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  #11  
Old 01-22-2011, 06:10 AM
Icaro Icaro is offline
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Classic EQ is to me the only MMORPG I ever tried which gives the sense of a real RPG, like D&D.

The sense of adventure, the challenge, the group orientation. If to all this you add a fantastic, helpful mature community, this Project is by far the best game around.

Thanks to the developers for the great job, keep it up!!!!
  #12  
Old 01-22-2011, 10:16 AM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
EQ's sandbox style. Being thrown into a new world and having to figure it all out.
Bleh. I loved EQ, I love P1999, and there are a ton of things about this server that I would like to list in this thread. But I take issue with EQ being called sandbox.


Sandbox = you step into a box full with sand. The sand may be a blank slate when you step in, or it may have been played with and molded already by your parents when they put it in or by other kids who are also playing in the sandbox. You find a corner of the sandbox to call your own (or kick some other kid out of his part of the sandbox and call that your own), you destroy what was there before and build something of your own that everyone else can see/enjoy/try to destroy in their own turn. Or you wander around admiring other people's creations in the sand. Or you get your jollies by griefing. Or whatever. Etc. Your actions affect not only your fellow sandboxers opinions of you, but also the game world itself.

Themepark = you step into a themepark with Y number of rollercoasters in it and decide which rollercoaster(s) you want to start waiting in line at. Some rollercoasters are for first-timers, some have 500-foot, 99 mph drops. Some have long lines, some have no lines at all. Some are right by the park entrance, some you have to walk all the way across the park to get to. You proceed to walk through a maze of handrails to get to a rollercoaster, being careful not to blaze a new trail though perhaps you manage to find a path less travelled once or twice along the way... and then you repeat ad infinitum. Along the way you may or may not end up interacting with other people who are in line for the rollercoasters, but at no point do you ever change any part of the themepark by your actions.


EQ is a themepark MMO.



Edit - another analogy... a sandbox MMO is like a game of D&D, whereas a themepark MMO is like a game of monopoly.

Eve is sandboxish. Shadowbane was sandboxish. Etc.
WoW, EQ, CoH, LotRO, etc., are wayyy themeparkish.
Last edited by fischsemmel; 01-22-2011 at 10:55 AM..
  #13  
Old 01-22-2011, 10:18 AM
fischsemmel fischsemmel is offline
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In before I get flamed because some people are going to be upset that EQ is a themepark like WoW:

My single favorite thing about P1999 is that it reminds me of all the fun I had back in the day on Live. Of course I'm thoroughly enjoying the game's different classes and how each of them function, the felt size of the world, the harshness of not being careful when playing, etc. But my single, favorite thing is definitely the nostalgia.
  #14  
Old 01-22-2011, 04:20 PM
jilena jilena is offline
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The drama is by far the best part of P99. It's like someone took a large handful of the best drama queens from every server in classic and tossed them into one tiny room and let em go at it. It's classic++ on the drama front.

I also like the 1 character logged in setup. I dunno about other people but my play style is dramatically altered by my inability to log in multiple chars. For the better I might add though it occasionally annoys me I can't just throw together my own uber PL gang to go at it.

As far as what is classic EQ and MAKES the game. Shared content. This is the only serious thing classic EQ does that newer games don't. People can claim it's the "danger" and "xp loss" and "challenge"... It isn't. EQ classic is easy. Way easy. It's all about having to directly compete for what's desireable. Be it XP, loot, or just bragging rights. EQ forces you to interract and be social in ways that newer games simply don't. *shrug*

And yeah, EQ is in no way a sandbox.
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  #15  
Old 01-22-2011, 07:05 PM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
Shared content. This is the only serious thing classic EQ does that newer games don't.
I can give you that. Shared content is an absolutely huge difference between EQ and most newer games. However...


Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
People can claim it's the "danger" and "xp loss" and "challenge"... It isn't.
Maybe not for you. But that's the beauty of what "people" think: it has nothing to do with what you think.


Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
EQ classic is easy. Way easy.
Compared to beating aids? Sure.

Compared to the things you should actually be comparing an MMO to (aka other MMOs)? Maybe in ways.

I don't have much experience at all with EQ raiding, so I can't speak for how easy it is relative to other MMOs' raiding. But as far as learning how to be a good enchanter in an xp group or learning the ropes of EQ compared to learning the ropes of most other MMOs? EQ is at least as challenging as others, if not more so.


Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
It's all about having to directly compete for what's desireable. Be it XP, loot, or just bragging rights.
XP and bragging rights are competed for in other MMOs, especially bragging rights. EQ has no monopoly on those, although XP is not competed for in nearly the same way in other MMOs that I've played as it is in EQ.


Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
EQ forces you to interract and be social in ways that newer games simply don't. *shrug*
No, no it doesn't. At least not in a broad, sweeping, overall way like you seem to be talking about.

If I were a warrior and I wanted to get geared while leveling and I wanted to level up relatively quickly and I then wanted to see raid content... then yes, I would have to branch out to new people to accomplish all that. But it's not like I can see raid content in other MMOs by myself, or without interacting with others. Same goes for gearing up while leveling, more or less.

And even then, no one would be FORCED to be social in EQ differently than they are social in any newer MMO... they could just bring a guild of friends with them and be social with them in EQ exactly like they are in whatever new MMO they're playing.

As for me, personally? I'm LESS social in EQ than I am in other MMOs, because I know fewer people on here, because I'm playing a class that performs better solo than it would in a group, because I know I'm a good player but don't know what to expect from 5 other random people I find, because I'm enjoying reliving my old EQ days by re-exploring and leveling while whispering 2 or 3 friends, etc.
  #16  
Old 01-22-2011, 07:50 PM
Scrooge Scrooge is offline
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Challenging content, and how one can improve by conquering said content.
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I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
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  #17  
Old 01-22-2011, 08:59 PM
Kimmie Kimmie is offline
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Favorite thing about P99:

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  #18  
Old 01-22-2011, 09:16 PM
nalkin nalkin is offline
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Hahaha, that is awesome. Right up there with...that one guy's....boat service before the boats worked.
  #19  
Old 01-22-2011, 09:34 PM
Ihealyou Ihealyou is offline
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  #20  
Old 01-22-2011, 11:47 PM
Slathar Slathar is offline
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Quote:
Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
Bleh. I loved EQ, I love P1999, and there are a ton of things about this server that I would like to list in this thread. But I take issue with EQ being called sandbox.


Sandbox = you step into a box full with sand. The sand may be a blank slate when you step in, or it may have been played with and molded already by your parents when they put it in or by other kids who are also playing in the sandbox. You find a corner of the sandbox to call your own (or kick some other kid out of his part of the sandbox and call that your own), you destroy what was there before and build something of your own that everyone else can see/enjoy/try to destroy in their own turn. Or you wander around admiring other people's creations in the sand. Or you get your jollies by griefing. Or whatever. Etc. Your actions affect not only your fellow sandboxers opinions of you, but also the game world itself.

Themepark = you step into a themepark with Y number of rollercoasters in it and decide which rollercoaster(s) you want to start waiting in line at. Some rollercoasters are for first-timers, some have 500-foot, 99 mph drops. Some have long lines, some have no lines at all. Some are right by the park entrance, some you have to walk all the way across the park to get to. You proceed to walk through a maze of handrails to get to a rollercoaster, being careful not to blaze a new trail though perhaps you manage to find a path less travelled once or twice along the way... and then you repeat ad infinitum. Along the way you may or may not end up interacting with other people who are in line for the rollercoasters, but at no point do you ever change any part of the themepark by your actions.


EQ is a themepark MMO.



Edit - another analogy... a sandbox MMO is like a game of D&D, whereas a themepark MMO is like a game of monopoly.

Eve is sandboxish. Shadowbane was sandboxish. Etc.
WoW, EQ, CoH, LotRO, etc., are wayyy themeparkish.
nerd alert nerd alert
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