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#11
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![]() I saw this in a duel, and it said the target was immune to stun effects when I proced. I figured it was cause he was a 59 Ogre Warrior,but I didn't hit him from the front. It shows it wears off 13 seconds after I proc,yet he is immune. He wasn't spinning either, and as you can tell he isn't stunned. If a enchanter cast this spell on him, would it also give " this target is immune to the stun portion of this effect"?
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Last edited by Rais; 04-23-2011 at 03:11 PM..
Reason: Found logs
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#12
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![]() Stuns are technically not supposed to land on anything above level 55. However on live, levels for stuns and such did not matter in PvP. This got ninja-nerfed in ~2008 from the expansion that allowed level 80, and effected things such as Ancient Mez spell/song, but there was only like 3 bards on zek and 0 chanters so I never got a definitive answer from Sony. The code that checks for stuns needs to see if it is two PC's attacking and allow it.
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#13
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![]() Stuns didn't work on lvl 55+NPCs. Players wern't considered npcs and could still be stunned.
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#14
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![]() Well it was the same concept, or at least the same code, since ancient mez only "works" up to 59 and you could cast it on level 70 PCs npnp until SoF.
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#15
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![]() One Hundred Blows is not working even close to how it was on Live. I am trying hard to find ten year old posts, but it is difficult. I can tell you, with absolute clarity, that the stun could last significantly longer than it does here. I soloed quite a bit in SolB on bats and bugs are and whenever I would get a proc in, I consistently would not get attacked for several rounds. Often not getting attacked before another proc would hit.
The stun was never supposed to break immediately on any melee. There was a "chance" to break the stun on melee. When soloing, I would rarely break the stun early. When grouped, the chance to break the stun early increased. And of course when on raids, I don't remember the stun lasting very long at all. The monk boards back in 2001 pretty much agreed that the stun would last either three, six, or 12 seconds. And again, melee would not necessarily break the stun. It seemed to be akin to how DD's to break root. There is a chance, but it is not an absolute. The way it is currently implemented on P 99, the stun portion is pretty much useless except to interrupt casters. It seems to be lasting 3 seconds only, regardless of any melee. And since the mob attacks immediately after that 3 seconds, in most cases it doesn't even appear that the mob is missing a round of melee. I've tested this extensively and I will set up a time sometime to generate some logs that will show what I'm saying above is true. The reason I know that the stun is lasting only 3 seconds, regardless of any melee, is because every time I proc and immediately turn off auto attack, the “stun” still lasts just 3 seconds. I've seen no variation whatsoever. The tranquil staff was an important weapon to monks on Live. Aside from its utility and DPS, it was also a bit of a status symbol and a right of passage. It was kind of a big deal to most of us monks, and I'm sure we would all like to see it return to its former glory. EDIT: I see that this thread is actually in the “resolved issues” subcategory. When I did a search this is the only threat I saw discussing this issue. I will try and dig up some “proof” and if this thread doesn't get any responses I will start a new one. I really hope other monks will chime in and help get this fixed. I tried using the way back machine, but I believe monkly-business was an EZboard back then and I just don't have the original URL.
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Reptak - 60 Ikky Monk
Iniquity - 59 Ogre SK Aidar - 54 Woodelf Druid Chimeran - 36 DE Enchanter <The Mystical Order> | ||
Last edited by Reptak; 05-15-2011 at 05:58 PM..
Reason: Noticed this was under "resolved issues"
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#16
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__________________
Green: Gyarados
18 Human Bard (rip night vision) Blue: Tejin Tatsumaki (retired) 56 Dark Elf Magician ('09-'11) Live: Azen Darkwood (retired) 65 Wood Elf Ranger ('00-'05) | ||
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#17
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![]() I will try to acquire some solid information/proof on this subject via Google-Fu and the wayback machine in short order..
Currently, as has been started many times over, the One Hundred Blows proc on this Tranquil Staff is not acting like it did on Live. I've yet to see it stun a mob for any measurable portion of time while continuing to attack it after the proc. It almost seems like this proc is working exactly like "Whirl till you Hurl" (recently nerfed by breaking upon damage). Are these two effects sharing some code of some sort? -Minor evidence of proc supposed to last 1-2 ticks (up to 12 seconds) http://replay.web.archive.org/200302...tml?spell=1809 ZAM Description of One Hundred Blows +Duration: 1 ticks @L1 to 2 ticks @L4 -Some more anecdotal evidence of peoples experience with One Hundred Blows proc, (ctrl+f, search proc) http://replay.web.archive.org/200302....html?item=572 +"The DD part of the Proc always happens, the Stun though still not stun Unstunnable Mobs. The Consensus on Monkly Business seems to be that the Stun Lasts for 3 6 or 12 seconds, depending on the mob's level. If you Duel with it it tends to stun other toons for 12." +"This thing hurts in pvp, when my druid was lvl 49 er so i had a lvl 53 monk beeting on me with this, he procced once then again about 6 seconds later, needless to say a druid stunned for 18seconds against a monk with a weapon ratio like this isnt good" In my experience in getting smacked with it in a duel...I get proc'd on, get the "One Hundred Blows" debuff/proc icon on my buff window, and am able to freely move around and attack while it is still "active" in my buff window. I didn't notice a stun whatsoever. You are supposed to literally spin in place. Probably would have been a different story if I was mid-cast, but alas, merely interrupting spells wasn't the great thing about this item.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
Last edited by Versus; 05-15-2011 at 07:35 PM..
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#18
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![]() I can confirm the stun not lasting longer than 3 seconds, which is definately not how it worked on live.
the funniest thing however, was today, when i was fighting a spectral curate in KC and it was CHing itself, I proc my tstaff on it, the mob gets hit by the 120DD BUT channels through it to successfully CH itself - I dont know how this is even possible, maybe Flying Kick hit the mob at the exact same moment the weapon proc'ed ?! [You must be logged in to view images. Log in or Register.] | ||
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