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  #11  
Old 12-29-2013, 01:36 AM
Clark Clark is offline
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Quote:
Originally Posted by Funkutron5000 [You must be logged in to view images. Log in or Register.]
That's how you know it's a good proposal. I feel that in a true compromise, no one should walk away happy about the deal - it means they had to give up something that they wanted.
I prefer the current raid rule, but this is the best proposal I've seen thus far.
  #12  
Old 12-29-2013, 02:30 AM
Merchants of Qeynos Merchants of Qeynos is offline
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I like this system. Thanks for the idea!
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  #13  
Old 12-29-2013, 02:45 AM
jaybone jaybone is offline
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as long as alts are camped at raid targets raiding here means shit.
  #14  
Old 12-29-2013, 02:56 AM
citizen1080 citizen1080 is offline
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Originally Posted by jaybone [You must be logged in to view images. Log in or Register.]
as long as alts are camped at raid targets raiding here means shit.
The amount of extra accounts people have here is not classic. Therefore, we need an un-classic solution for this.

I propose we figure out what zone is a somewhat equal distance away from the various raid targets and have a NPC placed there. Once this NPC is hailed a ~1-2 hour buff is placed on the player and persists through death. This buff would allow them to get onto a raid mobs hate list without being either DT'd or Banished to the middle of OOT (up to the staff)

This would require everyone to start at the same point when racing for mobs. The Alt Army would still have a leg up on other people because they could log out their army at the NPC and would only have to race from A to B. While people with one toon would have to tag the NPC first before rushing off to kill trak etc. But over all this would even the playing field I think and create a more fun and exciting raid environment.
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  #15  
Old 12-29-2013, 03:00 AM
jaybone jaybone is offline
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Quote:
Originally Posted by citizen1080 [You must be logged in to view images. Log in or Register.]
The amount of extra accounts people have here is not classic. Therefore, we need an un-classic solution for this.

I propose we figure out what zone is a somewhat equal distance away from the various raid targets and have a NPC placed there. Once this NPC is hailed a ~1-2 hour buff is placed on the player and persists through death. This buff would allow them to get onto a raid mobs hate list without being either DT'd or Banished to the middle of OOT (up to the staff)

This would require everyone to start at the same point when racing for mobs. The Alt Army would still have a leg up on other people because they could log out their army at the NPC and would only have to race from A to B. While people with one toon would have to tag the NPC first before rushing off to kill trak etc. But over all this would even the playing field I think and create a more fun and exciting raid environment.
exactly, with kunark going on 3 years its enabled people to have alts upon alts of BiS or near Bis camped at these targets.
  #16  
Old 12-29-2013, 03:06 AM
Nirgon Nirgon is offline
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  #17  
Old 12-29-2013, 03:08 AM
Happyfeet Happyfeet is offline
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Second reply by Lune, whoever that is, automatically saying TMO is going to hate it.
I only hate bad ideas, see Baramur's post for an example of a shit idea.

This idea needs some tweaking, but I'd say it's 80% on the way to something we'd agree to. It's not that we don't want to give others a chance, we just don't want to spoon-feed loot to the 3rd/4th guilds.

I'd gladly give up a large portion of mobs to fine people like Europa, A-team, and the like to attempt new raids, develop strategies and enjoy the game. But I don't want us and FE/IB to sit out just to have the next in line guild clean sweep the rest.
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  #18  
Old 12-29-2013, 03:35 AM
Yinikren Yinikren is offline
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I don't dislike this idea. I would prefer it be a four week system so it is easier to keep track of over a monthly basis and so guilds wouldn't have to go on a 3 week vacation after practice week is done. The upper guilds are still getting mobs the first and second weeks, why are they then allowed 3 additional weeks of (essentially) uncontested content? It's a good idea I think, however.
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  #19  
Old 12-29-2013, 09:11 AM
Varren Varren is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
I don't dislike this idea. I would prefer it be a four week system so it is easier to keep track of over a monthly basis and so guilds wouldn't have to go on a 3 week vacation after practice week is done. The upper guilds are still getting mobs the first and second weeks, why are they then allowed 3 additional weeks of (essentially) uncontested content? It's a good idea I think, however.
5th weeks of months are usually quite short.
  #20  
Old 12-29-2013, 11:50 AM
Swish Swish is offline
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I like it, I'd trial it for 5 weeks to see what happened... then have a discussion amongst leaders/officers of each of those guilds and see what they thought of it.

No Supremacy listed in the OP? Do I overestimate their ability? [You must be logged in to view images. Log in or Register.]
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