![]() |
|
#11
|
|||
|
Those rooms were not intended to be 'detention' or 'time out' rooms, but they were useful for that purpose. They were simply there because it was location 0, 0, 0 in coordinates, which is where GM's were originally sent when using their zone command. This is why many of these rooms have coordinates posted on the walls.
__________________
| ||
|
|
|||
|
#12
|
||||
|
Quote:
| |||
|
|
||||
|
#13
|
||||
|
Quote:
| |||
|
|
||||
|
#14
|
|||
|
I spent many days trying to figure out how to get underneath Kurn's tower. I would sit quick against the wall and you could see inside that little pillar with the ball on it.
Always wondered what the hell that thing was. Is this what you're talking about? Also, that locked door in (I think) Cabilis with the human chick in it? What was that all about?!
__________________
hello i'm cucumbers
![]() | ||
|
|
|||
|
#15
|
||||
|
Quote:
I know what your talking about the chick in cab but have no clue why she is locked up there but know i seen people sit an aggro pull her threw wall back in the day. | |||
|
|
||||
|
#16
|
|||
|
Actually, if you read the post, the place that guy got teleported to was actually inside of the kurns tower zoneline. There was a clickie orb that teleported you inside of it (can't remember where) but when you clicked it, it would put you under the world in a specific spot.
Since you didn't have lev, the fall killed you because at the time falling damage was calculated in terms of how far the distance was between you and when you hit land again, there was no calculation of time falling or anything like they do now. It still may work on eqmac though, that'd be something fun to do. You basically lev to the top of kurns tower. Wolf form and lev should allow you to climb to the tip top.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
|
|
|||
|
#18
|
|||
|
looks like Befalen?
| ||
|
|
|||
![]() |
|
|