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  #21  
Old 04-03-2013, 02:22 PM
Marmo Marmo is offline
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Originally Posted by raitheon [You must be logged in to view images. Log in or Register.]
I'd kill to play in an all mage group. Sad thing is that based on my play experience; i've only ran into maybe one or two mages.

Get four of'em and have the ultimate group - woot!
I had a 3 Epic Mage + 1 Cleric (w/ BP) OS group once, everyone was always full mana. Many frogs were slaughtered.

Problem with getting an all mage group going, Mages don't need groups.
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  #22  
Old 04-03-2013, 02:29 PM
Splorf22 Splorf22 is offline
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Originally Posted by fugazi [You must be logged in to view images. Log in or Register.]
You rate clerics higher than wizard? Well I suppose you can favor them because of lull, buffs, healing, DA and undead nukes, but once the wizards reach 29 and get an aoe snare.

The reason I put warriors over rogues is because they're naturally more tanky than rogues and until the gear gap is crossed, they'll have an edge over the rogues.
I don't xp outdoors. It's just boring and trivial when you can pull one mob at a time. My cleric group just goes to Kaesora/Gukbottom/HS and does OK, although obviously its hardly fast. If they are lucky they get a manastone and trade it around [You must be logged in to view images. Log in or Register.]

I still think also that as long as the rogues have backstab they'll do better than the warriors. The rogues will kill 50% faster, and they won't take 50% more damage, so they'll have lower downtime. I did try to organize an all-berserk-warrior raid on chardok once though [You must be logged in to view images. Log in or Register.] If we all had low-delay weapons everything would be permanently stunned muahahah
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  #23  
Old 04-03-2013, 04:12 PM
fugazi fugazi is offline
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Hm, I didn't know about intimidate being substantially better on P99 than on Live. That puts rogues in a higher category than warriors I suppose. The problem lies in dungeons and I was kind of thinking around what group would have the biggest troubles with that. At least warriors can somewhat off-tank, whereas rogues could simply burst down mobs faster.
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  #24  
Old 04-03-2013, 06:23 PM
pharmakos pharmakos is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I did try to organize an all-berserk-warrior raid on chardok once though [You must be logged in to view images. Log in or Register.] If we all had low-delay weapons everything would be permanently stunned muahahah
that sounds so awesome
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  #25  
Old 04-03-2013, 06:40 PM
Aviann Aviann is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I still think also that as long as the rogues have backstab they'll do better than the warriors. The rogues will kill 50% faster, and they won't take 50% more damage, so they'll have lower downtime.
I think you forget the upsides of a warrior vs a rogue tanking. It isn't just about how well they mash that taunt button, it has a lot to do with damage mitigation. Although the warriors would kill slower, they'd still have a much better chance of survival against anything near their level. But i do agree, if a warrior and a rogue were both at 20% health, it'd take the warrior much longer to get back to it, because they have more hp to regain.
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  #26  
Old 04-07-2013, 12:47 AM
Alanus Alanus is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Actually thinking about this I would say, in a group of 6:

warriors < paladins < rogues < shadowknights < monks < rangers < bards (w/out kiting) < wizards < clerics < druids < necros < shamans < enchanters < magicians
A group of 6 paladins should probably be between cleric and druid.

After 22, paladins can CC (root), they can heal, they can obviously tank. Their DPS sucks, but even a terrible pull would probably not wipe the group.
  #27  
Old 04-08-2013, 01:57 PM
pharmakos pharmakos is offline
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^^ 6 paladins could start a LOH rotation, one LOH every 12 minutes =p
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  #28  
Old 04-08-2013, 02:35 PM
falkun falkun is offline
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Quote:
Originally Posted by Alanus [You must be logged in to view images. Log in or Register.]
After 22, paladins can CC (root), they can heal, they can obviously tank. Their DPS sucks, but even a terrible pull would probably not wipe the group.
How do you have a "terrible pull" with soothe and root?
  #29  
Old 04-08-2013, 02:40 PM
Halfelfbard Halfelfbard is offline
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Potions...lots and lots of potions.
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  #30  
Old 04-08-2013, 06:27 PM
Aviann Aviann is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
How do you have a "terrible pull" with soothe and root?
Pally soothe and root
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