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#11
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The last paragraph basically discredits anything he is saying. AE Rampage did not exist at that point in time - Rampage was limited to a single player and dependent on order of getting on aggro list as we all know.
I spent a lot of time doing PoP, Luclin and Velious content on Al'Kabor. Much of which was spent using a single charmed pet tanking, never did my casters get hit by rampage when in casting range. Rampage would just trigger and no one would get hit. This includes 1-2 grouping Tormax using Dlammaz as a charmed pet and just him (what a beast he was).
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#12
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Daldaen is (mostly) correct.
Rampage is a list determined by order of initial aggro. When an NPC rampages, it goes down this list until it finds the first viable target. Your spot on the list is set unless you successfully blur/FD/FM/etc. If you are the rampage tank and out-range rampage, you will pass rampage on to the next viable target. However, your spot on the list is preserved, so returning to rampage range will still cause you be the first viable target (and thus eating rampage). A couple of small notes: 1) DA/DB didn't change whether or not the player got rampaged. Many guilds used paladin rampage tanks for this reason with Divine Hammer. It did have some weak points such as heals not going through. Paladins did try to counter this by leaving rampage range if they were low on HP and DA was about to fade. 2) AE rampage functioned differently and was consistently able to be max melee ranged. Melee could attack Fennin Ro at max melee range and be safe from AE rampage. 3) ST Rampage could be ranged, the question obviously being "at what range?" There's a lot of conflicting evidence that points to a ton of NPC variation. For practicalities' sake, this boils down to melee range or not. I'm of the opinion that it's probably not variation and is likely some function of the NPC's hitbox/melee range. 4) If you want to test out all this, there's really no better mob than Arch Lich. He's perma rooted so NPC positioning won't change, procs rampage on nearly every attack round, and has a knockback. I don't believe LoSing it works, but he's also an easy mob to test that on.
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