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  #11  
Old 01-24-2013, 01:37 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
I wouldn't mind terribly if i ruined my halfling faction; but does it conflict with the Ranger epic? I have a feeling it does, with Ella Foodcrafter and whatnot.
I'm not at home, so here is faction from the Wiki. I can't confirm if it's correct or not, but it looks right:

Factions

* Guardians of the Vale (-30)
* Mayor Gubbin (-30)
* Merchants of Rivervale (-30)
* Storm Reapers (-30)
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #12  
Old 01-24-2013, 01:56 PM
Slave Slave is offline
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I think it'd be horribly inefficient to farm anything but Pegasus Cloaks as a 53 Ranger.
  #13  
Old 01-24-2013, 02:13 PM
zanderklocke zanderklocke is offline
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I can teach you how to do cloaks really well. For the amount of people that want them on server, I can't get everyone a cloak.
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  #14  
Old 01-24-2013, 02:55 PM
bizzum bizzum is offline
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RV guards definitely mess with the druid epic, I wouldn't double with the Ranger as well. That camp has really taken a turn for the worse since Ella Foodcraft paths near them and buffs them. All those guards SoW really rustles my jimmies.
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  #15  
Old 01-24-2013, 03:06 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
RV guards definitely mess with the druid epic, I wouldn't double with the Ranger as well. That camp has really taken a turn for the worse since Ella Foodcraft paths near them and buffs them. All those guards SoW really rustles my jimmies.
You're talking about Wall guards in Misty. I'm talking about inside Rivervale itself, which has 13-15 killable guards. No one buffs the guards inside. Regarding faction, I have no clue.

And the above poster is probably correct, if you can lock down SK, farming cloaks is probably better cash. Rivervale is just for easy, stable cash flow imo. It's guaranteed.
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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
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Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #16  
Old 01-24-2013, 03:23 PM
Silo69 Silo69 is offline
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misty rivervale guards have been nerfed

pre kunark they were on 4-6 min timer now... lol good luck have fun making that 300-400 plat per hour

developers did some changes to the spawn timers

pre kunark 1k plat per hour was feasable now... go check it yourself

oh and the past few months rogues like to go into this zone, disarm pick pocket all the guards and leave them up with nothing but shields....

you need to make friends and camp big items do forager cycle sea furies find out whats the re roll of the month and profit from it

sold a mith bp for 1.8k last night to someone in need, wiki says 550 plat tops, i see them avg for 400 plat

ec is the best place to make money, no one wants to farm shit but everyone has a shit ton of plat


my 2 cp
  #17  
Old 01-24-2013, 03:24 PM
Silo69 Silo69 is offline
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Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
You're talking about Wall guards in Misty. I'm talking about inside Rivervale itself, which has 13-15 killable guards. No one buffs the guards inside. Regarding faction, I have no clue.

And the above poster is probably correct, if you can lock down SK, farming cloaks is probably better cash. Rivervale is just for easy, stable cash flow imo. It's guaranteed.
12-16 guards... on track

you wont be able to access all of them too many reds around once you trash your faction will rape a 55+ pretty fast
  #18  
Old 01-24-2013, 03:29 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by Silo69 [You must be logged in to view images. Log in or Register.]
12-16 guards... on track

you wont be able to access all of them too many reds around once you trash your faction will rape a 55+ pretty fast
As a barb shaman, I can pull every guard without agroing anything.

The only 2 you can't access without agroing are the 2 in the castle. You used to be able to send your pet in through the wall on the side with the bard, but after I fucked up the bankers too many times and they fixed it. Now the pet will path to the Mayor I believe, which pulls the whole castle.

Otherwise you can pull all 13 guards without agro. (as a Barb shaman). Seen a DE Shadow Knight do this as well.

EDIT: I wasn't aware that the timer was nerfed. If its at 16m now, your looking at roughly 180-190pp per 16 minutes, depending on if the low lvl pool spawn has a spear or not.

EDIT2: Not sure how viable Seafuries are for a Ranger solo. If there's one decent necro on the island, your pp/hr drops a huge amount. He said he can't solo the cycle and the second you introduce a friends/group structure you're pp/hr goes down as well. There's not many spots in the game for a solo ranger to make PP.. like the above said, probably cloaks is the best bet... but people here have a business in that zone and its usually locked downed or you're competing.

EDIT3: Flipping in EC is a option, so is camping FOTM items. These are good suggestions.
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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
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Quote:
Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
Last edited by Massive Marc; 01-24-2013 at 05:25 PM..
  #19  
Old 01-24-2013, 04:05 PM
webrunner5 webrunner5 is offline
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You are not going to Solo anything high up mob after mob even with a Fungi. You can Bow kite stuff, it will take forever to do it. Rangers are just to Squishy to do it. And yeah, good luck getting a group. I love my Ranger but they are just totally gimp in Classic in the long run. Shame they have a ton of talents.
  #20  
Old 01-24-2013, 05:20 PM
stormlord stormlord is offline
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Koros, grats on having a 53 ranger. That's an accomplishment. Not many get that far. Rangers, along with paladins and SK's, are only a very small percent of the population. Look at my signature. This primary reason for this is group-based classes are always better at their specific roles. Rogues would do better dps than a ranger. Warriors would tank better than paladins. Enchanters would cc better than bards. And so on.

I have to agree with webrunner. I played a ranger in 1999 for 14 days /played. Then I made one in 2001 and played until 2010. Rangers are a fun class. I love their diversity and I love the baddass feeling I get wielding two weapons and being able to use a bow. However, rangers progressively lose the ability to tank anything worthwhile. At a certain point, SK's and Paladins start to become better campers because of their ability to fight up close and personal. Necromancers are also very formidable with all their abilities.

However, if a SK or a Paladin can't quite do a camp then it'd be good for you to join em. I've always felt that rangers mix well with paladins and sk's as a 2-person group. I always loved that combination.

At the end of the day, we traded tanking for dps and utility. SK's lost some utility and tiny bit of dps to boost their tanking; no track, no heals, no sow, no ds, etc. Paladins are the same as SK's except they traded dps for heals and hp buffs. This is how htey chose to balance rangers against the other hybrids in the higher levels.

This is why I created a paladin alt and leveled to 65 and so on. In all the years I played a ranger I regretted not being able to tank tougher named for better items in order to twink or make money. I also envied their ability to off-tank in groups or in raids. As a ranger, I could only root or kite adds of that nature. While I did levle that paladin to 65 and got him some aa, ultimately I stuck with my ranger until the very end.

Just remember that a ranger is a better kiter than a SK or Paladin. Our snare is bar none, alongside the druid. And we got bows with our dots and direct damage spells for decent ranged dps. You have to keep in mind that there're a lot of factors to consider. If EQ had made high damage named that paladins or sk's couldn't solo then we could if it's kite-able. Because a paladin would eventually run out of mana rooting and healing and a sk would run out similarly. But I think eq mostly made named to favor tanking, but this may not always be the case. Bottom line, high damage melee named would have made close combat ineffective compared to kiting them. And of course there're those named that need to be tracked as opposed to camped in one spot.

The grass always looks greener on the other side, especially when you lose interest.

I guess what I'm saying is don't judge rangers only based on this one criteria. As soon as htey remove the experience penalty, your judgment on all this is going to change dramatically too. But if you're really wanting to camp the tough stuff and don't care about utility, you need to reroll as a different class.
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Last edited by stormlord; 01-24-2013 at 06:15 PM..
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