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  #11  
Old 09-19-2012, 12:11 PM
Hailto Hailto is offline
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I completely agree, i actually SAW A DRAGON, that makes me happy, even though we didn't get the kill, its better than what its like for every other guild besides TMO/BDA 99 percent of the time.

Im still waiting for the day that one of these guilds sees a smaller guild staging ahead of them and just says "wait guys, lets give these guys a shot first, just for the hell of it", maybe that day will come, maybe.
  #12  
Old 09-19-2012, 12:14 PM
Heebo Heebo is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Silly Alarti, that post was meant for the smaller guilds! [You must be logged in to view images. Log in or Register.]
Why does it have to be one or the other? As far as I know from the people I've chatted with EVERY guild would prefer patch day respawns to 96 hour variances.
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Old 09-19-2012, 12:31 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Your post has reminded me of a suggestion nilbog had forwarded and discussed with me not too long ago, similar to simulated patch day respawns.. Would be nice if we could put a system in place so that those guilds get more chances at mobs that spawn during peak times.
My heart skipped a beat when I saw this. Very exciting to know things might be in the works to make end game possible for casuals.
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  #14  
Old 09-19-2012, 01:14 PM
Lagaidh Lagaidh is offline
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Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
My heart skipped a beat when I saw this. Very exciting to know things might be in the works to make end game possible for casuals.
It is encouraging to see staff recognition of this notion. I've personally had no dog in the raid scene fight, but each time simulated patching has been brought up... I couldn't objectively argue against it.
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  #15  
Old 09-19-2012, 02:42 PM
Slave Slave is offline
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Rogean, the trouble with the variance issue is you've been dangling the change over our heads for months and there is still no progress while the huge population bubble that began with Full Circle has come, well, full circle, and are now ready for the endgame. Yet, there is no long-promised update to the system awaiting them, only pain.

You went ahead with petclass nerfs because they are nonclassic, with 90% of the population uncaring or against such a change, but nonclassic Variance remains, and is a problem for most people who reach endgame. I am now BEGGING someone to prioritize this so that the server doesn't lose another chunk of players.
  #16  
Old 09-19-2012, 02:50 PM
Kope Kope is offline
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Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
Im still waiting for the day that one of these guilds sees a smaller guild staging ahead of them and just says "wait guys, lets give these guys a shot first, just for the hell of it", maybe that day will come, maybe.
TMO did used to do this. I forget what it was called, they would allow a raid target up for a certain amount of time, of course this was durring the time VD was around.

Also while TMO was on a raid break BDA allowed other guilds shots at raid targets, almost a blanket call too.

It's unfortunate this fell away but human nature is to give competition precedence over generosity.
  #17  
Old 09-19-2012, 02:56 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
TMO did used to do this. I forget what it was called, they would allow a raid target up for a certain amount of time, of course this was durring the time VD was around.
The endangered species of the week. And VD still needed those targets. TMO just didn't want them to have anything due to the VP memblurr charade among otherthings.
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  #18  
Old 09-19-2012, 03:17 PM
Orruar Orruar is offline
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The Sleeper server will have some sort of raid points thing where guilds can spawn highly contested mobs so that it doesn't become a massive poopsock / stay up for 2 days straight hoping for a spawn type of thing. Perhaps something similar here would greatly improve this server. Sure it's not classic, but this server has done plenty of non classic things considered improvements.
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  #19  
Old 09-19-2012, 03:47 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Rogean, the trouble with the variance issue is you've been dangling the change over our heads for months and there is still no progress while the huge population bubble that began with Full Circle has come, well, full circle, and are now ready for the endgame. Yet, there is no long-promised update to the system awaiting them, only pain.

You went ahead with petclass nerfs because they are nonclassic, with 90% of the population uncaring or against such a change, but nonclassic Variance remains, and is a problem for most people who reach endgame. I am now BEGGING someone to prioritize this so that the server doesn't lose another chunk of players.
First of all, please show me where I EVER posted promising a change to the current spawn system. You won't find it. Discussions of said systems does not constitude automatic change incoming.

Second off, we are not an organization. I don't tell the coders what they can and can't work on. They work at will on what they can, when they can. Kanras usually focuses on classical changes like that, while I have been focusing on backend processes for better server stability and support.

Third off, I have been GONE for quite a while and just now recently got back. I made it no secret what I'm working on at the moment (A new petition system and better CSR utilities so that we can get rid of the <s>black hole</s> petition forum.). For you to ridicule me for not getting what YOU want done when I haven't been around is absurd, you don't dictate my work focus.

If the goal of your post was to sway our priority to the spawn system, you failed that miserably.
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  #20  
Old 09-19-2012, 03:50 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
The Sleeper server will have some sort of raid points thing where guilds can spawn highly contested mobs so that it doesn't become a massive poopsock / stay up for 2 days straight hoping for a spawn type of thing. Perhaps something similar here would greatly improve this server. Sure it's not classic, but this server has done plenty of non classic things considered improvements.
I'd rather not directly copy or even reference any intended spawn mechanism for a server that isn't even out of beta yet, nor am I interested in creating any wars between them and us.
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