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I got them to work, but here's a rant on this. Some person (read: asshole) at SOE decided this section of code would be funny: (warning, nerd talk) Code:
if ( *(_DWORD *)(this + 608) == 60 ) // race offset of eqplayer { if ( v4 > 0 ) // check to see if the texture passed to change the texture is above 0 *(_BYTE *)(this + 596) = 0; //assign offset in eqplayer for texture to 0 } Coming to a P1999 near you as soon as I write a program to sort out this mess of a code SOE wrote. >________> /rant off /flame on
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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