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Old 10-04-2010, 08:54 AM
Lagaidh Lagaidh is offline
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I remember a downconvert system in live. I remember monks not liking it.
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Old 10-04-2010, 09:15 AM
Aldon Aldon is offline
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Quote:
Originally Posted by Lagaidh [You must be logged in to view images. Log in or Register.]
I remember a downconvert system in live. I remember monks not liking it.
There was no downconvert system in any live era in which I played. Monks would rather not be loaded down with small change. It's as simple as that.
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Old 10-06-2010, 09:04 AM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by Aldon [You must be logged in to view images. Log in or Register.]
There was no downconvert system in any live era in which I played. Monks would rather not be loaded down with small change. It's as simple as that.
/nod My memory over things like this isn't sharp. Never spent a lot of time thinking about it.
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Old 10-03-2010, 11:14 PM
Rogean Rogean is offline
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I'm thinking it would be, for example.. with 5 platinum.. it would downconvert, splits 48 gold evenly, downconverts the remaining 2 to 20, splits that 18 evenly, remaining 2 to 20 copper, 18 evenly, looter gets remaining 2?
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Old 10-03-2010, 11:23 PM
Sidious Sidious is offline
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I do not recall getting buckets of gold from a downconvert split system such as this. On my server though it was very common to have someone master loot and then at the end of group port to say lavastorm, sell junk, and do a /split.

Even though it isn't classic though, changing the split system from the even one it is here just feels like putting buggy code/shoddy code back in for the sake of it, I dont think it really adds to 1999 immersion.
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Old 10-03-2010, 11:37 PM
Lanvaren Lanvaren is offline
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The reason you'd have so much silver/copper was because the mobs would often just *have* 40 copper instead of 4 silver.

The Hole was notorious for dropping multiple PP per golem... in copper coins.

Newbies could make a killing *swimming in there with a few plat and heading back to the bank with 10x that.
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Last edited by Lanvaren; 10-03-2010 at 11:39 PM..
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Old 10-03-2010, 11:36 PM
Live4Redline Live4Redline is offline
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I would say Quellren's explanation seems like it fits best as to what I personally remember.

The looter got more, but by only a few coins in each category. Would also have to be mindful to not split the coin when its not necessary in smaller groups or we'll risk piling up more coins then intended. 5p in a group of two is gonna be 25gold each which would be bad.

It might just be easier to down split and call it a day rather then write up a crazy formula for it. But that's your call. The big thing with the self splitting and group up splitting will still be gone and was the bigger concern I think.


Edit Add: And as for what Sidious wrote i remember ML'ing too... But more or less because we couldn't carry the heavy loot and preventing all that smaller coin from weighting us down. Other wise we would have had to ML everything in order to keep things fare and that wasn't the case at all.
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  #8  
Old 10-03-2010, 11:40 PM
Rogean Rogean is offline
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I asked a friend who played back in the day whos very knowledgeable about game mechanics and he said that the system used for autosplit was very complex, based on multiple variables such as aggro, distance from mob, and randomness.. while it did reward the looter with more in the long run, it was far from evenly split.

Based on that I'm still leaning towards a downconvert system that would be fair for all group members.
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  #9  
Old 10-04-2010, 07:26 PM
Kender Kender is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Based on that I'm still leaning towards a downconvert system that would be fair for all group members.
that would cripple monks hehe
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Old 10-03-2010, 11:41 PM
oldhead oldhead is offline
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either way.. auto split is worthless and best with just alternating loots or a ML for guild/friend parties.
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