![]() |
#11
|
|||
|
![]() After the plague in WoW Blizzard was contacted by the CDC who were very interested in the data they collected regarding the spread and propagation of their disease. Blizzard declined.
| ||
|
#12
|
|||
|
![]() | ||
|
#13
|
|||
|
![]() I'm sorry but the #1 most memorable event in MMO history was the utter destruction of Star Wars Galaxies via NGE.
| ||
|
#14
|
|||
|
![]() It was great because.....
1. He was calling out Smed directly and Sony actually caved and gave him, again, what he wanted. 2. People were actually fooled into thinking he cared about the rest of his guild outside his inner circle and was doing it for them and not simply to get the PoT retuned up to a 70+ raid so they could better have it all to themselves while other guilds fought the attrition, turn over, and back flagging involved with Rathe Council pissing off your raid. | ||
|
#15
|
||||||
|
![]() Quote:
Quote:
__________________
Quote:
| |||||
|
#16
|
|||
|
![]() rathe council took 80 people..? wtf.. no
| ||
|
#17
|
|||
|
![]() The fall of BoB and rise of the Goons in Eve I'd add to that list. There's a length write up by the Mittani on Ten Ton Hammer, but that might be too many words for most people.
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
|
#19
|
|||
|
![]() The 4 Horseman race in Naxx was almost like FoH failage vs council.
Horsemen stayed up for 3-4 months before they were finally killed by DnT. Really there was only 2-3 guilds world wide who were going to initially get that kill. It was completely idiot immune which automatically eliminated 99% of the player base. | ||
|
#20
|
||||
|
![]() Quote:
It's a very, very long quest. Ahn'Qiraj was opened for the first time in the realm Medivh on January 23, 2006, and has been opened on most, if not all, other realms since. Opening the gates is a process spanning weeks or even months that requires the cooperation of hundreds of players from all races and factions, involving monsters and quests from all corners of the world map. The Gates of Ahn'Qiraj are sealed by powerful magic, and to open them, an elite guild must brave a number of trials to reconstruct a long-lost artifact: the Scepter of the Shifting Sands. This scepter can open the walls, but behind them a mighty Qiraji army lays in wait. To repel it, the combined military might of both the Alliance and Horde must be ready outside the wall, and to be ready a great number of supplies must be gathered--food, bandages, metals and herbs. Once all is ready, the player who holds the Scepter can open the gates, and the Ahn'Qiraj War can begin. Restoring [The Scepter of the Shifting Sands] involves a long series of quests that will require the efforts of a well-coordinated raiding guild, supported by other top guilds within a faction. Because of the reputation requirements of a certain farming quest (see step three below), one player from each side will typically be designated as that faction's scepter-bearer. Even once the Gates of Ahn'Qiraj are open, people may wish to complete part of the scepter questline for the epic rewards. This quest-line can be completed after the initial war has ended and the gates are open, and all rewards but the final mount (which can only be received during the 10-hour war event) are accessible. Here's a list of the quests that give rewards. Once all the necessary war supplies have been gathered, the combined forces of the Alliance and the Horde will begin transporting NPCs, equipment and supplies to Silithus. Five days must pass while the supplies are sent by zeppelin (this cannot actually be seen occurring); as the days pass, the stockpiles of supplies that had been accumulating slowly diminish until everything is in place, at which point the holder of the Scepter can ring the mighty gong to cause the Scarab Wall to open. This will cause a ten-hour-long continent-wide event to begin, preceded by a global message to everyone on the server stating, "<Name of Scarab Lord>, Champion of the Bronze Dragonflight, has rung the Scarab Gong. The ancient gates of Ahn'Qiraj open, revealing the horrors of a forgotten war...". The most immediate effect, of course, is that the Gates of Ahn'Qiraj will open and powerful monsters and bosses will begin pouring out. General Rajaxx appears, along with a number of very large Anubisath and Qiraji epic monsters that the combined player and NPC armies must defeat. Once this is done, raiding guilds can proceed into the 20- and 40-man instances at their leisure. In addition, anyone with a complete Scepter of the Shifting Sands who rings the gong again during this event will receive a Black Qiraji Resonating Crystal that is used to summon a cross-faction, fast legendary mount. While the fray at the Gates is underway, large floating obelisks called Resonating Crystal Formations will reportedly appear in Silithus, Tanaris, Feralas, The Barrens, Thousand Needles and Un'Goro Crater. These obelisks will alternately mind-control player-characters in their vicinity and spawn high-level monsters like Colossal Anubisath Warbringers and various Silithid. After ten hours of this the crystals and their spawn will disappear, bringing the Ahn'Qiraj War to an end. From this point forward, the Gates of Ahn'Qiraj will remain open. http://www.wowwiki.com/Gates_of_Ahn%27Qiraj TL;D: The quest line to open it was epic. The final stages requires you to go to a certain zone where you have to kill a dragon (Eranikus the Tyrant). Everyone in the world can help as each player receives the message -- regardless where they are. The final part was scheduled on the forums so each player could participate. It was about 500 or so people in the zone. It was soooo laggy. Once the event started, monsters started coming out of the gates -- monsters we had never seen before. It was cool. Very laggy. I'm gonna have to say that seeing the original 4 Horseman in Naxxramas was more fun and frightening. | |||
Last edited by Kuriin; 06-21-2011 at 10:00 PM..
|
|
![]() |
|
|