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#11
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![]() Quote:
A lot of complaints stem from those guilds formerly in class R, that never actually participated in actual end game raiding. Now when actually confronted head on with that part of the raid scene, they don't like it and complain quite vocally to everyone that will listen. Literally the only way to separate the casuals that are perpetually behind is continuously add expansions, which isn't going to happen.
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#12
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![]() VP clickies add abilities to characters they otherwise could not perform indefinitely
Velious gear honestly only really separates the Main tanks of the guilds - A/A MTs are mega beefy which helps with the trickle down effect on the smaller number / 'lesser target' raids Most clerics and casters have maybe gained 700 mana - 900 mana if they really bearded hard and have acquired a few BIS but in the big picture thats literally 1.5 more heals/nukes. Hardly game breaking since the majority of Velious was in fact cleared out with Kunark gear. Once you start getting FT stacked high though I could see that being a huge factor but again you need to have that for all your clerics to keep chains working properly, not just 1 person.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#13
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![]() Are you worried a new server will interfere with your market manipulations?
Blue launched in 2009, it's been quite long enough to reboot the universe. | ||
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#15
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![]() I think people underestimate the Velious dungeons. DN, Sirens Grotto, and Velketor's are all well designed and challenging. The problem is they are miserably itemized in comparison to Sebilis, let alone NTOV. If Verant had been more aggressive there, and considering Kael and TOV East/West are also doable with pretty low numbers, I don't think Velious group content would lose to Kunark.
The difference is that there is way more (and better) raid content, and because that content is so much harder than the 32K HP boss fights of Kunark the massive gear upgrades actually kind of matter (or would if A/A didn't field 750 players on average). It's interesting to me that BDA toughed out all of Kunark and left within 8 months of Velious. Let's take Chest for example. In Kunark, he was 3 slots behind a VP geared monk. In Velious without any NTOV gear he gets crushed. He's 500-1000 HP and 300 AC and like 40 resist all behind a NTOV monk, not to mention doing 25% less damage. Granted Monk is one of the classes that gets the biggest upgrades from Velious; the difference isn't quite so extreme with casters or plate classes that get solid gear in HOT. What is surprising me though is that the insane competition is continuing over Velious even though there is no new expansion on the horizon. I mean, to me the purpose of gear is to beat the next expansion. You don't need full BIS for Vulak (died opening night in Kunark gear) you need it for Aten Ha Ra or Emperor Ssraeshza. The biggest reason Rampage and TMO were going so hard in VP was that they wanted to gear up for Velious as much as possible. I'll be very curious to see how much longer this lasts. OTOH I heard through the grapevine that Getsome is back and forming a new guild, so who knows! Personally I'm not that interested in Recycle 99 as I feel like I already beat classic EQ. Even on Project 1999 I think I've been able to do some cool things strategy wise; on Recycle 99 it would be purely whoever neckbearded out the most. What I'd love to see is Nilbog recruit 4-5 new devs to recreate Luclin/POP. Failing that I'd love to see the Project 1999 staff switch to a more nostalgic view of the server and institute some GM rotations and see if it's possible to do NTOV with 25 and AOW with 40. But since neither of those are happening I don't see myself doing much raiding at this point. | ||
Last edited by Raev; 05-13-2016 at 12:35 PM..
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#16
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![]() Quote:
However... I never saw VP during live. Most people that I associated with weren't even halfway through Kunark when Velious came out (I was in OT).
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#17
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![]() I know its not in the classic timeline, but this is one of the huge advantages of adding Luclin. So many more raid bosses. And if PoP is implemented (Without a plane of knowledge, of course) their are 10+ tiers of raiding. Low level guilds will have a blast playing around in Seb and NToV and Grieg's End and and all these other places and the neckbeards can sock each other for elemental and time.
It's not classic, but it really would relieve the pressure at the top. It would make absolutely zero since to put any time into killing anything in low tier Luclin through classic if PoP high end is around. | ||
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#18
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![]() PvP Teams.
Also, there is certainly a case for a recycle. You literally made a thread because of an imaginary threat to your EC Tunnelquesting "Empire".
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#TeamLizard for Life
Server first Shaman 10th Ring. | ||
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#19
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![]() Raev seems so happy to be playing EQ
/miss u
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#20
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![]() Luclin and PoP would be baller $$$.
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