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  #11  
Old 03-24-2015, 07:30 PM
evan1612 evan1612 is offline
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Quote:
Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
Heres how I look at exp. I have a camp of x amount of mobs I want the right amount of people that I can kill those x amount of mobs before the first one repops but with not having much downtime. If I have 3 people that can do this we don't need another person in the group. I hate when people add people in a group just to fill up the group.
Maybe people fill up groups to not be greedy with exp?
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  #12  
Old 03-24-2015, 11:19 PM
Axoc Axoc is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
class modifiers apply to group exp.
The wiki says, under the heading Well, how do we slice the pie? How big will each slice be?, "The classes of these characters makes no difference at all. The only thing that determined how big each slice of the pie would be was the net total xp that each of them had earned since character creation."

This means that more experience goes to higher levels, right? So if you want maximum experience for a mob, you should theoretically either be the highest level in that group OR you should be grouping only with white cons, right?

Quote:
Originally Posted by drktmplr12 [You must be logged in to view images. Log in or Register.]
Race and class have nothing to do with the calculation. Instead race and class determines what level someone will be based on an amount of earned exp. Now we include the group bonus. If the kill normally yields 100xp.. the group bonus gets applied to that then the xp is split.
Okay so the only thing that applies to group deficit is hybrid penalty or class penalty? I'm not understanding here. If a kill normally yields 100xp, would the only penalty check across the entire group be to check for -40% and then it would calculate the individual modifier, ranging anywhere from -68% of that newly edited number to +15.5% of that newly edited number?

So it could be anywhere from:
+0% = 100xp
-40% = 60xp
-68% = 32xp
-40%, then 68% of that number = 21.76xp?

Or is the higher/lower number of the -40% vs -68% number taken, either resulting in 60xp/32xp?

Quote:
Originally Posted by Amalec [You must be logged in to view images. Log in or Register.]
2) When a monster is killed it awards experience based on it's level and location. The amount awarded isn't effected by the number of people in a group, their races, their classes or their levels. The only exception is when someone is too high and no experience is given.
What about on the wiki under the heading, How Experience Works, in the Game Mechanics page where it says "However, through the magic of the group bonus, for each person in the group beyond the first, the pie gets a little bit bigger (2% bigger in fact) before we pull out the knife to divide the slices."? Is this incorrect?

Quote:
Originally Posted by Amalec [You must be logged in to view images. Log in or Register.]
Working from there, we can calculate what level other characters with the same experience total would be (fractional levels matter!):
A Level 30.00 High Elf Enchanter
A Level 32.51 Halfling Rogue
A Level 26.01 Troll ShadowKnight
A Level 30.97 Human Cleric
A Level 30.18 Troll Warrior
So it's based on actual invisible number of experience points, not the visible level? If it works this way, why is the stereotype of "hybrids shit up group exp rates" a thing?

Editing to make sure that it's clear I'm not interested in the minmax idea of "I can't have a full group because it cuts out on my experience", before that argument even gets started. I'm simply interested in knowledge for knowledge's sake.
Last edited by Axoc; 03-24-2015 at 11:22 PM.. Reason: Disclaimer to Avoid Arguments
  #13  
Old 03-25-2015, 02:32 AM
Amalec Amalec is offline
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Quote:
Originally Posted by Axoc [You must be logged in to view images. Log in or Register.]
This means that more experience goes to higher levels, right? So if you want maximum experience for a mob, you should theoretically either be the highest level in that group OR you should be grouping only with white cons, right?
The first part is true. The person with the highest experience total will get the biggest share of experience. But your conclusion is false. You're trying to maximize the total experience you gain, not the proportion of the experience you gain. Otherwise, you might as well solo - you always get 100% of the experience that way.

Quote:
Originally Posted by Axoc [You must be logged in to view images. Log in or Register.]
What about on the wiki under the heading, How Experience Works, in the Game Mechanics page where it says "However, through the magic of the group bonus, for each person in the group beyond the first, the pie gets a little bit bigger (2% bigger in fact) before we pull out the knife to divide the slices."? Is this incorrect?
This is correct. That was an oversight on my part. Experience awarded by an npc is dependent on their level, their location and the group modifier.

Quote:
Originally Posted by Axoc [You must be logged in to view images. Log in or Register.]
Okay so the only thing that applies to group deficit is hybrid penalty or class penalty? I'm not understanding here. If a kill normally yields 100xp, would the only penalty check across the entire group be to check for -40% and then it would calculate the individual modifier, ranging anywhere from -68% of that newly edited number to +15.5% of that newly edited number?

So it could be anywhere from:
+0% = 100xp
-40% = 60xp
-68% = 32xp
-40%, then 68% of that number = 21.76xp?
There is no group deficit. If the kill is worth 100xp, it is worth 100xp whether it is killed by a full group of halfling rogues or a full group of troll shadowknights. Or a pair of druids, though they'll lose 8% of the group bonus. Who gets the experience is all that changes, and that is based on each individuals total experience.

Quote:
Originally Posted by Axoc [You must be logged in to view images. Log in or Register.]
So it's based on actual invisible number of experience points, not the visible level? If it works this way, why is the stereotype of "hybrids shit up group exp rates" a thing?
Yes, it is based on the invisible number of experience points.

The stereotype of hybrids shitting up group exp rates is because their experience penalty makes their exp totals considerably higher than anyone else's, particularly when it's applied with a steep racial penalty.

Referring back to my original post for example, a level 26 Troll SK or a level 32 Halfling Rogue will take roughly the same amount of the 'experience' pie from a group. And adding that 30 Troll SK to your trio will do roughly the same thing to your experience rate as adding two 30 Halfling Rogues would.
  #14  
Old 03-25-2015, 02:35 AM
Donruss Donruss is offline
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Told Ya [You must be logged in to view images. Log in or Register.]
  #15  
Old 03-25-2015, 11:53 AM
perditionparty perditionparty is offline
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Quote:
Originally Posted by evan1612 [You must be logged in to view images. Log in or Register.]
Maybe people fill up groups to not be greedy with exp?
This is understandable - but I've probably spent an additional 2 weeks (at 30+ hours a week) playing just because people like to run with full groups.
  #16  
Old 03-25-2015, 12:06 PM
Feanol Feanol is offline
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All this min/max talk makes me furious.

Everquest is at it's core a game about being social.

If the movement of the experience bar draws more of your attention than other human beings...

If you exclude someone from a group that asked to join because you feel that person "isn't necessary" than I hate your guts and wish that all the bad things in life happen to you.
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Last edited by Feanol; 03-25-2015 at 12:09 PM..
  #17  
Old 03-25-2015, 12:07 PM
curtischoy curtischoy is offline
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Don't worry about it. Just exp and have fun. The exp modifiers are basically negligible. I leveled my wood elf ranger with a barb rog friend and we leveled at almost the same rate. Once he hit 45, i was at 44 and about 40% into the level. We grouped with each other exclusively.
  #18  
Old 03-25-2015, 12:10 PM
Slayde Slayde is offline
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Quote:
Originally Posted by curtischoy [You must be logged in to view images. Log in or Register.]
Don't worry about it. Just exp and have fun. The exp modifiers are basically negligible. I leveled my wood elf ranger with a barb rog friend and we leveled at almost the same rate. Once he hit 45, i was at 44 and about 40% into the level. We grouped with each other exclusively.
Exactly. Why must so many preoccupy themselves with the min-maxing math? Just play the game and have fun. Stop worrying about stuff, it's a video game. An emulation of a really old one at that.
  #19  
Old 03-25-2015, 01:32 PM
alaiwy0503 alaiwy0503 is offline
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Quote:
Originally Posted by Feanol [You must be logged in to view images. Log in or Register.]
All this min/max talk makes me furious.

Everquest is at it's core a game about being social.

If the movement of the experience bar draws more of your attention than other human beings...

If you exclude someone from a group that asked to join because you feel that person "isn't necessary" than I hate your guts and wish that all the bad things in life happen to you.
This is the most entitled and self-centered post I've read all day and I have read the Red99 forums today so that's saying something. Who are you to tell every person what the core of the game is about? Get out of here with your judgmental attitude and let the nerds do their work.
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  #20  
Old 03-25-2015, 02:00 PM
Amalec Amalec is offline
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Quote:
Originally Posted by curtischoy [You must be logged in to view images. Log in or Register.]
Don't worry about it. Just exp and have fun. The exp modifiers are basically negligible. I leveled my wood elf ranger with a barb rog friend and we leveled at almost the same rate. Once he hit 45, i was at 44 and about 40% into the level. We grouped with each other exclusively.
That's because, as a side effect of exp awards being proportioned by total experience, your wood elf ranger was taking 60-70% of the exp while he was getting 30-40% of the exp. You guys leveled at the same rate, but you both leveled considerably slower than he would have if you'd played a druid.

Edit for data:
A level 45 Barb Rogue has (45^3 * 91 * 10.5 * 1.4) = 121897912.5 exp
A level 44.40 has (44.4^3 * 140 * 10 * 1.4) = 171555632.64 exp

So you're splitting EXP about 60/40 with him. Although he'd be the same level as you if he didn't get exp independently from you; so you're taking a bit more than those numbers suggest.

If you'd played a character who split the exp equally, he (and you) would be just shy of 48th level.
Last edited by Amalec; 03-25-2015 at 02:13 PM..
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