#11
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*BUMP*
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#12
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Dev response on validity of this issue and/or timing of when this would be fixed?
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#13
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Not gonna happen /shrug
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#14
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newbie guards are in their pre-buff state on P99 Green. I can't speak to their respawn timer.
I'm skeptical their resists/stats are purely classic accurate however but they are not as strong as their post-buff version as seen on blue/red currently. (and im not just talking about newb troll guards)
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
Last edited by Baler; 05-11-2020 at 03:00 PM..
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#15
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Any update on this? Should be 6 minutes. 100% confirmed.
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#16
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*bump*
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#17
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*bump*
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#18
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*bump*
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#19
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i suspect it's pretty low priority given how advanced green is on the timeline currently. But it does jive with my memories of single players camping singular guard spawns. i had always assumed they just had really good exp modifiers, but perhaps the modifiers were normal and ths spawn times good. One of my earliest "culture shock" moments coming from the beta into playing on the live servers was entering Ak'anon and every 20-30 feet there would be a single higher level player meditating, just waiting for the nearby clockwork XVII to spawn.
It wasn't completely unheard of to kill guards in the closed beta, in fact the first level 50 was notorious for his rounding up of guards and getting them stuck in the pathing somewhere while nuked them over and over with AoEs(wizard). | ||
Last edited by DMN; 08-16-2020 at 09:56 PM..
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#20
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Guessing this falls into the bucket of classic changes that would make things easier and because they were later changed to be tougher, the staff has made a conscious decision to keep them as the later patched version
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