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#11
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![]() Yeah, definitely hosed up and not classic. I expect it will get adjusted back to where it should be soon enough.
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Don't be a Kleat...
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Last edited by Malrubius; 12-03-2014 at 04:00 PM..
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#12
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![]() I dunno. When we were killing Draco, I had a hell of a time keeping an add rooted. Root seemed to break every 2 ticks or so. That happened 4 times in a row and then I died.
Dunno if classic but it should make things interesting.
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Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
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#13
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![]() Quote:
I had logs from live I posted of Grobb guards getting rooted then instantly breaking. I could solo mobs in seb blind folded on an epic wizard on either server on p99 before this patch. On live also with epic, I struggled to kill 1 mob with a full effort because root was so unreliable. | |||
Last edited by Nirgon; 12-03-2014 at 04:04 PM..
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#14
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![]() Quote:
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#15
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![]() I was actually gonna post a thread about this because I am experiencing the same thing on my mage. Any nuke I throw at a blue mob is either resisted or only hitting for like 20% of max. Very rare now that I am landing a full nuke.
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Halius Manashaper <Ex Astra>
55 Conjurer | ||
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#16
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![]() Attempting to land a Snare from my druid on a target that is just barely dark blue to me is unreal. I'm going to give it a try with targets all day today, but so far this is NOT matching classic in regards to simply snaring.
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#17
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![]() Quote:
I've no clue if Haynar revamped NPC resists also. Are you sure this isn't just the same as the old classic "OMG they nerfed jboots!!!! QQ" that seemed to pop up every time some joker got run down by a SoW'd mob after a patch back in the good old days on live? | |||
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#18
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![]() Quote:
It really seems like there's something wrong with it. | |||
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#19
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![]() I am not having any problems so far.
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#20
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![]() I notice an increased resist rate on my 42 wiz too.
Some mobs that posed no problem before patch (hill giants) now require close to a full mana bar, sometimes more o.0 Also, fleeing speed when unsnared seems unreal. | ||
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