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#21
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![]() Quote:
But we are requesting people to try the AC changes and EXP changes to see if there is anything totally messed up with them, or if they are just absolutely out of whack. I am aware the current AC mitigation is off quite a bit for players. I am sorry, but I will not be able to leave your character with poor mitigation, while we upgrade everyone else. So you would have to live with the improvements too. I apologize for not being able to leave your bard in an AC challenged state. Haynar | |||
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#22
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![]() Quote:
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#23
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![]() Wow my lvl 50 paladin owns now
Great Job GM's! | ||
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#24
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![]() Quote:
Also, I can probably go back to having shitty AC mitigation by just taking off some of my armor or something. | |||
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#25
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![]() The ac on the test server works very well, and it's really nice to get more use out of my plate : D Here are my findings. I only tested each AC against one guard, the same blue con guard.
Test server 618 AC = 1, 11, 1, 16, 31, 1, 1, 8, 1, 8, 11, 34, 13, 42, 26, 1, 42, 19, 3, 8 ....................................(Each hit I took) Test server 414 AC = 1, 50, 29, 50, 50, 1, 50, 50, 50, 50, 50 The max damage hit of 50 seems pretty constant at this AC, seems a bit rough. 414 AC = 50, 50, 50, 50, 50, 1, 50, 50, 50, 50, 50,50 (second test) The only concern I have is that that is a lot of 50's for still having 400ish AC lol. But if it is suppose to be like that, then im happy that it is working correctly I tested the same mob on the real p1999 server and got the following results. P1999 625 AC = 39, 34, 1, 39, 1, 6, 50, 21, 6, 1, 50, 50, 6, 31, 42, 26, 29, 50, 50 P1999 423 AC = 3, 1, 50, 13, 11, 31, 50, 34, 13, 24, 1, 44, 26, 42, 50, 50, 6, 11 The numbers on p1999 are almost identical, so in my eyes the test server AC gets a big thumbs up. Gonna make corpse runs 2x more fun!
__________________
Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | ||
Last edited by utenan; 06-26-2010 at 08:56 PM..
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#26
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![]() I did some solo'ing (goblins in HHK) on my paladin and definitely noticed the ac changes in a positive light on the test server, was never hit harder than 44 w/ little over 620ac, on top of that lots of hits below 25. Awesome change thus far.
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#27
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![]() I'd like to run some parses but I loathe the thought of running 30mn to get to the ideal spot and then spending a few hours getting whacked while healing myself, then medding, rinse and repeat.
Any chance you could enable zone warping and "infinite HP" or GM heal, please? Would make testing faster. =p | ||
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#28
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![]() So I ended up spending the time to drag my ass to HHK and make a few logs, was too excited and wanted to see the changes rite nao! =p
Some may remember a thread I started a while ago about AC mitigation. Here were the results. And now the parses from the test server. Parse Results - 27.06.2010 (Test Server) Method and Parameters Parser used: EQ Companion Gorroth Level 50 Troll Shaman (PC) V.S. Captain Boshinko Level 40 Human Warrior (NPC) One log of 3 combat sessions has been recorded. Combat log 1: AC 818 ¦ AGI 99 Relevant Values: DPS Slash Hit Average (AvgH) Hit Percentage (Hit%) Number of Max Hits / Total Damage Results Combat log 1: AC 818 ¦ AGI 99 [You must be logged in to view images. Log in or Register.] Combat log 1: AC 818 ¦ AGI 99 Conclusions The Hit% remains consistent with the values generated from my previous parses from back in June. The Slash Hit Average (AvgH) parameter and consequently DPS parameter all indicate lower values, as well as a decrease in overall max hits, despite the increased duration of the tests. This means that the devs have successfully tweaked AC mitigation values without touching hit avoidance, which is exactly the intended effect. Previously, there was no difference between an AC of 709 and 818 for a shaman; that's 100 AC that was useless! Now I can finally justify my "Toughness Über Alles" philosophy when it comes to choosing equipment. Obviously I can't comment on whether the values are appropriate for Kunark since I can't test AC scaling any further (would need more AC and tougher mobs), but they seem rather fitting for the classic era. Great job, Haynar! | ||
Last edited by Gorroth; 06-27-2010 at 05:21 AM..
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#29
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![]() I only had a chance to do this on test server so far. Everything was camped on the real server [You must be logged in to view images. Log in or Register.] .
lvl 50 bard vs a green but almost lightblue mob. lvl 30 mob. Test server. 757ac = 64 23 16 23 43 48 48 31 16 48 16 9 48 18 46 51 53 16 31 46 31 28 61 33 61 61 650ac = 64 16 16 43 48 16 43 56 16 58 16 58 16 43 64 64 18 64 48 58 58 16 36 51 26 587ac"lowest i could get naked" = 43 64 64 64 64 11 64 51 64 16 64 21 16 64 41 16 16 16 64 21 21 64 64 64 64 This was against a green but almost light blue mob. I will have to do the same test on the live server to see the difference. Having over 700ac seemed to help mitigation a ton. It could also be that It is only reading the ac you have from equipping items. It might not be taking into account the 587ac from defense and agi and natural ac. The mitigation might only be coming from the items you are wearing. No idea but when i dropped 170ac i got hit wayyyy harder from a green mob. As if I had 0 ac. I will keep testing when at all possible on different characters. Going to test this xp out now hehe. : ) | ||
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#30
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![]() light blue/blue mobs definately hit less often and for less damage.
Level 50 monk(854 ac, 1001 atk) with decent gear(nothing from dragons), I killed 6 kobolds in solb using one mend. I'm not sure if thats right. As far as exp goes, I didnt get a whole lot of exp for those 6 solo kills either. I think 4 were light blue and 2 were blue. I got maybe 5 ticks in 50.. like half a blue bubble. | ||
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