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#11
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ah yes #367
everything seems to be in order nothing to see here ppl move along | ||
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#12
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Quote:
The issue is, some idiot at SOE put this code in here near the top of that function (EQPlayer::SwapNPCMaterials): Code:
if ( *(_DWORD *)(v2 + 0x150) == 60 )
{
if ( v3 > 0 )
*(_BYTE *)(v2 + 0x144) = 0;
}
Now if you can crawl back to the hole you came from before insulting me by insulting me saying I don't know how to set an NPC texture, that would be greatly appreciated.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#13
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Quote:
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#14
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Quote:
I am not, and I am making my point. My point stands.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#15
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you shouldn't be reading deep into words inception style when you know it's probably going to just be an attempt to troll.
Basketball practice. | ||
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#16
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Quote:
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#17
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Pretty much goes for anyone who responds to things you say and put on the internet.
Opinions of others shouldn't be replied to when in fact it is obviously just a ploy to get my jollies off with your frustration. | ||
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#18
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Secrets if you can get the classic dark boned skelly models into the server that would fucking rock. It's sort of the last bastion of non-classic visuals on the server imo, it's also why i didn't main a necro. Not a big deal for some, but the luclin model dark bones just look so out of place to me.
You're work is very much appreciated, don't listen to the trolls on these boards. | ||
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#19
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skelly jelly
__________________
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#20
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didn't they turn model #60 into the luclin skeleton? that only had one texture iirc so that's probably why they cockblocked it to texture 0.
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