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Old 09-16-2010, 06:45 PM
Otto Otto is offline
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Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
It happened to me a few days ago and a few times since. It still happens.
You'll have to re-read what I typed. I didn't say anything about it being fixed long ago, I stated that it is a user error, not a game mechanics error.

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Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
nope i was on a CR and i hadn't even got to my body yet to click it. I had literally sneak/hide, right click gobbie to con which returned indiff, and walk forward.
There are plenty of other reasons why right clicking may have dropped your hide- Yes it should tell you, but it doesn't.
  #2  
Old 09-16-2010, 06:24 PM
Kender Kender is offline
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Originally Posted by Otto [You must be logged in to view images. Log in or Register.]
Pretty certain you're just accidentally doing an action to break hide and the client doesn't get updated... like right clicking corpses.

This used to happen to me until I adjusted the way I move about while hide/sneaking. Hasn't happened to me since... 6+ months ago?
nope i was on a CR and i hadn't even got to my body yet to click it. I had literally sneak/hide, right click gobbie to con which returned indiff, and walk forward.
  #3  
Old 09-16-2010, 04:07 PM
Falisaty Falisaty is offline
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Haynar: Pets doing damage to an NPC will now cause faction hits.

since when is this classic?
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  #4  
Old 09-16-2010, 05:02 PM
Lostprophets Lostprophets is offline
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Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
Haynar: Pets doing damage to an NPC will now cause faction hits.

since when is this classic?
yeah really, when has this been classic?!
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  #5  
Old 09-16-2010, 05:22 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
Haynar: Pets doing damage to an NPC will now cause faction hits.

since when is this classic?
Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
yeah really, when has this been classic?!
Always? I remember 2 different scenarios with my magician.

1. Chardok faction. I could afk in a room w/ 3 goblins, and when I came back, I had faction for every goblin killed by my pet.

2. Revamped VP faction. AFK in mistmoore, and when I would come back, I had faction for all the npcs killed by my pet.

Also, it prevents killing npcs with impunity. Example: if you farm guards of a city with only your pet, you should get faction hits for them.
  #6  
Old 09-16-2010, 06:10 PM
Lazortag Lazortag is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Always? I remember 2 different scenarios with my magician.

1. Chardok faction. I could afk in a room w/ 3 goblins, and when I came back, I had faction for every goblin killed by my pet.

2. Revamped VP faction. AFK in mistmoore, and when I would come back, I had faction for all the npcs killed by my pet.

Also, it prevents killing npcs with impunity. Example: if you farm guards of a city with only your pet, you should get faction hits for them.
Yeah I agree with this. This is kind of a situation where we would need to provide proof that it's not classic instead of the other way around, because it's kind of abusive and so if we're uncertain of it's classic-ness, we should err on the side of not allowing you to kill guards from a city forever without losing faction. Just my two cents (coppers?)

Also:

Quote:
#
# Haynar: Bard sitting mana regen has been adjusted. They were regening way more than they should have sitting. This is a classic adjustment.
This means Bards should regen exactly 2 mana per tick now while sitting, correct?
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  #7  
Old 09-17-2010, 12:34 AM
Uthgaard Uthgaard is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
This means Bards should regen exactly 2 mana per tick now while sitting, correct?
If this is working correctly, it should be 1 mana per tick at all times. It takes 12 meditate skill per point of mana. The 10 meditate was only to speed up memorization times.
  #8  
Old 09-16-2010, 06:31 PM
Falisaty Falisaty is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Always? I remember 2 different scenarios with my magician.

1. Chardok faction. I could afk in a room w/ 3 goblins, and when I came back, I had faction for every goblin killed by my pet.

2. Revamped VP faction. AFK in mistmoore, and when I would come back, I had faction for all the npcs killed by my pet.

Also, it prevents killing npcs with impunity. Example: if you farm guards of a city with only your pet, you should get faction hits for them.
aye u are talking about kunark era not Classic pre kunark i remember in classic my friends mage killin guards with no faction loss

im still lookin for patch notes ref them patching pet faction
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Falisaty Shagswell mage of 10 winters
"O Lord, bless this thy hand grenade that, with it, thou mayest blow thine enemies to tiny bits, in thy mercy." Armaments 2:9
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my dick would look huge in her hand
  #9  
Old 09-16-2010, 08:21 PM
yaeger yaeger is offline
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Quote:
Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
aye u are talking about kunark era not Classic pre kunark i remember in classic my friends mage killin guards with no faction loss

im still lookin for patch notes ref them patching pet faction
It's a good change.

Seems to be more of a bug fix than a purist "Classic" thing.
  #10  
Old 09-16-2010, 04:59 PM
Rogean Rogean is offline
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That may have been a database change, which wasn't patched yet.
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