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#1
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Quote:
Here's what the attack rating is listed in the inventory window for reference: Code:
AttackRating = ((WornCap * 1.342) + (GetSkill(OFFENSE) * 1.345) + ((GetSTR() - 66) * 0.9) + (GetPrimarySkillValue() * 2.69));
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-22-2010 at 08:20 PM..
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#2
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Quote:
On a side note, strength is the easiest stat to max out in classic EQ, I would concentrate on stamina and just drop the left over points into STR. Once your STR gets to about 185 (which depending on your race shouldn't be too difficult) you will be able to hit 255 strength (max cap in classic) with a shaman buff. | |||
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#3
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This. Add points to Stamina, no matter what class/race you are, or you WILL regret ti!
__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#4
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If you're a caster, STA is a waste. 1 point of STA gives you hardly any HPs. | |||
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#5
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So Dex improves your chance to proc, your chance to riposte, block and parry. Agility improves your change to Dodge.
[CODE] chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor)); mlog(COMBAT__TOHIT, "Chance to hit after agil calc %.2f", chancetohit); [\CODE] It looks to be pulling the defenders agility, not the attackers regarding chance to hit. | ||
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#6
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Melee stats are easy to cap as well as stated above. You will have encounters with AOEs that will hit you regardless of your wis/int/char so one stat will keep you alive longer even though you "think" the returns on it are small. Classes like Necros and Shaman have spells that convert hps to mana as well. When Kunark lands you also get the Mana Robe that converts hps to mana. With all of these factors at play here, what is the most logical choice for casters to make stat wise? Its pretty amazing that this is still something people argue against [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Thac0; 05-22-2010 at 08:33 AM..
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#7
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even though a rogue shouldnt be taken dmg, at some point either due to pulling agro or from AE spells/efffects, you will be taking dmg, and more HP is always better than less.
Dead rogues do zero dps.
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Team Bonghits
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#8
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Also something that should be noted, that I didn't see yet, was that I'm pretty sure for rogues Dex is the defining stat for skillups. Not int, not wis, but dex.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#9
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FYI - 188 strength is the magic number (with shaman buffs you will be at 255)
Str -> Dex (if you have a proc'ing weapon(s)) -> hp / sta and resists
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~~D4L~~
Viphex - Wood Elf Rogue Iqarius - Erudite Magician Jeebus - Erudite Cleric | ||
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