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Old 11-18-2016, 06:05 PM
Spyder73 Spyder73 is offline
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  #2  
Old 11-18-2016, 06:12 PM
Crawdad Crawdad is offline
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Quote:
Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
So what are some of the main differences between Necro and Enchanter? What makes you choose one over the other?

Also, is it true that Enchanters got nerfed pretty hard in Velious zones because Velious mobs resist charm/mez much more? If so, do Necros share that same problem?
Enchanters can solo a huge variety of top-end mobs that most other classes couldn't dream of. A non-lazy Enchanter can CC, pull and boast the most DPS in the group all at the same time. Lazy or non-lazy, you are going to die a lot. You can group or solo from 1-60 easily at one of the fastest rates of any class. You will almost always have to pay attention to your pet/group/surroundings, which will all at some point get you killed.

Necromancers are limited to soloing top-end mobs that are undead, or are root rotting. Necromancers aren't going to pull crazy Dps unless its an undead-friendly zone. A non-lazy Necro can CC and heal, but you lack lull and FD is haphazard at best for pulling. You aren't going to die very often thanks to harmshield, FD, snare and lifetaps. You can solo from 1-60 easily at a steady pace, and can earn a solid chunk of change while paying minimal attention.

Enchanters are always welcomed into any kind of group. Necros have to struggle getting into a full group but shine in a duo/trio.

Velious is criminally under utilized here, so you wont see too many people Exping in groups or solo. My experience with both runs out at 56, but I haven't had an issue charming or soloing as either (outside of the obvious issues like mez immunity). Raiding both are a snooze-fest.

Dispelling recourse has been nerfed and isn't worth it anymore. You're better off throwing out a deflux to heal... unless you enjoy the thrill of dispelling your Hp buff instead of recourse.

TLDR SUMMARY: Enchanter if you want to solo/group like a king, constantly pay attention to the screen and don't mind dying. Necromancer if you want to solo, make easy plat and hardly ever die/AFK any time you want.
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  #3  
Old 11-19-2016, 05:56 AM
Swish Swish is offline
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That's a good post... but I'd add that the best enchanters, either naturally or via days/months of practice soloing are great at "getting out of jail" when a chain of bad events starts to happen. Whether its a level 4 root, recasting rune,or simply having gate up somehow (with all the other spells to try and juggle).

Necros are certainly a safer soloing class. If in doubt, FD... if that fails... Harmshield and try again when it pops [You must be logged in to view images. Log in or Register.]
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Old 11-19-2016, 06:17 AM
solutionx solutionx is offline
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I made the post assuming the dude is new :P If it's a skilled level 60 Enchanter the last thing you care about is spending plat on more runes with the kind of income you're potentially getting!

I guess one more important thing to note is the amount of spell juggling you MUST do as an enchanter to play it well. You're always in your spellbook, neatly organized and switching spells constantly, either grouping or solo. Good Necros have to do it too, but not at that their level. Again... not made to be lazy classes.
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Old 11-19-2016, 08:23 PM
Bristlebaner Bristlebaner is offline
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I have a 57 enchanter and a 54 necro currently. Here is how I would compare:

Enchanter: most potential to pull off impressive solo feats. Requires concentration at all times. You won't be doing anything impressive without a charm pet. Keeping a charm pet is fun at times and very stressful at times. When I bio my wife thinks I'm holding a time trial to get to the bathroom. A dual wielding, hasted pet will likely burn through your Rune V and kill you way before a cleric or melee could taunt it off. You will have to manage buffs on other players and you will always die first. Raid or group, enchanter hits the floor first. TL,DR: Very powerful, very stressful (In my opinion).

Necro: Chill. You can pay zero attention and go farm Seafuries. You can farm low levels with your summoned pet. You can heal. Your mana regen blows away C2. Instant invis is great. Feign death is ultra useful ofc - bad pull, flop. Ridiculous train in HS with goofy pathing and lvl 51 summoners running through zone in, flop. You lack the pure solo power of an enchanter because you can't charm a living mob and you don't have slow to reduce a named NPC damage by 70%. If you're okay not being the pinnacle of solo power, it's a much more relaxed class. Doorbell rings? Flop. Wife aggro? Flop. TL,DR: Very powerful (although falling short of enchanter), more relaxed.
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