![]() |
#21
|
|||
|
![]() i loved luclin. i could just go disappear on the moon for awhile. didnt have to haggle with ec sharks...
| ||
|
#22
|
|||
|
![]() I dont think luclin or PoP was bad, it was after PoP when the downfall occurred imo. PoP was actually one of my favorite expansions for raiding
| ||
|
#23
|
|||
|
![]() Only thing I really hated about Luclin was Paludal Caverns making leveling stupid. Can't find groups for alts anywhere else if you're going to get a level an hour + all the way to 30 in PC.
| ||
|
#24
|
|||
|
![]() the biggest problem with most expansions is that instead of adding to the existing content like you think an expansion is supposed to, it instead renders all prior content useless.
| ||
|
#25
|
|||
|
![]() I dunno, I rather like Luclin - some of my favorite EXP zones are on Luclin. I am also one of the crazy ones that liked Luclin models, but that doesn't really effect anyone because you can choose to show them or not.
I also like AA's and still consider Everquest's AA system to be one of the best advancement systems in any MMO. I also think PoP is the best expansion of any MMO ever. The raiding in PoP is as good as it gets and completely dwarfs pretty much all content prior to it - I honestly think people who like Velious raiding over PoP are slightly crazy. GoD was the downfall of EQ. | ||
|
#26
|
|||
|
![]() I liked Luclin. I thought Luclin was better than Velious. I'd love P1999 to continue its journey to explore strange new (moons)...
Why was Luclin better than Velious? - New playable race - Beastlords added, fantastic class if slightly overpowered. - The bazaar (I loved it, those of us that had jobs and couldn't sit in EC all day had a way to trade). - The Nexus (needed as the world was getting too big, and better than waiting for a string of boats). - Some great raiding content that always seems to be under the radar in people's memories. - Some escape from the world of kill dragons, kill more dragons...we mashed the keyboard for this dragon's name, ha! - Some quirky ideas (The Grey, a zone without breathable air!), some weird monsters to kill (some stupid ones, but I liked some of them). - Obviously, AAs had a massive impact and were a lasting trend on EQ for years to come. Personally I think the forum mood has dictated that Luclin was a bad expansion because of "cats on the moon"....never heard the phrase til I came to these forums, and whenever anyone mentions why they hate Luclin it includes that phrase. Bandwagoners [You must be logged in to view images. Log in or Register.] | ||
|
#27
|
||||
|
![]() Quote:
| |||
|
#28
|
||||
|
![]() Quote:
But I do agree with you some things on this server are not "classic" but they generally were part of the challenge of the game. Maybe the devs are picking and choosing, who knows... | |||
|
#29
|
||||
|
![]() Quote:
| |||
|
#30
|
|||
|
![]() Luclin was a great expansion, although there have been some big negative points made here that I can agree with:
-Gear jump was too large from Velious to Luclin -The low level zones (read: Paludal Caverns) made classic zones obsolete AAs were an incredible idea, it gave so much more longevity to the game for me. It also gives high end players a reason to exp grind, and thus gives newer max level players a larger pool of people to group with. And don't forget the fun factor of some of the abilities! I think a more "classic eq" custom approach to the Luclin expansion could be a real and VERY cool possibility. Do what you must to gear, exp zones, travel, etc. But there is just a massive amount of great content and AAs that shouldn't be left on the table! Devs please consider! | ||
|
![]() |
|
|