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Old 01-26-2012, 11:13 AM
Danlor Danlor is offline
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Angry Exp Loss From PvP Deaths

Hey guys..I'm sure that this has been brought up multiple times, but in my opinion (and I share this opinion with every single person that I have discussed it with) allowing players to cause others an exp death simply by just killing them is very detrimental to the server. It is very difficult to level your character on this server (which I love because it makes it a lot more rewarding to finally get your character to the top level) and when players can make you lose that hard earned experience simply by killing you in a pvp encounter, it makes it very easy for the player base to get disheartened and lose interest in the server. The reason that people play on this server is so that they can enjoy the player vs player experience, but when you lose exp that can take hours and hours to get in one single PvP death it really takes the fun out of it. I have tried to rationalize why the powers-that-be (who do an excellent job of making sure that everything on the server is classic , and exp loss in PvP is definitely not classic) would implement PvP death experience loss, and the only reason I have been able to come up with is so that it was intended prevent players from training. While this is obviously a measure that the devs have taken to prevent people from griefing, it has actually accomplished the exact opposite. Players go out of their way to bind camp their "enemies" causing them to lose hours (and even days worth) of the mindless experience grinding that is required to reach level 50. On top of all of this, when a player IS killed in pvp for an experience loss they only have five minutes to get an experience rez before the timer is up and they can't even get any of that experience back. Please take a look into this guys. The server population is dwindling and it is a direct result of of a few minor problems that the server has. You guys have done an excellent job of creating a spot-on live-like classic server and if PvP experience loss is removed it will undoubtedly improve the playing environment which will result in a higher population. Thanks for your consideration.
  #2  
Old 01-26-2012, 11:26 AM
Bkab Bkab is offline
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Quote:
Originally Posted by Danlor [You must be logged in to view images. Log in or Register.]
Hey guys..I'm sure that this has been brought up multiple times, but in my opinion (and I share this opinion with every single person that I have discussed it with) allowing players to cause others an exp death simply by just killing them is very detrimental to the server. It is very difficult to level your character on this server (which I love because it makes it a lot more rewarding to finally get your character to the top level) and when players can make you lose that hard earned experience simply by killing you in a pvp encounter, it makes it very easy for the player base to get disheartened and lose interest in the server. The reason that people play on this server is so that they can enjoy the player vs player experience, but when you lose exp that can take hours and hours to get in one single PvP death it really takes the fun out of it..
stopped reading after this. you lose 3 fucking % at lvl 50. xp loss is a non-factor. exploiting, resists, whirl till you fuckin hurl and naggy / sol b being possibly the buggiest zone/encounter I have EVER seen in my 10 yrs of everquest are way more important topics that need to be discussed.
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  #3  
Old 01-26-2012, 11:29 AM
heartbrand heartbrand is offline
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you mean nagafen isn't meant to path to the zoneline?
  #4  
Old 01-26-2012, 11:31 AM
Bkab Bkab is offline
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haha.. wait, you mean naggy isn't supposed to get stuck in the ceiling at the drawbridge area and just chill there for the rest of the night??
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  #5  
Old 01-26-2012, 11:33 AM
Tassador Tassador is offline
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lol i was afk and was killed like 4times i guess the dude got bored probably could of done 10. Moral of the story was i looted memed spells casted SOW and killed 2 blues and boo fucking hoo got it all back, lost 10mins if even that. So i agree who fucking cares about exp loss when people are channeling through knock back spells and gating off with my money mang. plus fix not being able to loot players items after pvp death.
  #6  
Old 01-26-2012, 11:33 AM
Judge Judge is offline
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I dont really mind. Im a Ranger and Ive been pked at least 5 times.. all while under 20% health and fighting a mob and I lose more then 3%.. I think it was like 6%. I wouldnt mind the rez timers increased to like an hour or something.

ps.. lose the hybrid penalty! k thx
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Old 01-26-2012, 11:34 AM
Bkab Bkab is offline
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you lose double xp if it's a level right after a hell level (31, 36, 41, 46)
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  #8  
Old 01-26-2012, 11:34 AM
Judge Judge is offline
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Quote:
Originally Posted by Tassador [You must be logged in to view images. Log in or Register.]
lol i was afk and was killed like 4times i guess the dude got bored probably could of done 10. Moral of the story was i looted memed spells casted SOW and killed 2 blues and boo fucking hoo got it all back, lost 10mins if even that. So i agree who fucking cares about exp loss when people are channeling through knock back spells and gating off with my money mang. plus fix not being able to loot players items after pvp death.

I hope something is done about the channeling
  #9  
Old 01-26-2012, 11:35 AM
Bkab Bkab is offline
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inside sources say each melee hit has a 2% chance to interrupt a spell. it's going to be upped to 5%.
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  #10  
Old 01-26-2012, 11:37 AM
Lazortag Lazortag is offline
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I was against exp loss and I still am, but Bkab is right that it's very negligible. It was put in to prevent bind rushing and I think it helps do that to some degree, just not as much as making casters respawn oom would have done. That needs to be put in, and I think we're due for that change soon according to the timeline.
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