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  #191  
Old 10-16-2019, 10:03 PM
semioldguy semioldguy is offline
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I don't particularly like the Velious UI either, but making it look like crap is on you. With only a few minutes I made mine look and feel much closer to what I feel is classic.
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  #192  
Old 10-16-2019, 10:05 PM
Danth Danth is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
but you know what's not beyond manpower/technical limitations? allowing the pre-installed "classic" ui option that odds the blue-grey stone texturing to the currently implemented UI elements.
I agree, using the "P99 default" UI is very much possible, but that's also a different issue entirely. That, I'm afraid, we can do nothing about and you'll have to take it up with Nilbog and Rogean. This specific task was to take the older "velious" UI that was already packaged with P99 as an option, and intended to be forced on green, and make it look more proper for the parent 2001/Trilogy Velious UI insofar as possible within client limitations.

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  #193  
Old 10-16-2019, 10:06 PM
Xer0 Xer0 is offline
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Quote:
Originally Posted by semioldguy [You must be logged in to view images. Log in or Register.]
I don't particularly like the Velious UI either, but making it look like crap is on you. With only a few minutes I made mine look and feel much closer to what I feel is classic.
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I have always played blue with the windows in the arrangement as displayed in my screenshot; the only big change was my turning them grey in an effort to give them a solid color somewhat close to the granite coloration of the classic UI. I'm not against the movable UI elements, it's the lack of true texturing that I am disheartened by-- texturing that exists in other areas of the UI nd would replicate a perfectly acceptable "classic" motif
  #194  
Old 10-16-2019, 10:09 PM
deezy deezy is offline
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Quote:
Originally Posted by semioldguy [You must be logged in to view images. Log in or Register.]
I don't particularly like the Velious UI either, but making it look like crap is on you. With only a few minutes I made mine look and feel much closer to what I feel is classic.
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this is the ui we are replicating
  #195  
Old 10-16-2019, 10:10 PM
Wenai Wenai is offline
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Quote:
Originally Posted by deezy [You must be logged in to view images. Log in or Register.]
we have where it's appropriate. some windows it is not a trivial amount of effort to change it.
We have used the Marble Windows, where they were used on the Velious UI. There are a few outliers currently, which you can find in the original #1 post of this thread! They include Merchant Window, Trade Window, etc.
  #196  
Old 10-16-2019, 10:12 PM
deezy deezy is offline
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Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
We have used the Marble Windows, where they were used on the Velious UI. There are a few outliers currently, which you can find in the original #1 post of this thread! They include Merchant Window, Trade Window, etc.
i'm aware, i'm on the ui team dingus :P
  #197  
Old 10-16-2019, 10:14 PM
semioldguy semioldguy is offline
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Quote:
Originally Posted by deezy [You must be logged in to view images. Log in or Register.]
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this is the ui we are replicating
I was replying to Xer0 (who put in next to zero effort modifying his ui). That one looks great, though personally I would viewport it as I don't like my view hiding behind my windows.
  #198  
Old 10-16-2019, 11:13 PM
Zekayy Zekayy is offline
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People have said they dont like the ui the way it is now, and while some agree and some dont. I want to respectfully ask why we cant get close to the stone ui as possible I get it its nearly impossible due to the titanium client but if people can get it basically working on p99 through here http://p99.yourfirefly.com/downloads/classic1.3.jpg couldnt you just use this one and work on the code to get it working on p99?? just a thought I had everyone or maybe this https://www.eqinterface.com/download...fo.php?id=4726.
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Last edited by Zekayy; 10-16-2019 at 11:18 PM..
  #199  
Old 10-17-2019, 02:26 AM
Israel Adesanya Israel Adesanya is offline
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Quote:
Originally Posted by Martan [You must be logged in to view images. Log in or Register.]
So your telling me they made it an option to play with a quarter of the viewable area or all of it? What kind of sadistic crazy person would do that. I played from day one until early Kunark playing with a quarter of the viewable area because I didn’t know to press F10?
Confirmed. I was a savvy 12 year old f10er in 2000 slaying aviaks and treants.
  #200  
Old 10-17-2019, 02:56 AM
loramin loramin is offline
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For anyone who cares about accessibility, I finished my "color audit", and as a bonus we now have a wiki page with the color palette of all text in the UI (not sure how that's useful, but ... /shrug).

http://wiki.project1999.com/UI_Color_Accessibility for all the pretty colors [You must be logged in to view images. Log in or Register.]

I bolded all the potential problems. The inventory window has a blue and a red with somewhat poor contrast, and the tracking window has a red and a green that have somewhat poor contrast. All those colors aren't terrible though: with large enough text they could qualify for AA status. Also, even though they don't look great against either black or white, they're somewhat readable against both, so these colors might be best when the background will be very inconsistent.

Other than those four, every color seems to have really great (AAA accessible) contrast, assuming it's being paired with the appropriate (white/black) background. And of course, with transparent backgrounds that can't be assumed, but ... that's classic.

I'll try and suggest better colors for those four tomorrow, but first I want to see if I can figure out what their background color is (if it's not black or white they might already be AAA, relative to it).
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Last edited by loramin; 10-17-2019 at 03:01 AM..
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