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#1
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![]() Gonna throw this one out here because I'm overtrained. Nothing new here really, it's just a weighted combination of other people's plans so that everyone gets something.
Each guild will be classified as Tier 1 (full on variance guilds; starting members: FE/IB and TMO), Tier 2 (junior variance guilds; starting members: Taken, BDA, and Divinity), or Tier 3 (smaller guilds; starting members: Europa, The A-Team, and Azure guard). The primary rule here is going to be Sloan style effective rotation between TMO and FEIB: if you killed a mob the previous week, you have to wait 30 minutes the next week, and applies to all guilds regardless of tier. I know TMO doesn't like this much, but it's primarily here to make the GM's lives easier. First week: Full rotation. Everyone will be sorted by tier first and /random second, and pick what targets they want in repeating order. Since this is primarily for the benefit of the smaller guilds, they will pick their own kill times. Example: The A-Team picks Severilious @ 10PM ET. So if Sev spawns at 5AM, we have 17 hours to kill him; if he spawns at 4PM we have 6 hours to kill him, etc. It also means during this week people only have to log on trackers once or twice per day. Second week: Practice Mode. Tier 1 guilds must wait 30 minutes before engaging any target. No restrictions on Tier 2 or 3 guilds. Third, Fourth, and Fifth Weeks: full 'competition. In practice this will mean a TMO/FEIB rotation. End of the cycle: promotion/demotion. More than 10 mob kills -> Tier 1. More than 1 mob kill outside of week one: -> Tier 2. Otherwise: Tier 3. So the idea here is that everyone gets a little something. Guilds like The A-Team get a shot at something uncontested every now and again, BDA gets a week to hone their batphone skills under slightly less 'competitive' circumstances, and FEIBTMO still get most of the goodies. Estimated mob distribution: A-Team, Europa, Azure Guard: 2/85 = 2.3% each, 6.9% total BDA, Taken, Divinity: 2+4+1 = 7/85 = 8.2% each, 24.6% total FEIB, TMO: 2 + 3 + 8 + 8 + 8 = 29/85 = 34% each, 68% total I consider this solution far inferior to repops, but I'm just throwing it out there because in the end I think there will be a compromise that looks something like this.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#2
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![]() Splorff, I imagine you'll be the representative for A-Team?
The two-hour wait consideration is really just an arbitrary number for the "elite" raiding guilds, as you describe them. It only takes TMO and FE about 3 minutes to full mobilize and kill any target (with the exception of CT, due to the mechanics of the encounter only). The two hours is just a courtesy to smaller guilds that might have to wait for members to log on due to the lack of a batphone or whatever. Beyond that, this proposal really excludes and limits the raiding experience for TMO and FE. Considering our guilds must wait X amount of time for weeks 1 and 2, we effectively only get 2 raiding weeks per months. Leaving a mob up for 2 hours or 30 minutes wouldn't be worth our time for the most part, as BDA, Taken, Divinity, or even a posse of pick-ups can engage and down most of that content within those time constraints -- especially within two hours. | ||
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#3
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Anyway I don't think anyone will really like this proposal. It doesn't give everyone what they want. As I said, I think repops are way better. But it's a reasonable compromise.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#4
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Corova Moloko, Crusader and Guild Leader of The Mystical Order
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#5
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#7
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![]() Speaking as a casual raider (not a representative of AG), I love this proposal. Also, as a casual forum-goer, I love Splorf22. He did force me to make an enchanter after reading his enchanter guide, however, which was kinda rude...
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#8
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![]() Not a bad idea, though week 2 needs an adjustment as it is basically free mobs for BDA. If they agreed to wait X hours before killing something so Tier 3 guilds could get a chance, I think it would be better.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#9
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![]() Quote:
Stop by VS pit
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hello i'm cucumbers
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#10
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![]() Out of all of the proposals so far I like this one.
Still gives the "hardcore" people most of the bosses, basically 3 full weeks. And the first 2 weeks give others who have less time to devote to the game a chance to see some encounters and experience some good ole Everquest, that's what people are here for right. | ||
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