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Old 04-17-2021, 01:15 AM
Elijah850 Elijah850 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Oldschoolplayer ... you're clearly new here.

Blue had nearly a decade of a single guild monopolizing all content. We've been there, done that, gotten the t-shirt ... and just about everyone agrees that letting multiple guilds share content makes for a much more fun journey for everyone.
I know I have little cred on p99 as I just came here for the first time last year, but as someone who lived in classic from Beta to launch day and beyond until Luclin starting at age 14 though: The fact that anyone would find fun in killing the same mobs repetitiously for a decade and maintain stated dominance is scary to me! I believe the main problem is rooted in that mentality(just my opinion.)

I enjoy pushing the classes I play to the limit soloing, grouping, or raiding. I enjoy teaching people things they never learned or even tried in all our years of EQ. Doing things I'm told I cannot sparks enjoyment that you wouldn't think could come from such a simple and well documented(wiki, allakazam, etc) game from 20 years ago.

In this 22 year old game that I cherish fondly, I have yet to find my entire stance or opinion on what would work as the "best" course to maintain what I've grown to love about p99 while also helping it grow beyond the last 10 years of repetitive gameplay and mentality. I'm working and brainstorming on it every time I'm am off work and able to binge in Norrath with you people on Green though! I have faith things can take an upswing with just the right amount of hard truth from people who share respect for the real classic Everquest, like myself.

No offense to you or anyone specifically, Loramin. I don't read the forums often, but just had this thought when i got to your post and wanted to articulate this while it was fresh in my mind. I think everyone needs to come to green and roll a few hours with Elijaman or Wardru and tell me you didnt have fun like it was 1999 lolol.
  #2  
Old 04-17-2021, 09:20 AM
Yinein Yinein is offline
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Quote:
Originally Posted by Elijah850 [You must be logged in to view images. Log in or Register.]
I know I have little cred on p99 as I just came here for the first time last year, but as someone who lived in classic from Beta to launch day and beyond until Luclin starting at age 14 though: The fact that anyone would find fun in killing the same mobs repetitiously for a decade and maintain stated dominance is scary to me! I believe the main problem is rooted in that mentality(just my opinion.)

I enjoy pushing the classes I play to the limit soloing, grouping, or raiding. I enjoy teaching people things they never learned or even tried in all our years of EQ. Doing things I'm told I cannot sparks enjoyment that you wouldn't think could come from such a simple and well documented(wiki, allakazam, etc) game from 20 years ago.

In this 22 year old game that I cherish fondly, I have yet to find my entire stance or opinion on what would work as the "best" course to maintain what I've grown to love about p99 while also helping it grow beyond the last 10 years of repetitive gameplay and mentality. I'm working and brainstorming on it every time I'm am off work and able to binge in Norrath with you people on Green though! I have faith things can take an upswing with just the right amount of hard truth from people who share respect for the real classic Everquest, like myself.

No offense to you or anyone specifically, Loramin. I don't read the forums often, but just had this thought when i got to your post and wanted to articulate this while it was fresh in my mind. I think everyone needs to come to green and roll a few hours with Elijaman or Wardru and tell me you didnt have fun like it was 1999 lolol.
Imagine writing a 4 paragraph autistic post about how someone is less autistic on a 21 year old elf sim forum , yikes .
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Old 04-07-2021, 12:38 PM
Horza Horza is offline
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Old 04-07-2021, 12:39 PM
Naethyn Naethyn is offline
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Respecting the journey? Yes (see levels 1-59)

I know most people say play P99 for the journey, but in my opinion P99 starts at level 60, in a raid guild, competing for targets on a weekly basis. No other game out there has anything close. The evolution of strategy using core game mechanics never rests. It is really a sight to see and experience. Is this classic? No. Nothing is going to bring back that cherry. Does it offer a unique gaming experience? Definitely.
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Old 04-07-2021, 12:43 PM
Horza Horza is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
I know most people say play P99 for the journey, but in my opinion P99 starts at level 60, in a raid guild, competing for targets on a weekly basis. No other game out there has anything close. The evolution of strategy using core game mechanics never rests. It is really a sight to see and experience. Is this classic? No. Nothing is going to bring back that cherry. Does it offer a unique gaming experience? Definitely.
*tips fedora*
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Old 04-07-2021, 12:41 PM
Baler Baler is offline
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Draft raiding is some bullshit come up by UN which doesn't include most of the server in that decision. Think of the UN as the communist party of P99. They tell you who can and can't raid. The staff are their enforcers.

This propaganda of "less toxicity" is another way of saying less competition.
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Old 04-07-2021, 12:42 PM
Oldschoolplayer Oldschoolplayer is offline
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Appreciate your thoughts!

In response to a few I would say:unnatural quakes that are not linked to a natural server reset, update, expansion release dilutes the journey

In reference to the kiting in a tov- The journey in my view is the time, effort, and overcoming challenges to reach your goal. A metaphor would be climbing the mountain. As meta changes things, strategies, challenges evolve. To continue your journey I would say one must evolve as well to increase their chances of accomplishing their goal or reaching the mountain top.
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Old 04-07-2021, 12:55 PM
Cassawary Cassawary is offline
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Quote:
Originally Posted by Oldschoolplayer [You must be logged in to view images. Log in or Register.]
Appreciate your thoughts!
Menden and crowd are using homeopathy to heal this land!
  #9  
Old 04-07-2021, 12:58 PM
Arvan Arvan is offline
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Quote:
Originally Posted by Oldschoolplayer [You must be logged in to view images. Log in or Register.]
Greetings fellow Norrathians! This post is my opinion and perspective.

My question is with rotations and draft weeks are we respecting the journey of Everquest? Are we watering down the scarcity/value of items that keeps a lot of players playing? The long challenging journey to acquire that epic piece, kill that target, see that zone or acquire that item. These drafts and rotations eliminate outside competition of these items to solely competition within ones own guild. Which in my opinion dilutes the journey of classic Everquest.

A lot of my experience on live, and on this server has been that if you want to better your chances at reaching your goals a great step is joining like minded people. For example, one could say in other words if you want to raid certain targets join a guild that does that.

I've heard one argument that states they want to accomplish this goal with their guild and friends. My question would be what is stopping your guild from accomplishing this goal within the confines of a classic experience or the server? What makes other guilds able to accomplish this goal and not yours? Do certain guilds dedicate more time and effort to accomplishing these goals? Should that not be rewarded? Another question would be, does joining another guild equate to you losing your friends?

Another argument I see often is that "people have real lives or have different time zones which is a barrier". My counter argument would be this is the nature of everquest, and also if you have joined a raid guild you will see that mobs are killed or contested in every time of the day. We all have lives and miss opportunities- this is the nature of everquest and also is a part of the journey.


I also believe there are vast projections and generalizations taking place within the draft week.

"Draft week is a time to relax and reset". Some are already relaxed within the nature of the server. They do not need to relax or reset. If some feel that it what is needed, should this not be something done on a individual level? I myself have taken breaks from the game- it has been great for me!

Draft week reduces toxicity". I'm not sure I follow this. Are raid concerns being equated to toxicity? It is only natural that there be disputes on the raid scene, some weeks more than others. People, raid entities see things differently all the time, this is natural, and why when necessary is arbitrated to the GM's. Bringing up these concerns respectfully is the goal to strive for. Are we also generalizing toxicity onto certain populations or guild identities? Are we seeing one individual or a few being toxic and finding that this is the culture of the server? Or is it more a individual that is being toxic to another?

Anywho, just my opinion!

Respectfully,

Oldschoolplayer
Live servers had rotations in velious and then quickly after turned to instances.

Hope this helps!
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  #10  
Old 04-07-2021, 01:05 PM
xdrcfrx xdrcfrx is offline
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It's a game, and the server is still default-FFA 48/52 weeks a year + every quake that occurs in that time frame.

Allotting about 8% of the time to an alternative distribution of mobs, which caters to the whole big group of people who are told to sit down and stfu the other 92% of the time, should not induce this much angst.
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