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  #11  
Old 08-11-2017, 03:38 PM
maskedmelon maskedmelon is offline
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i might imagine much of that was carved out and reworked into the temple of sol ro ^^
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  #12  
Old 08-11-2017, 03:55 PM
Canelek Canelek is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Brad snorted those lines of code?

Haha! Likely.
  #13  
Old 08-11-2017, 03:59 PM
Telin Telin is offline
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My guess is that some of those names represented the player personalities. All of those names are alternative combinations of classes, guilds, and dieties. Players sometimes even referred to themselves by some of those names. But as for those specific names, maybe they were NPC's that never made it into game.
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  #14  
Old 08-11-2017, 05:12 PM
utenan utenan is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
My guess is that some of those names represented the player personalities. All of those names are alternative combinations of classes, guilds, and dieties. Players sometimes even referred to themselves by some of those names. But as for those specific names, maybe they were NPC's that never made it into game.
as good an explanation as I can hope to find : ) Although, it bugged me that all the other starting zones "personalities" just had regular ol' npc's / named mobs like you'd expect - and EC's list is a circus!

but yeah there's enough made up nonsense in these guides to fill a book! It is quite entertaining. I refer to an older post of mine - https://www.project1999.com/forums/s...d.php?t=212796
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Old 08-12-2017, 06:54 AM
Dolalin Dolalin is offline
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The thing with the RoK strategy guide is that it's notoriously full of shit. I have no idea what their source material was, design docs maybe? But they're so often wrong it's hilarious.
  #16  
Old 08-12-2017, 07:01 AM
Swish Swish is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
The thing with the RoK strategy guide is that it's notoriously full of shit. I have no idea what their source material was, design docs maybe? But they're so often wrong it's hilarious.
I remember reading my copy when the servers were down (which seemed to be a lot) and thinking "that's not right, that can't be right" on a bunch of stuff.

I guess accuracy wasn't a thing back then so much [You must be logged in to view images. Log in or Register.]
  #17  
Old 08-13-2017, 01:15 AM
Axlrose Axlrose is offline
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In hindsight, perhaps all this extra fluff was to fill the mind's eye of the player with images that at the time current technology could not produce. Like many here, I found EverQuest after playing MUDs for years. So reading text line after text line, I created an image of what my character was hearing, seeing, smelling, tasting, and touching in a gaming world. Here comes this game with its graphics and while you actually see, parts still seem to be missing. Perhaps all the additional stuff in these guides (that apparently everyone bought) were to help fill in the gaps. That your character was a small part of a much larger gaming world and there are all these "others" out there that you never will interact with, but are molding the world too. You might be the current hero of your class trainer, but there are those more powerful and stronger ahead of you.

Just a wild thought.
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