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#1
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#2
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The other option would be for all raid guilds to agree to not camp out in zones with a target pop imminent. I would think that the staff would prefer to see us handle this ourselves rather than have to weigh in on it with rules.
Can we all agree to not camp out in the zone when you intend to go for a target? I think camping out at an adjacent zone is acceptable. Also, can we all agree to require members present in a zone (actively playing or camped there), when a raid mob pops, to zone out before being involved in an engage? I think that if we follow these requirements, we are adhering to both the spirit and letter of the no poop sock rules.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#3
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I suggest we make the rule as simple as possible for everyone to understand:
No camping in the zone of a mob you wish to take down, anything outside of the zone is fair game. I think this would simplify the rule enough to where everyone could understand it, and it would be clear if there were any violations. | ||
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#4
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Didn't they say KC entrance was fine, as was Seb entrance? I'd assume all the standard zone-ins are fine then, including Ogre Island in TD, between the port spots and TT zoneline in EJ, entrance to SolB/Perma, etc etc.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#5
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Again, I have been of the opinion that, absent clarification from GM's, we should be camping outside of target zones. If there's no response I guess it is safe to camp raid forces inside the zones as guilds are already doing. I just dislike this slow encroachment towards the spawn.. Camping out a little further into the zone allowed? Why camp at the zone line inside the zone.. move raid forces a little closer each time etc. Responses from the staff would solve this and we could move onto the next topic for discussion.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#6
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Yeah I don't remember where it was said, but when the rules first came out, they said KC entrance and Seb entrance were fine. Until they say otherwise, I think it is fair to assume that the zone-ins are legit. A few zones merit further clarification. Saying we can't be in the zone is further from what was stated than assuming zone-ins of other zones (besides Seb and KC) are fine.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#7
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I follow the raid rule as posted by the server staff. If you want to make a side deal, you should be responsible for informing all parties. I was not informed and no one from FE corroborates your version of the conversation about allowing more than 2 people at a spawn point. I do not view following raid rules as policing, it is black and white.
I have problems when rules are broken, and seeing your 6+ pullers at PD was an issue for me. But 6+ pullers at the pd door is not breaking any rules unless those same pullers log on and help on the pd pull when it actually pops. | ||
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#8
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It's a 7-minute pull from spawn point to ogre island. It takes less time to engage almost any other encounter. Does it really matter if you camp at ogre island or at the docks in Oasis?
These rules don't need to be lawyered, just use common sense. | ||
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#9
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I'm not trying to lawyer anything. I'm trying to keep my guild from being lawyered in the future. You can't taunt BDA for breaking the rules then chide us for making sure we are working within them.
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Sadad - crusader
Shamwow - oracle Streetjustice - warlord | ||
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#10
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im going to go ahead and say its allowed, because it really doesnt give an advantage as u still have to find and tag fay and itd be an nightmare to enforce
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