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  #11  
Old 02-04-2014, 04:19 PM
Kergan Kergan is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
To be fair, a random repop is a form of "variance", just not in the way it's traditionally used here.
I define variance as randomization of a mobs spawn time within a predetermined range based on the last time it was killed. Would anyone disagree with that?

So while the english definition of variance may slightly apply here, it is clearly not what is being proposed with a once a month simulated repop. In that scenario we know the spawn times of all mobs, as soon as the server comes back up. So basically, there is no reason to poopsock because you'll get a clear warning when things are going to spawn (because the server "goes down").

The obvious advantage to a guild like RD in this scenario is all raid mobs appear simultaneously, and Nihilum in theory could not get to them all fast enough.
  #12  
Old 02-04-2014, 04:22 PM
Stasis01 Stasis01 is offline
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He is making the suggestion of random repops to allow for multiple raid target timers instead of being stuck forever, which is one of the main benefits of individual raid target variance.

That being said, it's an improvement, but typical of one of a Nihi member that half addresses the issue of all raid targets being back to back on a single day.
  #13  
Old 02-04-2014, 04:22 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
A #1 guild YEARS into a box and Kunark shouldn't be dropping 38 people in Solb, then leaving to CT and locking down Naggy at the same time as other raid mobs.

It's broken, and allows for 1 strong guild.

If we looked at Red99's history from the point of view of growth, population, fun, competition, guilds, economy, groups ETC it would get a FAILING grade if you considered it a beta till now.

Variance would not be bad for Nihi, it just would make them prioritize more, and less efficient static mob farming back to back 1 day a week and ghost town.

This server there's only the small % of have's that love it, and promotes empty boring 1 sided box.
Dude would you get your variance bullshit out of here? It just ruins every thread you post in by countless people having to explain to you for the hundredth time what a fucking retard you are.

Your own side doesn't even support it. The GMs have already shot it down here. All implemented forms of variance have been dramatically reduced or removed on blue. It was a bad idea then, it's a bad idea now. Give it a rest already.
  #14  
Old 02-04-2014, 04:24 PM
Stasis01 Stasis01 is offline
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When an idea that doesn't address a big part of the problem (1 day a week all targets) it needs to be addressed, sorry pal.

If the repops are weekly, or bi monthly it may touch on it.
  #15  
Old 02-04-2014, 04:29 PM
Derubael Derubael is offline
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Nihilum sucks, Red dawn are scrubs, everyone loves pixels and hates pvp. There, I just summed up every guild vs guild argument this thread could possibly come up with.
Now,

Back on topic:

Repops. Sup? why or why not.
  #16  
Old 02-04-2014, 04:31 PM
Tekay Tekay is offline
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I would like to see some variance in statis's tread replies.
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  #17  
Old 02-04-2014, 04:32 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Nihilum sucks, Red dawn are scrubs, everyone loves pixels and hates pvp. There, I just summed up every guild vs guild argument this thread could possibly come up with.
Now,

Back on topic:

Repops. Sup? why or why not.
these fags don't deserve pixels, depop every raid mob and keep them from spawning for a while
  #18  
Old 02-04-2014, 04:33 PM
Stasis01 Stasis01 is offline
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If it is weekly or bi-monthly it may add enough raid targets that Nihilum will A) not be able to keep up with all of them/care as much hopefully and B) A second or potentially third guild could try to snipe raid targets with more of them available(RD/Nihi fighting etc)

Different raid timers, not stuck at 9am where it favors the jobless, there are no bad reasons other than it lessens control of pixels, and leverage from those control of pixels.

This has nothing to do with guilds hating each other, and more with it threatening power and control, over an EMU box of 100 people, from sick individuals.
  #19  
Old 02-04-2014, 04:35 PM
heartbrand heartbrand is offline
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Arguments against repops:

1) Tough luck to the other guilds. Either man up and contest or don't.

2) End game isn't for everyone

3) Will result in more items "flooding" the game

4) Seems anti-competitive

5) Seems to favor one guild [red dawn]

Reasons FOR repops

1) Server is incredibly stagnant in it's current state which has led to a declining population with multiple people stating they have quit because of it

2) Due to the incredibly infrequency of resets here compared to live or even with blue with variance, one unfavorable reset @ an odd hour can result in months in a row of mobs @ awful times that a majority of players can never hope to attend, thereby completely restricting access to the game to a significant % of players

3) Could result in higher pop and serve as a catalyst to bringing some people back, which could very well result in bigger scale pvp battles

4) Some of the most exciting pvp is that which is "spontaneous" on the spot with two guilds struggling to bat phone and rush mobs, whereas "planned" pvp is usually decided hours ahead of the battle by whoever has more logged on level 60's

5) Repops are classic, 3 months + of no repops where timers barely move is not

6) Zero long term damage can come from a test run of it

7) Will desperately be needed for Velious where the gear difference can become too large to be gapped in planned guild v guild battles

8) Allows for potentially even a third or fourth guild, particularly in Velious, to rise up
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  #20  
Old 02-04-2014, 04:43 PM
Tekay Tekay is offline
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Id totally love to see simulated repops during prime time hours. This would bring about epic pvp encounters, and more loot to make up for the elongated progress time pvp adds to item acquisition.

I think the repops should be announced well in advance so people are ready to go ham soon as the time hits
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