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Old 10-06-2016, 03:54 PM
Rygar Rygar is offline
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Seriously, why do so many people overlook the hole? Best zone low to mid 50s hands down. Tons of camps are easily accessible with that group, old world mobs have low hp (4k for non golems), rogue mobs to charm that backstab for 350, and tons of random loam and gem drops. Not to mention it has a high ZEM. Is currently never crowded, could stay until 58 and go to HS or just chill until 60.

Just past entrance is a pit that you can fear kite add free too... But exp slows there around 56


Edit: can make a level 1 halfling brell rogue and bind outside... Can drag any corpses to entrance for rez, you are non KoS to elementals / golems / fiends, but can h/s past rats and undead. So CR is the easiest in this zone compared to any other high level dungeon. And yes, you can consent your own body to your own rogue to drag [You must be logged in to view images. Log in or Register.]
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Last edited by Rygar; 10-06-2016 at 04:01 PM..
  #2  
Old 10-06-2016, 04:35 PM
thufir thufir is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Seriously, why do so many people overlook the hole? Best zone low to mid 50s hands down. Tons of camps are easily accessible with that group, old world mobs have low hp (4k for non golems), rogue mobs to charm that backstab for 350, and tons of random loam and gem drops. Not to mention it has a high ZEM. Is currently never crowded, could stay until 58 and go to HS or just chill until 60.

Just past entrance is a pit that you can fear kite add free too... But exp slows there around 56


Edit: can make a level 1 halfling brell rogue and bind outside... Can drag any corpses to entrance for rez, you are non KoS to elementals / golems / fiends, but can h/s past rats and undead. So CR is the easiest in this zone compared to any other high level dungeon. And yes, you can consent your own body to your own rogue to drag [You must be logged in to view images. Log in or Register.]
yeah, +1 to all this. can't believe I forgot it too. hole is almost always wide open, the only camps that people take even semi-regularly are entrance with the elementals and the first drop by the initial castle. go even a little bit deeper and the whole place is your oyster. there's even some undead deeper in if you don't mind the risk.
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  #3  
Old 10-06-2016, 03:54 PM
Spyder73 Spyder73 is offline
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HS is a death trap even with a good group - Don't sugar coat the zone, it's dangerous and frustrating -Not saying impossible, but a enc/nec/SK trio could very easily get thier sh!t pushed in in short order.

EDIT: The hole is a great idea and where I would pick
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Old 10-06-2016, 03:59 PM
Baler Baler is offline
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
HS is a death trap even with a good group - Don't sugar coat the zone, it's dangerous and frustrating -Not saying impossible, but a enc/nec/SK trio could very easily get thier sh!t pushed in in short order.

EDIT: The hole is a great idea and where I would pick
Bro if people are stupid they're going to die no matter where they do... be real

The hole is just as much a death trap in your statement.
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Old 10-06-2016, 04:04 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Bro if people are stupid they're going to die no matter where they do... be real

The hole is just as much a death trap in your statement.
The hole won't ht you for 1800 when them 3 mobs give you a crit resist on lull or a pet break. They hit much less than HS mobs too and lower hp, so you can get out of a tough pull easier. CR easier too
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  #6  
Old 10-06-2016, 04:12 PM
Lord_Snow Lord_Snow is offline
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Haha I'm the sk...I'm uselss. I have a fungi also if that helps
  #7  
Old 10-06-2016, 04:25 PM
Baler Baler is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
The hole won't ht you for 1800
Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
I didn't realize it was possible to get insta-gib-quad-harm-touched in the hole, because that happens pretty regularly in HS
If the enchanter, necro and SK's pet EAT THOSE HARM TOUCHES WHY DOES IT MATTER?
I'll repeat this in another way. Utility is king in this trio.
Play smart.

Listen folks,. Pets can EAT harm touches, Dots and Stuns. Utilize them as your own personal throw away toy.
when I see a pet eat a DT i'll add that to the list also.
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Last edited by Baler; 10-06-2016 at 04:30 PM..
  #8  
Old 10-06-2016, 04:24 PM
Spyder73 Spyder73 is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Bro if people are stupid they're going to die no matter where they do... be real

The hole is just as much a death trap in your statement.
I didn't realize it was possible to get insta-gib-quad-harm-touched in the hole, because that happens pretty regularly in HS
  #9  
Old 10-06-2016, 04:48 PM
brecon brecon is offline
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Necro and Enchanter are both good soloists because they don't take hits. The issue, as some have pointed out, is the SK won't really be able to face-tank mobs effectively without a healer.

What you can bring to the table though is chain-pulling or help with fear kiting. For the former, the Enc and Necro just duo mobs really, while you bring them in. HS Basement/North works since you can lull undead and FD split, once spawns are broken its cake, just snare them into the group and have the necro/enc deal with them. Really any of the common Enc/Nec solo spots works (so Lguk dead side, HS, Solb). You can get more creative and look at outdoor fear kiting (Skyfire named cycle is very popular) or look at lower xp more more interesting zones (Velks, DN spiders are easy to fear kite), but it's the same general idea.
  #10  
Old 10-06-2016, 04:50 PM
thufir thufir is offline
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Quote:
Originally Posted by brecon [You must be logged in to view images. Log in or Register.]
Necro and Enchanter are both good soloists because they don't take hits. The issue, as some have pointed out, is the SK won't really be able to face-tank mobs effectively without a healer.
People keep saying this and I am a little confused. Is necroheal not well known around here? It costs like 10 mana a pop to keep the sequence going. Enchanter slow plus this will let the SK tank most things just fine. I used to duo with my SK in KC with a necromancer in my low 50s over by VS pit when I was trying to find the BE boots, just face tanking Knights of Sathir.
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Brallos Rek - 43 ogre warrior
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Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
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