Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 12-03-2014, 03:57 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 895
Default

Yeah, definitely hosed up and not classic. I expect it will get adjusted back to where it should be soon enough.
__________________
Don't be a Kleat...
Last edited by Malrubius; 12-03-2014 at 04:00 PM..
  #12  
Old 12-03-2014, 03:59 PM
Juevento Juevento is offline
Sarnak

Juevento's Avatar

Join Date: Jul 2013
Posts: 292
Default

I dunno. When we were killing Draco, I had a hell of a time keeping an add rooted. Root seemed to break every 2 ticks or so. That happened 4 times in a row and then I died.

Dunno if classic but it should make things interesting.
__________________
Juevento - 60 Rogue <BDA>

Juevento - Druid <Free Agent>
  #13  
Old 12-03-2014, 04:00 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Bboboo [You must be logged in to view images. Log in or Register.]
Root/Mez/Charm/Tash would sometimes drop almost instantly.
Aside from tash, this is classic behavior.

I had logs from live I posted of Grobb guards getting rooted then instantly breaking.

I could solo mobs in seb blind folded on an epic wizard on either server on p99 before this patch. On live also with epic, I struggled to kill 1 mob with a full effort because root was so unreliable.
Last edited by Nirgon; 12-03-2014 at 04:04 PM..
  #14  
Old 12-03-2014, 04:12 PM
indiscriminate_hater indiscriminate_hater is offline
Banned


Join Date: Apr 2013
Posts: 1,758
Default

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
well consider the 255 resist cap we now have in place

your character approaches an NPC that has 100 resistance to magic.

In the old resist cap world, 100 resistance to magic is not really that much as resists could go upwards to 400+

However now that same NPC that has 100 resistance to magic suddenly has a much stronger base resist in the 255 cap world.

100/255 >>>>>> resist ability than 100/500

thats my uninformed un-developer un-coder logic at play

no idea if im off base or not
cap wouldn't change % chance to resist unless they changed the model as well
  #15  
Old 12-03-2014, 04:25 PM
Halius Halius is offline
Sarnak

Halius's Avatar

Join Date: Jun 2013
Location: EQ
Posts: 381
Default

I was actually gonna post a thread about this because I am experiencing the same thing on my mage. Any nuke I throw at a blue mob is either resisted or only hitting for like 20% of max. Very rare now that I am landing a full nuke.
__________________
Halius Manashaper <Ex Astra>
55 Conjurer
  #16  
Old 12-03-2014, 04:31 PM
NegaStoat NegaStoat is offline
Fire Giant

NegaStoat's Avatar

Join Date: Jul 2013
Posts: 781
Default

Attempting to land a Snare from my druid on a target that is just barely dark blue to me is unreal. I'm going to give it a try with targets all day today, but so far this is NOT matching classic in regards to simply snaring.
  #17  
Old 12-03-2014, 04:33 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
cap wouldn't change % chance to resist unless they changed the model as well
I'm pretty confident (based on all the threads/discussion on the topic) that that was exactly the point of changing the cap, just as Erati described it. But that change was for player resists, not NPCs.

I've no clue if Haynar revamped NPC resists also. Are you sure this isn't just the same as the old classic "OMG they nerfed jboots!!!! QQ" that seemed to pop up every time some joker got run down by a SoW'd mob after a patch back in the good old days on live?
  #18  
Old 12-03-2014, 04:40 PM
shamanredux shamanredux is offline
Aviak


Join Date: Nov 2014
Posts: 59
Default

Quote:
Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
The changed drop rates on all of the gear you want AND they changed exp to more classic (slower) rates.

Standard for every patch.
I understand what you're getting at, but I'm honestly not the type to whine and complain about silly and/or imaginary stuff. [You must be logged in to view images. Log in or Register.]

It really seems like there's something wrong with it.
  #19  
Old 12-03-2014, 05:04 PM
iruinedyourday iruinedyourday is offline
Banned


Join Date: Apr 2014
Posts: 7,351
Default

I am not having any problems so far.
  #20  
Old 12-03-2014, 05:28 PM
Fregar Fregar is offline
Aviak

Fregar's Avatar

Join Date: Oct 2013
Location: France
Posts: 53
Default

I notice an increased resist rate on my 42 wiz too.

Some mobs that posed no problem before patch (hill giants) now require close to a full mana bar, sometimes more o.0

Also, fleeing speed when unsnared seems unreal.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:01 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.