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#11
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![]() Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#12
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![]() yea whatever that's probably what it is i didn't get specifics just that little bit.
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#13
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![]() So tired of newbs expressing their ignorant opinion. If you havn't played eq pvp longer than 2 years, you should probably just shut up. Danlor is a scrub who gets owned by my nephew in 5th grade.
There should be exp loss in pvp. There should be a risk vs. reward. There should be a counter balance to bind rushing. There should be the same exp lost as pve death and it should be rezzable. 3 hours of bind rushing is enough. If you don't understand why, shut up and meditate on it until you figure it out. The veterans here don't have time to explain everthing to you newb danlor. | ||
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#14
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![]() You have to lose something when you die. People don't want to lose their loots so they have to lose exp. In my opinion, they should double exp you lose from where it is now. Right now, you get the exp from dieing back from 5-10 minutes of grinding(1 dark blue kill). This should be more like 10-20 minutes of time.
The amount you lose is so damn small it actually has little affect. The only people complaining about it are the people who either never even gave it a chance and quit in fear of it or that are so damn bad that they die often enough for it to have an impact. | ||
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#15
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![]() wats ^?
NAGGY LOL [IMG][You must be logged in to view images. Log in or Register.] Uploaded with ImageShack.us[/IMG]
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#16
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![]() like srsly how the fuck does that even happen?
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#18
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![]() i quite enjoyed deleveling Elspeth so I dont think it should be removed. If anything add loot and give the pker the xp the killed player loss. Leveling by pvp, now deres an idear.
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#19
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![]() ye cant edit message but fak it
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