Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 05-18-2016, 04:30 PM
digitz80 digitz80 is offline
Aviak


Join Date: Mar 2015
Posts: 55
Default

Thanks for the replies all.

How does sneak work with monk pulling?
  #12  
Old 05-18-2016, 04:43 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

Block is what pushes monks above and beyond what the plate tanks can achieve at baseline (i.e. Not a warrior under discipline).
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #13  
Old 05-18-2016, 05:09 PM
Sage Truthbearer Sage Truthbearer is offline
Fire Giant

Sage Truthbearer's Avatar

Join Date: Nov 2013
Posts: 607
Default

Block is just the Monk version of parry.

The problem is that block is about 3 times better at avoiding attacks than parry is.

Here is one parse that put block at ~10% and parry at 3%.

Monks are op.
Last edited by Sage Truthbearer; 05-18-2016 at 05:12 PM..
  #14  
Old 05-18-2016, 05:50 PM
Lojik Lojik is offline
Planar Protector

Lojik's Avatar

Join Date: Feb 2013
Posts: 1,954
Default

Monk just gets so many advantages in this time line, I think of them as the only true hybrid (able to fill multiple roles.)
Great dps
Great mitigation
Great itemization at all levels, low end, high end, and BiS
Great skills
Good disciplines
Decent hitpoints: higher than all but 3 classes no? Could be wrong here
Low ac gear, but ac bonus
Great complements: sneak+fd+eye+stonestance, mend+fungi+mitigation+high bind wound skill

They are also self sufficient, complement other classes well, and stack well with others of same class-type: meaning having one monk already doesn't really diminish the role of a class that fills the same role as the monk.
  #15  
Old 05-19-2016, 05:27 AM
isoka isoka is offline
Planar Protector

isoka's Avatar

Join Date: Mar 2011
Posts: 1,039
Default

Quote:
Originally Posted by digitz80 [You must be logged in to view images. Log in or Register.]
Thanks for the replies all.

How does sneak work with monk pulling?
Ok, so you pulled a large number of mobs. If they are over level 30, FD doesn't 100% memblur them, which means that if you stand up, some will keep chasing you and might re-agro those which were blurred making it difficult to lose agro on your whole train.

When FD, use sneak till it works (to know it worked, just wait for cooldown to elapse. If sneak is still activated, it worked. If not, you will have the opportunity to re-use it).

When you stand up while sneak is active, any monster turning its back to you will be memblurred. Those facing you and which still have agro on you will start running to you.

Also, throwing a shuriken / hammer / jav etc won't break sneak anymore, meaning that if you memblurred the whole train (i.e they are all pathing back away from you), you can still tag the closest one without re-aggroing the others since sneak won't break.
__________________
Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer
Mylene - Arch Mage // Fools - Virtuoso
Cerras - Hierophant // Dharkan - Warlock
Kirua - Assassin // Veuve - Gravelord
Tornade - Warder // Fikko - High Priest
Dikkenek - Warlord // Barraki - Crusader
  #16  
Old 05-20-2016, 11:29 AM
jolanar jolanar is offline
Planar Protector


Join Date: Nov 2014
Posts: 1,394
Default

The main difference, IMO, between a SK and a Monk is not really what they can do, but what the group/raids expects them to do.
  #17  
Old 05-20-2016, 03:17 PM
Spyder73 Spyder73 is offline
Banned


Join Date: Oct 2014
Location: 36th Chamber
Posts: 1,900
Default

Monk tanking is really not viable unless you have a shaman/chanter slowing. If you do, then they are like the best tanks ever
  #18  
Old 05-20-2016, 09:00 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

I think only Warriors can really tank unslowed stuff
  #19  
Old 05-21-2016, 12:09 AM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Not tank swapping is pretty mind boggling IMO. Defensive discipline doubles the interval of the CH chain, so you can probably fight 2-2.5x longer. But I suppose things like strategy don't matter on either Project 1999 server when the average raid guild fields 80 for content designed for 40.
  #20  
Old 05-21-2016, 08:40 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Not tank swapping is pretty mind boggling IMO. Defensive discipline doubles the interval of the CH chain, so you can probably fight 2-2.5x longer. But I suppose things like strategy don't matter on either Project 1999 server when the average raid guild fields 80 for content designed for 40.
I'm pretty sure AoW wasn't designed for 40 -nor a majority of Ntov Dragons where guilds historically cleared to their target instead of train pulling to a pre designated safe spot.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:54 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.