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  #1  
Old 03-18-2019, 05:32 PM
Caldwin Caldwin is offline
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Originally Posted by Foxplay [You must be logged in to view images. Log in or Register.]
Simply put, the theme park ride MMO doesn't work unless you have a very large development team that can routinely crank out good quality content, simply put this is because players will chew thru their content far faster than they expect as well as can keep up with (Also...a large development team is of course...expensive) - In order for Pantheon to succeed it will need to work on and improve the sandbox model that Everquest had or possibly an even better Sandbox experiance than Everquest, just give players a world they want to interact with that provides them a meaningful experiance with a multitude of things to do, rather than funneling them into a few select theme park "rides = raids"

Also I'm not saying theme park style MMO raids cant be fun... I certainly had fun in a few of them, RIFT - Hammerknell raid was quite a lot of fun for me. But from a player perspective it seems like a unwinnable battle for the dev's to continually keep up with their player base, while also releasing good quality content that the players will like... Make the game too grindy or over-tuned raid encounters in order to try and time-gate the players artificially and the vast majority % of players feel left out and are unhappy with the game. Don't make it grindy or raid encounters hard enough and the players quickly reach the current "finish line" and want more content... if they don't get more content fast enough they start leaving the game
Maybe have some randomness to the game. And also, make it so new content doesn't obsolete older content. Maybe level restrictions. Maybe have a decay on items based on the intended or mob level vs player level, or at least a degradation of stats based of the difference that will improve as the player increases levels and/or skills.

The main issues I see with Everquest, which is amplified on P99, is twinkage that allow players to take on content that was not intended, plus the knowledge of exactly what to expect from a mob or camp. Some randomness might help in that regard.
  #2  
Old 03-16-2019, 02:16 PM
Deso Deso is offline
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Eq
Daoc
Daoc
  #3  
Old 03-16-2019, 02:18 PM
Champion_Standing Champion_Standing is offline
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EQ, Daoc, Wildstar
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  #4  
Old 03-18-2019, 12:52 AM
Tethler Tethler is offline
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Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
Wildstar
Lol, I mean, it was a game.
  #5  
Old 03-16-2019, 02:26 PM
DMN DMN is offline
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AO and rift were both pretty good too.
  #6  
Old 03-16-2019, 02:38 PM
Cecily Cecily is online now
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Now was EQ really good or just addictive and we were just jonesing for the dopamine rush we used to get as teenagers? I think there’s a strong connection between what makes this game and gambling “fun”. Maybe it’s the sense of community instead, which also happens to be a strong marketing tactic in gambling.
  #7  
Old 03-16-2019, 03:11 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Now was EQ really good or just addictive and we were just jonesing for the dopamine rush we used to get as teenagers? I think there’s a strong connection between what makes this game and gambling “fun”. Maybe it’s the sense of community instead, which also happens to be a strong marketing tactic in gambling.
I believe it is a good game having played on original launch. Was revolutionary, and the more i classicquest the more I appreciate the minor details and polish they put into the product.

Of course they could have done some things better (stats / resists more relevant, curb some cheesy tactics like FD splitting, etc).

By and large the lore and intrigue was addicting to me (discovering new things) , as was experiencing everything with your friends all at once. Best I had before that was DOOM II for a LAN party every month.
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  #8  
Old 05-03-2019, 11:41 AM
Bknd Bknd is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Now was EQ really good or just addictive and we were just jonesing for the dopamine rush we used to get as teenagers? I think there’s a strong connection between what makes this game and gambling memes. Maybe it’s the sense of community instead, which also happens to be a strong marketing tactic in gambling.
Do not agree! Gambling may be just game!
  #9  
Old 05-03-2019, 09:52 PM
Cecily Cecily is online now
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Quote:
Originally Posted by Bknd [You must be logged in to view images. Log in or Register.]
Do not agree! Gambling may be just game!

Mods please ban this 0-post, shady website promoting shill. Also, don't put the word memes into something I said, you piece of shit.


Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Now was EQ really good or just addictive and we were just jonesing for the dopamine rush we used to get as teenagers? I think there’s a strong connection between what makes this game and gambling “fun”. Maybe it’s the sense of community instead, which also happens to be a strong marketing tactic in gambling.
  #10  
Old 05-03-2019, 10:08 PM
d3r14k d3r14k is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Mods please ban this 0-post, shady website promoting shill. Also, don't put the word memes into something I said, you piece of shit.
*snickers mischeviously*
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