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  #1  
Old 09-01-2015, 12:42 AM
jaybone jaybone is offline
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So how about those luclin drakes? Those guys getting removed or nah?
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  #2  
Old 09-01-2015, 01:31 AM
Colgate Colgate is offline
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http://www.legacyofsteel.net/Archives/Post/2001-08-29

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If you told me you took 70 to beat Vyemm I would still pat you on the back. No zerg accusations here. Like I said, Vyemm is the mackdaddy sum-beeotch. Folks, we had 5 LoS clerics and one guest cleric tonight. I think our numbers were right around 45-50ish. It was a *sweet* kill. Those who have fought Vyemm can appreciate what 6 clerics and less than 50 people means.
lol @ the idea of fighting vyemm with 6 clerics with the damage output he has now
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  #3  
Old 09-01-2015, 01:38 AM
Alunova Alunova is offline
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That's 8 months after release on a blue server. How many years did it take Pandemonium from TZ to kill him? "I think our numbers were right around 45-50ish." means they really had 65.

Red really seems to be pushing this whine to win route, but PVP servers always suffered during PvE progression. Vyemm will not be changed because he is too hard for red.

I would be surprised if Vyemm is not killed with less than 60 in the next 8 months. He will never be harder than he is right now. With that said, the big 4, King Tormax, Avatar of War, Tunare and Lord Vyemm should never be pushovers in the timeline that P99 has. Several of these were not killed (legitimately) on most servers for the first 6 months to a year after Velious was released.
Last edited by Alunova; 09-01-2015 at 01:46 AM..
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  #4  
Old 09-01-2015, 01:42 AM
Colgate Colgate is offline
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load up a warrior with best in slot velious gear and test a 6 cleric CH chain with the current vyemm and let me know how that works for you

you cannot be serious thinking he's anywhere close to how he was in classic

i'm interested in classic everquest; if i wanted to keep up with blue's PvE progression, i would drop all recruitment requirements and start bringing 100+ people to raids like they do

but then you'll complain that we raid with too many people
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  #5  
Old 09-01-2015, 01:49 AM
Colgate Colgate is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I've replied to this in threads of the past, but:

Personally, I'd like to create classically-inspired content and mechanics as an addition to a new server while leaving p99 as a museum quality example of classic eq. There would be no custom content on the (most classic as possible) server. Additional bugs or researched anomalies would still be corrected.

After we have prekunark-Velious as pristine as possible, the aforementioned classically-inspired content is where I would devote my free time. I do not believe any developer on staff wants to work on recreating anything past Velious.
doesn't really add up with what's going on here?
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  #6  
Old 09-01-2015, 02:10 AM
Buhbuh Buhbuh is offline
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We'll kill him eventually. He just wasn't this hard.

Also, on live, half of that time was just finding out what the dragons did/ how to position them/ theory crafting ways to kill them. Everyone knows what it takes to kill them here.

On top of that - a huge majority of Red and Blue players went into this expansion here with a vastly larger gear pool than the people on live servers did. FoH was barely in VP. We're coming into this with clerics that have 3400 mana starting out.

I mean it's fine. Like I said, he will die. But I, along with everybody else, found no evidence of him quadding for 1250s. The only actual log I could find was from Luclin, and it's short, with the biggest hit of 1100 on a cloth class.

http://solinvictus.yuku.com/reply/22...tep#reply-2286

[Sat Sep 14 14:01:00 2002] Karthunk has been slain by Lord Vyemm!
[Sat Sep 14 14:01:00 2002] Your Naki's Studded Ring shimmers briefly.
[Sat Sep 14 14:01:00 2002] You begin casting Funeral Pyre of Kelador.
[Sat Sep 14 14:01:03 2002] Snneaaky is ripped through a dimensional hole.
[Sat Sep 14 14:01:04 2002] Goldbeard tells the guild, 'karth down'
[Sat Sep 14 14:01:07 2002] Aric was injured by falling.
[Sat Sep 14 14:01:07 2002] You have been summoned!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 750 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:08 2002] Jaffe begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Feldor begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 1000 points of damage.
[Sat Sep 14 14:01:09 2002] You have been slain by Lord Vyemm!
[Sat Sep 14 14:01:11 2002] Returning to home point, please wait...
[Sat Sep 14 14:01:11 2002] LOADING, PLEASE WAIT...

I think Blue and Red share the same feelings on it, in that it's difficult/ sucks trying to gather twelve clerics (or more) for the encounter. We're just being vocal about it, especially because, from all the evidence we've found, he appears to be tuned to a non-classic level of damage output.

I'm actually curious why he was changed after the first week? What about his damage output struck the developers as non-classic? Was it just the fact that he was killed in the first week and the instinct was that he shouldn't be? Or did you actually find sources indicating he hit harder and faster? Was every other mob not tuned correctly also, or was it just AoW and Vyemm?
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  #7  
Old 09-01-2015, 11:10 AM
Rogean Rogean is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
[Sat Sep 14 14:01:00 2002] Karthunk has been slain by Lord Vyemm!
[Sat Sep 14 14:01:00 2002] Your Naki's Studded Ring shimmers briefly.
[Sat Sep 14 14:01:00 2002] You begin casting Funeral Pyre of Kelador.
[Sat Sep 14 14:01:03 2002] Snneaaky is ripped through a dimensional hole.
[Sat Sep 14 14:01:04 2002] Goldbeard tells the guild, 'karth down'
[Sat Sep 14 14:01:07 2002] Aric was injured by falling.
[Sat Sep 14 14:01:07 2002] You have been summoned!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 750 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:08 2002] Jaffe begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Feldor begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 1000 points of damage.
[Sat Sep 14 14:01:09 2002] You have been slain by Lord Vyemm!
[Sat Sep 14 14:01:11 2002] Returning to home point, please wait...
[Sat Sep 14 14:01:11 2002] LOADING, PLEASE WAIT...
This is the stuff I need. I don't like using something from 2002 but let's say it didn't change between velious release and then.

I see a minimum hit of 250 and a max hit of 1100. That would mean a DB of 200 and a DI of 45, which would make sense. (Making his min hit 250, max hit 1100). Is that the earliest log we can find?

Also note in the log above he is swinging 5 times in a single round? Without flurry? Still want to claim triple attack?
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  #8  
Old 09-01-2015, 12:00 PM
Nirgon Nirgon is offline
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So with max gear (non AoW/Tunare) its possible with 6 clerics here? Alright Puffy, we'll gear and trust.
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  #9  
Old 09-01-2015, 12:14 PM
Coffee Coffee is offline
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Rampage doing this with 1250 ac tanks red doing it with 1450 tanks and Khanable thinks his ac tank is making the fight easier?
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  #10  
Old 09-01-2015, 12:23 PM
khanable khanable is offline
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Quote:
Originally Posted by Coffee [You must be logged in to view images. Log in or Register.]
Rampage doing this with 1250 ac tanks red doing it with 1450 tanks and Khanable thinks his ac tank is making the fight easier?
The fight is doable now. At 1000ac on beta I couldn't keep up. Almost certainly would go down eventually. I had to sit out on release and let non-iksar warriors tank it. =p

That is to say at 1000ac it was impossible and at 1200-ish it became possible to keep a tank alive with 1-1.5s ch's.
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Last edited by khanable; 09-01-2015 at 12:34 PM..
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