter (pure caster), Shaman (priest), SK (tank) would be my recommendations. | ||
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#18
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![]() Rogue! =)
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Sidelle SUNRISE - 60 Wood Elf Assassin | Zhalara BLACKTHORN - 33 Wood Elf Druid
(Song of the day... week... month... whatever...) Sober -- TOOL Q - WE ARE THE PLAN (The Great Awakening) | ||
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#19
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Tibboh Oakenfold - 10 year old still not 60 Hobbit Druid
Boogermeister Meisterbooger - Ogre Shaman | |||
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#20
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