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  #11  
Old 10-26-2011, 06:47 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]

Right now this song is causing issues on some raid encounter(eg: venril sathir being pulled to the zone line with 50 mobs, them all being CC'ed by one or two bards). Fixing this song would also fix issues with this encounter as a whole. You couldnt just pull him to the zone line unless you use some advanced pulling.

It has to be changed.
Amazing, this needs to be looked at.

Maybe Ill level a bard, group with a buddy in HS click this spell and post a Screenshot of my uberness as a bard.
  #12  
Old 10-30-2011, 03:41 PM
Nizzarr Nizzarr is offline
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This should be resisted by anything over level 30 about 75%-90% of the time.

Right now resist rate is non existent. This is causing bards to be imbalanced in regards to AOE mezzing.

Bumping because its quite an important issue.
  #13  
Old 10-30-2011, 04:36 PM
Awwalike Awwalike is offline
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no more nerfing due to raiding 12 y/o's
  #14  
Old 10-31-2011, 02:58 AM
Calabee Calabee is offline
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way op'd right now, should be fixed imo.. and yes, i play a bard as main.. so nerf me!
  #15  
Old 10-31-2011, 09:13 AM
Brinkman Brinkman is offline
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The entire raid scene will change when this is fixed. All you devs want to know why guilds in Hate can leap frog over another guild to Cazic with half the zone poped? Its not because they are good. When 2 Bards Can currently lock down the entire zone, there is Zero skill involved.


AoE groups in early EQ were extremely dangerous, and far and few between, as it stands right now its a joke.

Its been like this since the server started?

This is kinda crazy.

Mobs over lvl 30 have an inherant secondary resistance to Mez spells, Past the first check which is magic resist. Fix this!
Last edited by Brinkman; 10-31-2011 at 09:20 AM..
  #16  
Old 10-31-2011, 03:47 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
The entire raid scene will change when this is fixed. All you devs want to know why guilds in Hate can leap frog over another guild to Cazic with half the zone poped? Its not because they are good. When 2 Bards Can currently lock down the entire zone, there is Zero skill involved.


AoE groups in early EQ were extremely dangerous, and far and few between, as it stands right now its a joke.

Its been like this since the server started?

This is kinda crazy.

Mobs over lvl 30 have an inherant secondary resistance to Mez spells, Past the first check which is magic resist. Fix this!
So much of your post is wrong. Firstly, AE groups have nothing to do with bard mez. If you use bard mez in an ae group then you're crazy because you'll just get killed when the mez breaks. Mez and stun are two different effects. Secondly, CT doesn't spawn in Hate. Thirdly, you don't need this song to zerg down CT with a fully popped zone. Fourthly it hasn't been like this since the server started, since kelin's lucid lullaby was (incorrectly) a targeted spell when the server started. Fifthly, I'm pretty sure this part:

Quote:
Mobs over lvl 30 have an inherant secondary resistance to Mez spells, Past the first check which is magic resist. Fix this!
is only true for this spell, not for all mezzes.

Granted this song has to be nerfed, but the way to do it isn't to spread inaccurate information.
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  #17  
Old 10-31-2011, 04:15 PM
Arrisard Arrisard is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
is only true for this spell, not for all mezzes.
From Nizzarr's first link:

http://www.angelfire.com/bc/brentcop.../jan06003.html

"As most high level enchanters from Beta+ can tell you, there are two saving throws that happen with an “Enthrall” style effect (such as Kelin’s Lucid Lullaby) hits a creature. The first saving throw is against the target’s Magic Resistance. The second saving throw only happens with high level monsters – they get a secondary save based on their level."

^Gordon

How this check is applied to Kelin's and the enchanter lines, I do not know. But Kelin's wasn't the only one to have 2 checks.

One of the saving throws was removed at some point or altered, not sure when or which one, but I do remember a ruckus similar to the monk's sit in for FD happening at some point with Kelin's (also changed to single target at the same time, again, I think, not sure).
Last edited by Arrisard; 10-31-2011 at 05:20 PM..
  #18  
Old 10-31-2011, 04:37 PM
Ungriim Ungriim is offline
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If bards get nerfed again it would be nice to also get a fix.
Suggestions:
Charisma
Charm/Swarm Kiting
Songs should stay while zoning
Song of Twilight revamp due
DoT while moving revamp due

Bards are just different right now than live. AE mez is better and charm is way worse.
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  #19  
Old 10-31-2011, 04:58 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]

Bards are just different right now than live. AE mez is better and charm is way worse.


Im sorry but atm Bard AE mez isnt " better" Thats a very nice way to put it. Its absurd right now. People, every guidl with a bard or two are being able to do things right now they shouldnt.

Swarm kiteing is currently broken because of the way charmed pet agro works in general. If they fix it it should apply to all class charmed pets. I agree with you there as well, swarm kiteing was very important and bards should be able to do it.

The rest of your issues, I would suggest posting Bug reports for each and bump them once every 3 days. Find old school links to support that its classic. Kanras and nilbog are doing very well with this suff atm.
  #20  
Old 10-31-2011, 05:24 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
So much of your post is wrong. Firstly, AE groups have nothing to do with bard mez. If you use bard mez in an ae group then you're crazy because you'll just get killed when the mez breaks. Mez and stun are two different effects.
I know they are different effects. This song can be used at the intial inc pull to control the mobs better, alowing chanters to aoe stun before AoE damage Starts. Thats all I was saying. Nothing huge but it chages a few things. I was part of many AoE groups as my Main was a Wizard from 1999-2004. Fungus grove pulls were so fun .. amiright?

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Secondly, CT doesn't spawn in Hate.
Right. I was just typing fast and thats what came out. My bad. I know That CT is Fear, innoruuk is Hate etc etc.


Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Thirdly, you don't need this song to zerg down CT with a fully popped zone.
Maybe not... Maybe. But it sure makes it 100x easier when 2 bards can basically lock an entire RAID zone down by mashing 1 button.

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Fourthly it hasn't been like this since the server started, since kelin's lucid lullaby was (incorrectly) a targeted spell when the server started.
Guess you knew a little more about the spell that you initially stated. Ovbiously some bards must have brought this up to get it changed from single to unlimited aoe, but when it was obvious that it was overpowered and hardly ever resited, tight lip syndrome miraculously happened.

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Fifthly, I'm pretty sure this part:



is only true for this spell, not for all mezzes.

Granted this song has to be nerfed, but the way to do it isn't to spread inaccurate information.
See post 17

The only inaccurate thing I said was CT in Hate which was just an accidental error.

This spell needs to have that second check put in, and while the devs are at it, other mezez need to be looked at as well. We are so worried about giving pets weapon delay so folks cant pet zerg raid mobs with mad DPS, yet completely overpowered croud control spells, that are not classic has been missed for quite some time.
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